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Mario is the main protagonist of [[Super Mario 64]] and | {{To-do|Mario [[object]] vs. Mario [[struct]]}} | ||
{{object_infobox | |||
|image= STROOP-_Mario.png | |||
|hitbox_type=cylinder | |||
|hitbox_radius=50 | |||
|hitbox_height=160 | |||
|hitbox_down=0 | |||
|damage=none | |||
|damage_hatless=none | |||
|tangibility_radius=1000 | |||
|interaction_type=none | |||
|related=[[Mario Spawner]] | |||
|found_in=[[All Courses]] | |||
}} | |||
'''Mario''' is the main protagonist of ''[[Super Mario 64]]'', and is the main [[object]] that the player controls. | |||
{| class="wikitable" | Most of the code involving updating Mario has to do with [[action]]s (see [[Action#Frame]] for a technical summary). | ||
! rowspan=2| Action || | |||
==Controls== | |||
{|class="wikitable plainrowheaders" style="clear: right; float: right; max-width: 280px; text-align: center;" | |||
|+Key | |||
|- | |||
!rowspan="2"|[[N64]] | |||
!colspan="2"|{{abbr|Wii ([[VC]])|Nintendo 64 version}} | |||
!rowspan="2"|Wii U<br />(VC) | |||
|- | |||
!{{abbr|GCN<br />Ctrlr.|GameCube Controller}} | |||
!{{abbr|Class.<br />Ctrlr.|Classic Controller}} | |||
|- | |||
!scope="row"|{{button|stick}} | |||
|[[File:Gamecube-Control-Neutral.png]] | |||
|[[File:Wii-Classic-Lstick-Neutral.png]] | |||
|[[File:Wii-Classic-Lstick-Neutral.png]] | |||
|- | |||
!scope="row"|{{button|A}} | |||
|{{button|GCN A}} | |||
|{{button|CC a}} | |||
|{{button|Wii U A}} | |||
|- | |||
!scope="row"|{{button|B}} | |||
|{{button|GCN B}} | |||
|{{button|CC b}} | |||
|{{button|Wii U B}} | |||
|- | |||
!scope="row"|{{button|Z}} | |||
|{{button|GCN L}} | |||
|{{button|CC L}} | |||
|{{button|Wii U L}} | |||
|- | |||
!scope="row"|{{button|C^}} | |||
|[[File:Gamecube-Cstick-Up.png]] | |||
|[[File:Wii-Classic-Rstick-Up.png]] | |||
|[[File:Wii-Classic-Rstick-Up.png]] | |||
|- | |||
!scope="row"|{{button|Cv}} | |||
|[[File:Gamecube-Cstick-Down.png]] | |||
|[[File:Wii-Classic-Rstick-Down.png]] | |||
|[[File:Wii-Classic-Rstick-Down.png]] | |||
|- | |||
!scope="row"|{{button|C<}} | |||
|[[File:Gamecube-Cstick-Left.png]] | |||
|[[File:Wii-Classic-Rstick-Left.png]] | |||
|[[File:Wii-Classic-Rstick-Left.png]] | |||
|- | |||
!scope="row"|{{button|C>}} | |||
|[[File:Gamecube-Cstick-Right.png]] | |||
|[[File:Wii-Classic-Rstick-Right.png]] | |||
|[[File:Wii-Classic-Rstick-Right.png]] | |||
|- | |||
!scope="row"|{{button|R}} | |||
|{{button|GCN R}} | |||
|{{button|CC R}} | |||
|{{button|Wii U R}} | |||
|- | |||
!scope="row"|{{button|Start}} | |||
|[[File:Gamecube-Button-Start.png]] | |||
|{{button|CC +}} | |||
|{{button|Wii U +}} | |||
|} | |||
{|class="wikitable plainrowheaders" | |||
!Action | |||
!Controls | |||
|- | |||
!scope="row"|Move | |||
|{{button|stick}} | |||
|- | |||
|colspan="2"|There are two modes of moving, walking and running. The more the control stick tilts away from the center, the faster Mario moves; the opposite is also true. | |||
|- | |||
!scope="row"|[[Single Jump]] | |||
|{{button|A}} on [[floor]] | |||
|- | |||
|colspan="2"|The initial velocity of a single jump is equal to 42 + Horizontal speed / 4. | |||
|- | |||
!scope="row"|Swim | |||
|{{button|A}} in [[water]] | |||
|- | |||
!scope="row"|Shoot from [[cannon]] | |||
