Hyperspeed Slide Kicking: Difference between revisions
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m (Slidekick recovers aren't the reason why slidekicks lose a little bit of speed. It's the 1 frame of crouching Mario has to do that costs some speed.) |
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==Setup== | ==Setup== | ||
Mario is usually placed on the ground in the concave corner formed by 2 walls, so that he is running into the unreferenced one. By repeatedly slidekicking and recovering, Mario can build up a maximum of ~95 speed on normal floors and ~400 speed on slippery ones (at | Mario is usually placed on the ground in the concave corner formed by 2 walls, so that he is running into the unreferenced one. By repeatedly slidekicking and recovering, Mario can build up a maximum of ~95 speed on normal floors and 282-400 speed{{refn|group=note|With axis aligned walls, the most distance Mario can move while still hitting both walls is when facing exactly 45° into the referenced wall, allowing 200*sqrt(2) ≈ 282.84 speed. With perfect wall projections with walls ~45° off from axis-aligned, it is possible for Mario to move parallel to the referenced wall while still touching its hitbox for 100 units, allowing 400 speed. [TODO images]}} on slippery ones (at that speed he will break through the wall).<ref>[https://youtu.be/fWvjPh_2gog?t=28 "PSS Double Star Spawn" by UncommentatedPannen]</ref> | ||
=== | ===Shell Clone HSSK=== | ||
Mario can also be placed on a shell clone instead of on the ground, as shell clones allow him to slidekick instantly without | Mario can also be placed on a shell clone instead of on the ground, as shell clones allow him to slidekick instantly without needing to crouch for a frame. Since he does not lose speed from crouching, the maximum speed achievable is again limited by the wall, so he can build up 282-400 speed{{refn|group=note|check note 1, can't find any documentation for this xd}}.<ref>[https://youtu.be/TgGayeS7ot8 "Forward Shell Hyperspeed" by bad_boot]</ref> | ||
==Notes== | |||
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==References== | |||
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{{Glitches}} | |||
[[Category:Glitches]] |
Latest revision as of 22:26, 24 June 2020
Hyperspeed Slide Kicking (HSSK) is a hyperspeed technique where Mario builds up speed by slide-kicking repeatedly against an unreferenced wall.
Setup
Mario is usually placed on the ground in the concave corner formed by 2 walls, so that he is running into the unreferenced one. By repeatedly slidekicking and recovering, Mario can build up a maximum of ~95 speed on normal floors and 282-400 speed[note 1] on slippery ones (at that speed he will break through the wall).[1]
Shell Clone HSSK
Mario can also be placed on a shell clone instead of on the ground, as shell clones allow him to slidekick instantly without needing to crouch for a frame. Since he does not lose speed from crouching, the maximum speed achievable is again limited by the wall, so he can build up 282-400 speed[note 2].[2]
Notes
- ↑ With axis aligned walls, the most distance Mario can move while still hitting both walls is when facing exactly 45° into the referenced wall, allowing 200*sqrt(2) ≈ 282.84 speed. With perfect wall projections with walls ~45° off from axis-aligned, it is possible for Mario to move parallel to the referenced wall while still touching its hitbox for 100 units, allowing 400 speed. [TODO images]
- ↑ check note 1, can't find any documentation for this xd
References
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