Bowser in the Fire Sea: Difference between revisions

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|overview_4= STROOP-_BitFS_4.png
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'''Bowser in the Fire Sea''' is the second Bowser level. It can be accessed from the big star door of the basement, which requires 30 stars to open.
'''Bowser in the Fire Sea''' is the second Bowser level. It can be accessed from the big star door of the basement, which requires 30 stars to open.


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However, it takes 0 A presses to beat the level (with or without the red coin star) in the any% category, because the [[Virtual Console|Wii VC]] version is used instead.
However, it takes 0 A presses to beat the level (with or without the red coin star) in the any% category, because the [[Virtual Console|Wii VC]] version is used instead.
The A press is required to jump over the pole, which was saved on the [[Virtual Console|Wii VC]] version using the [[Wii VC Round-To-Zero|Wii VC Rounding to Zero]] glitch.
The A press is required to jump over the pole, which was saved on the [[Virtual Console|Wii VC]] version using the [[Wii VC Round-To-Zero|Wii VC Rounding to Zero]] glitch.
{{Level courses}}

Revision as of 04:51, 9 September 2018

Bowser in the Fire Sea
BitFS.png
Course Info
Abbreviation BitFS
Terrain Default
Setting Fiery
Water None
Course Items
Coins 72 ( Yellow Coin.gif ×56  •  Red Coin.gif ×8)
Enemy Coins 8 ( Yellow Coin.gif ×8  •  Blue Coin.gif ×0)
Star Navigation

Challenge infobox star 1.gif

Overview
STROOP- BitFS 1.png
STROOP- BitFS 3.png
STROOP- BitFS 4.png

Bowser in the Fire Sea is the second Bowser level. It can be accessed from the big star door of the basement, which requires 30 stars to open.

Collecting the key from this level is mandatory as it unlocks the door to the 2nd floor aswell as leading up to the 3rd Bowser fight.

A Press Counts

In the A Button Challenge, it takes 1 A press to beat the level (with or without the red coin star) in the 120 star category, because the N64 J version is used. However, it takes 0 A presses to beat the level (with or without the red coin star) in the any% category, because the Wii VC version is used instead. The A press is required to jump over the pole, which was saved on the Wii VC version using the Wii VC Rounding to Zero glitch.