|{{button|A}} | |||
|- | |||
!scope="row"|[[Double Jump]] | |||
|{{button|A}} → {{button|A}} against floor | |||
|- | |||
|colspan="2"|After jumping or falling, press {{button|A}} when landing on the floor. The initial velocity of a double jump is equal to 52 + Horizontal speed / 4. | |||
|- | |||
!scope="row"|[[Triple Jump]] | |||
|{{button|stick}} + ({{button|A}} → {{button|A}} → {{button|A}}) against floor | |||
|- | |||
|colspan="2"|After double jumping, press {{button|A}} when landing on the floor. At least 20 speed is required to triple jump.<br>With the [[Wing Cap]], you don't need to be moving to do a [[Flying Triple Jump|triple jump]], and if you don't cancel it with a ground pound, dive, or landing in the first few frames Mario will start [[flying]]. | |||
|- | |||
!scope="row"|[[Wall Kick]] | |||
|{{button|stick}} + ({{button|A}} → {{button|A}} against [[wall]]) | |||
|- | |||
|colspan="2"|Mario must jump to a wall and when he touches it, press {{button|A}}. Mario must have at least 16 speed. | |||
|- | |||
!scope="row"|[[Sideflip]] | |||
|{{button|stick<}} → {{button|stick>}} + {{button|A}} | |||
|- | |||
|colspan="2"|Jump button must be pressed while in the [[turnaround]] action. Mario must have at least 16 speed. | |||
|- | |- | ||
! | !scope="row"|[[Backflip]] | ||
|{{button|Z}} + {{button|A}} | |||
|- | |- | ||
! | !scope="row"|[[Long Jump]] | ||
| [[ | |{{button|stick}} + {{button|Z}} + {{button|A}} | ||
|- | |- | ||
!scope="row"|Climb up [[ledge]] | |||
|{{button|A}} + {{button|stick}} | |||
| [[ | |||
|- | |- | ||
! | !scope="row"|Hang onto [[ceiling]] | ||
|Hold {{button|A}} | |||
|- | |- | ||
| | !scope="row"|Grab or dismount [[pole]] | ||
|{{button|A}} | |||
|- | |- | ||
! | !scope="row"|Talk, read | ||
|{{button|B}} | |||
|- | |- | ||
| | !scope="row"|Scroll text | ||
|{{button|A}} or {{button|B}} | |||
|- | |- | ||
! | !scope="row"|[[Punch]] | ||
|{{button|B}} | |||
|- | |- | ||
| | !scope="row"|[[Kick]] | ||
|{{button|B}} | |||
|- | |- | ||
|colspan="2"|Can be done in a single jump or double jump (see [[Jump Kick]]) when Mario has less than 28 speed.<br>Can also be done on the ground while holding {{button|A}} if Mario's speed is less than 29 or the joystick magnitude is not greater than 48. | |||
| | |||
|- | |- | ||
| | !scope="row"|Throw held object | ||
|{{button|B}} | |||
|- | |- | ||
! | !scope="row"|Throw [[Bowser]] | ||
|Spin {{button|stick}} → {{button|B}} | |||
|- | |- | ||
! | !scope="row"|[[Dive]] | ||
|{{button|stick}} + {{button|B}} | |||
|- | |- | ||
|colspan="2"|Doing a dive is the same as doing a kick but Mario has more speed. | |||
|- | |- | ||
| | !scope="row"|[[Slide Kick]] | ||
|{{button|stick}} + {{button|Z}} + {{button|B}} | |||
|- | |- | ||
! | !scope="row"|[[Sweep Kick]] | ||
| [[ | |{{button|Z}} + {{button|B}} | ||
|- | |- | ||
! | !scope="row"|Duck / [[Crouch]] | ||
|{{button|Z}} | |||
|- | |- | ||
! | !scope="row"|Slide | ||
| | |{{button|stick}} + {{button|Z}} | ||
|- | |- | ||
! | !scope="row"|[[Crawl]] | ||
|{{button|Z}} + {{button|stick}} | |||
|- | |- | ||
! | !scope="row"|[[Ground Pound]] | ||
| [[ | |{{button|Z}} in midair | ||
|- | |- | ||
| | !scope="row"|Rotate camera | ||
|{{button|C<>}} | |||
|- | |- | ||
