Chuckya Wrong Throw: Difference between revisions

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This behavior can be exploited by being grabbed by Chuckya when he is not rendered,for example by using [[BCA]], this will cause Mario to be thrown at the anchor point instead of Chuckya's real position
This behavior can be exploited by being grabbed by Chuckya when he is not rendered,for example by using [[BCA]], this will cause Mario to be thrown at the anchor point instead of Chuckya's real position


This trick was used by Marbler in BitS to reach Chuckya's spawnpoint, saving a lot of time over the past strategy<ref>https://www.youtube.com/watch?v=KqAVFbZIxnA</ref>
By throwing Chuckya to a remote HOLP, moving the camera away, and getting grabbed by that same Chuckya, it's possible to effectively teleport to the HOLP.


By throwing Chuckya to a remote HOLP, moving the camera away, and getting grabbed by that same Chuckya, it's possible to effectively teleport to the HOLP.
This trick was used by Marbler in BitS to reach Chuckya's spawnpoint and multiple HOLPs, saving a lot of time over the past strategies<ref>https://www.youtube.com/watch?v=KqAVFbZIxnA</ref>


{{Glitches}}
{{Glitches}}

Revision as of 03:49, 9 December 2022

Chuckya Wrong Throw is a glitch that exploits Chuckya's anchor point(AP). This works similarly to Mario's HOLP. When Chuckya throws Mario, the latter appears at the anchor point. The anchor point is initialized to Chuckya's position on level load and is updated whenever Chuckya is rendered.

This behavior can be exploited by being grabbed by Chuckya when he is not rendered,for example by using BCA, this will cause Mario to be thrown at the anchor point instead of Chuckya's real position

By throwing Chuckya to a remote HOLP, moving the camera away, and getting grabbed by that same Chuckya, it's possible to effectively teleport to the HOLP.

This trick was used by Marbler in BitS to reach Chuckya's spawnpoint and multiple HOLPs, saving a lot of time over the past strategies[1]