Mario: Difference between revisions
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!scope="row"|[[File:N64-Control-Neutral.png]] | !scope="row"|[[File:N64-Control-Neutral.png]] | ||
|[[File:Gamecube-Control-Neutral.png]] | |[[File:Gamecube-Control-Neutral.png]] | ||
|[[File:Wii-Classic-Lstick-Neutral.png]] | |||
|[[File:Wii-Classic-Lstick-Neutral.png]] | |[[File:Wii-Classic-Lstick-Neutral.png]] | ||
|- | |- | ||
!scope="row"|{{button|A}} | !scope="row"|{{button|A}} | ||
| | |{{button|GCN A}} | ||
| | |{{button|CC a}} | ||
|{{button|Wii U A}} | |||
|- | |- | ||
!scope="row"|{{button|B}} | !scope="row"|{{button|B}} | ||
| | |{{button|GCN B}} | ||
| | |{{button|CC b}} | ||
|{{button|Wii U B}} | |||
|- | |- | ||
!scope="row"|{{button|Z}} | !scope="row"|{{button|Z}} | ||
| | |{{button|GCN L}} | ||
| | |{{button|CC L}} | ||
|{{button|Wii U L}} | |||
|- | |- | ||
!scope="row"|{{button|C^}} | !scope="row"|{{button|C^}} | ||
|[[File:Gamecube-Cstick-Up.png]] | |[[File:Gamecube-Cstick-Up.png]] | ||
|[[File:Wii-Classic-Rstick-Up.png]] | |||
|[[File:Wii-Classic-Rstick-Up.png]] | |[[File:Wii-Classic-Rstick-Up.png]] | ||
|- | |- | ||
!scope="row"|{{button|Cv}} | !scope="row"|{{button|Cv}} | ||
|[[File:Gamecube-Cstick-Down.png]] | |[[File:Gamecube-Cstick-Down.png]] | ||
|[[File:Wii-Classic-Rstick-Down.png]] | |||
|[[File:Wii-Classic-Rstick-Down.png]] | |[[File:Wii-Classic-Rstick-Down.png]] | ||
|- | |- | ||
!scope="row"|{{button|C<}} | !scope="row"|{{button|C<}} | ||
|[[File:Gamecube-Cstick-Left.png]] | |[[File:Gamecube-Cstick-Left.png]] | ||
|[[File:Wii-Classic-Rstick-Left.png]] | |||
|[[File:Wii-Classic-Rstick-Left.png]] | |[[File:Wii-Classic-Rstick-Left.png]] | ||
|- | |- | ||
!scope="row"|{{button|C>}} | !scope="row"|{{button|C>}} | ||
|[[File:Gamecube-Cstick-Right.png]] | |[[File:Gamecube-Cstick-Right.png]] | ||
|[[File:Wii-Classic-Rstick-Right.png]] | |||
|[[File:Wii-Classic-Rstick-Right.png]] | |[[File:Wii-Classic-Rstick-Right.png]] | ||
|- | |- | ||
!scope="row"|{{button|R}} | !scope="row"|{{button|R}} | ||
| | |{{button|GCN R}} | ||
| | |{{button|CC R}} | ||
|{{button|Wii U R}} | |||
|- | |- | ||
!scope="row"|{{button|Start}} | !scope="row"|{{button|Start}} | ||
|[[File:Gamecube-Button-Start.png]] | |[[File:Gamecube-Button-Start.png]] | ||
| | |{{button|CC +}} | ||
|{{button|Wii U +}} | |||
|} | |} | ||
Revision as of 23:21, 24 May 2026
| Mario | |||
| |||
| Hitbox Info | |||
| Hitbox |
cylinder with radius of 50 and height of 160, offset down 0 units | ||
| Damage | none | ||
| Damage without hat | none | ||
| Tangibility radius | 1000 | ||
| Interaction type | none | ||
| |||
| |||
Mario is the main protagonist of Super Mario 64, and is the main object that the player controls.
Most of the code involving updating Mario has to do with actions (see Action#Frame for a technical summary).
Controls
| N64 | Wii (VC) | Wii U (VC) | |
|---|---|---|---|
| GCN Ctrlr. |
Class. Ctrlr. | ||
| Action | Controls |
|---|---|
| Move | |
| There are two modes of moving, walking and running. The more the control stick tilts away from the center, the faster Mario moves; the opposite is also true. | |
| Single Jump | on floor |
| The initial velocity of a single jump is equal to 42 + Horizontal speed / 4. | |
| Swim | in water |
| Shoot from cannon | |
| Double Jump | → against floor |
| After jumping or falling, press when landing on the floor. The initial velocity of a double jump is equal to 52 + Horizontal speed / 4. | |
| Triple Jump | |
| After double jumping, press when landing on the floor. At least 20 speed is required to triple jump. With the Wing Cap, you don't need to be moving to do a triple jump, and if you don't cancel it with a ground pound, dive, or landing in the first few frames Mario will start flying. | |
| Wall Kick | |
| Mario must jump to a wall and when he touches it, press . Mario must have at least 16 speed. | |
| Sideflip | |
| Jump button must be pressed while in the turnaround action. Mario must have at least 16 speed. | |
| Backflip | + |
| Long Jump | |
| Climb up ledge | + |
| Hang onto ceiling | Hold |
| Grab or dismount pole | |
| Talk, read | |
| Scroll text | or |
| Punch | |
| Kick | |
| Can be done in a single jump or double jump (see Jump Kick) when Mario has less than 28 speed. Can also be done on the ground while holding if Mario's speed is less than 29 or the joystick magnitude is not greater than 48. | |
| Throw held object | |
| Throw Bowser | Spin |
| Dive | |
| Doing a dive is the same as doing a kick but Mario has more speed. | |
| Slide Kick | |
| Sweep Kick | + |
| Duck / Crouch | |
| Slide | |
| Crawl | + |
| Ground Pound | in midair |
| Rotate camera | |
| Zoom in, enter first-person view |
|
| Zoom out | |
| Switch camera modes | |
| Navigate menu | |
| Confirm | |
| Cancel | |
| Display pause menu | |