! | !scope="row"|Zoom in,<br />enter first-person view | ||
|{{button|C^}} | |||
|- | |- | ||
! | !scope="row"|Zoom out | ||
|{{button|Cv}} | |||
|- | |- | ||
! | !scope="row"|Switch camera modes | ||
| | |{{button|R}} | ||
|- | |- | ||
! | !scope="row"|Navigate menu | ||
| | |{{button|stick}} | ||
|- | |- | ||
! | !scope="row"|Confirm | ||
| | |{{button|A}} | ||
|- | |- | ||
! | !scope="row"|Cancel | ||
| | |{{button|B}} | ||
|- | |- | ||
! | !scope="row"|Display pause menu | ||
| | |{{button|Start}} | ||
|} | |} | ||
Latest revision as of 06:03, 25 May 2026
| Mario | |||
| |||
| Hitbox Info | |||
| Hitbox |
cylinder with radius of 50 and height of 160, offset down 0 units | ||
| Damage | none | ||
| Damage without hat | none | ||
| Tangibility radius | 1000 | ||
| Interaction type | none | ||
| |||
| |||
Mario is the main protagonist of Super Mario 64, and is the main object that the player controls.
Most of the code involving updating Mario has to do with actions (see Action#Frame for a technical summary).
Controls
| N64 | Wii (VC) | Wii U (VC) | |
|---|---|---|---|
| GCN Ctrlr. |
Class. Ctrlr. | ||
| Control Stick | |||
| Action | Controls |
|---|---|
| Move | Control Stick |
| There are two modes of moving, walking and running. The more the control stick tilts away from the center, the faster Mario moves; the opposite is also true. | |
| Single Jump | on floor |
| The initial velocity of a single jump is equal to 42 + Horizontal speed / 4. | |
| Swim | in water |
| Shoot from cannon | |
| Double Jump | → against floor |
| After jumping or falling, press when landing on the floor. The initial velocity of a double jump is equal to 52 + Horizontal speed / 4. | |
| Triple Jump | Control Stick + ( → → ) against floor |
| After double jumping, press when landing on the floor. At least 20 speed is required to triple jump. With the Wing Cap, you don't need to be moving to do a triple jump, and if you don't cancel it with a ground pound, dive, or landing in the first few frames Mario will start flying. | |
| Wall Kick | Control Stick + ( → against wall) |
| Mario must jump to a wall and when he touches it, press . Mario must have at least 16 speed. | |
| Sideflip | Control Stick → Control Stick + |
| Jump button must be pressed while in the turnaround action. Mario must have at least 16 speed. | |
| Backflip | + |
| Long Jump | Control Stick + + |
| Climb up ledge | + Control Stick |
| Hang onto ceiling | Hold |
| Grab or dismount pole | |
| Talk, read | |
| Scroll text | or |
| Punch | |
| Kick | |
| Can be done in a single jump or double jump (see Jump Kick) when Mario has less than 28 speed. Can also be done on the ground while holding if Mario's speed is less than 29 or the joystick magnitude is not greater than 48. | |
| Throw held object | |
| Throw Bowser | Spin Control Stick → |
| Dive | Control Stick + |
| Doing a dive is the same as doing a kick but Mario has more speed. | |
| Slide Kick | Control Stick + + |
| Sweep Kick | + |
| Duck / Crouch | |
| Slide | Control Stick + |
| Crawl | + Control Stick |
| Ground Pound | in midair |
| Rotate camera | |
| Zoom in, enter first-person view |
|
| Zoom out | |
| Switch camera modes | |
| Navigate menu | Control Stick |
| Confirm | |
| Cancel | |
| Display pause menu | |
