Mario: Difference between revisions

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'''Mario''' is the main protagonist of ''[[Super Mario 64]]'', and is the main [[object]] that the player controls.
Most of the code involving updating Mario has to do with actions (see [[Action#Frame]] for a technical summary). The following are the controls for various movements:.
{{object_infobox
{{object_infobox
|image= STROOP-_Mario.png
|image= STROOP-_Mario.png
Line 15: Line 12:
|found_in=[[All Courses]]
|found_in=[[All Courses]]
}}
}}
{| class="wikitable"
'''Mario''' is the main protagonist of ''[[Super Mario 64]]'', and is the main [[object]] that the player controls.
! rowspan="2" | Action || rowspan="2" | Nintendo 64 || colspan="2" | <span class="explain" style="color:inherit" title="Nintendo 64 version">Wii (Virtual Console)</span>
 
Most of the code involving updating Mario has to do with [[action]]s (see [[Action#Frame]] for a technical summary). The following are the controls for various movements:
 
{|class="wikitable plainrowheaders"
!rowspan="2"|Action
!rowspan="2"|[[Nintendo 64]]
!colspan="2"|{{abbr|Wii ([[Virtual Console]])|Nintendo 64 version}}
|-
!GameCube Controller
!Classic Controller
|-
!scope="row"|Move
|style="text-align: center;"|[[File:N64-Control-Neutral.png]]
|[[File:Gamecube-Control-Neutral.png]]
|[[File:Wii-Classic-Lstick-Neutral.png]]
|-
|colspan="4"|There are two modes of moving, walking and running. The more the control stick tilts away from the center, the faster Mario moves; the opposite is also true.
|-
!scope="row"|[[Single Jump]]
|style="text-align: center;"|{{button|A}} on [[floor]]
|[[File:Gamecube-Button-A.png]]
|[[File:Wii-Classic-Button-A.png]]
|-
|colspan="4"|The initial velocity of a single jump is equal to 42 + Horizontal speed / 4.
|-
!scope="row"|Swim
|style="text-align: center;"|{{button|A}} in [[water]]
|[[File:Gamecube-Button-A.png]]
|[[File:Wii-Classic-Button-A.png]]
|-
!scope="row"|[[Double Jump]]
|style="text-align: center;"|{{button|A}} → {{button|A}}<br />against floor
|[[File:Gamecube-Button-A.png]] + [[File:Gamecube-Button-A.png]]
|[[File:Wii-Classic-Button-A.png]] + [[File:Wii-Classic-Button-A.png]]
|-
|colspan="4"|After jumping or falling, press {{button|A}} when landing on the floor. The initial velocity of a double jump is equal to 52 + Horizontal speed / 4.
|-
!scope="row"|[[Triple Jump]]
|style="text-align: center;"|[[File:N64-Control-Neutral.png]] + ({{button|A}} → {{button|A}} → {{button|A}})<br />against floor
|[[File:Gamecube-Control-Neutral.png]] + [[File:Gamecube-Button-A.png]] + [[File:Gamecube-Button-A.png]] + [[File:Gamecube-Button-A.png]]
|[[File:Wii-Classic-Lstick-Neutral.png]] + [[File:Wii-Classic-Button-A.png]] + [[File:Wii-Classic-Button-A.png]] + [[File:Wii-Classic-Button-A.png]]
|-
|colspan="4"|After double jumping, press {{button|A}} when landing on the floor. At least 20 speed is required to triple jump.<br>With the [[Wing Cap]], you don't need to be moving to do a [[Flying Triple Jump|triple jump]], and if you don't cancel it with a ground pound, dive, or landing in the first few frames Mario will start [[flying]].
|-
!scope="row"|[[Wall Kick]]
|style="text-align: center;"|[[File:N64-Control-Neutral.png]] + ({{button|A}} → {{button|A}}<br />against [[wall]])
|[[File:Gamecube-Control-Neutral.png]] + [[File:Gamecube-Button-A.png]]
|[[File:Wii-Classic-Lstick-Neutral.png]]+ [[File:Wii-Classic-Button-A.png]]
|-
|colspan="4"|Mario must jump to a wall and when he touches it, press {{button|A}}. Mario must have at least 16 speed.
|-
|-
! GameCube Controller || Classic Controller
!scope="row"|[[Sideflip]]
|style="text-align: center;"|[[File:N64-Control-Left.png]] → ([[File:N64-Control-Right.png]] + {{button|A}})
|[[File:Gamecube-Control-Left.png]] + [[File:Gamecube-Control-Right.png]] + [[File:Gamecube-Button-A.png]]
|[[File:Wii-Classic-Lstick-Left.png]] + [[File:Wii-Classic-Lstick-Right.png]] + [[File:Wii-Classic-Button-A.png]]
|-
|-
! rowspan="2" | Movement
|colspan="4"|Jump button must be pressed while in the [[turnaround]] action. Mario must have at least 16 speed.
| [[File:N64-Control-Neutral.png]] || [[File:Gamecube-Control-Neutral.png]] || [[File:Wii-Classic-Lstick-Neutral.png]]
|-
|-
| colspan="3" | There are two modes of moving, walking and running. The more the control stick tilts away from the center, the faster Mario moves; the opposite is also true.
!scope="row"|[[Backflip]]
|-   
|style="text-align: center;"|{{button|Z}} + {{button|A}}
! rowspan="2" | [[Single Jump]]
|[[File:Gamecube-Button-L.png]] + [[File:Gamecube-Button-A.png]]
| [[File:N64-Button-A.png]] || [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Button-A.png]]
|[[File:Wii-Classic-Button-L.png]] + [[File:Wii-Classic-Button-A.png]]
|-
|-
| colspan="3" | The initial velocity of a single jump is equal to 42 + Horizontal speed / 4.
!scope="row"|[[Long Jump]]
|style="text-align: center;"|[[File:N64-Control-Neutral.png]] + {{button|Z}} + {{button|A}}
|[[File:Gamecube-Control-Neutral.png]] + [[File:Gamecube-Button-L.png]] + [[File:Gamecube-Button-A.png]]
|[[File:Wii-Classic-Lstick-Neutral.png]] + [[File:Wii-Classic-Button-L.png]] + [[File:Wii-Classic-Button-A.png]]
|-
|-
! rowspan="2" | [[Double Jump]]
!scope="row"|Climb up [[ledge]]
| [[File:N64-Button-A.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Button-A.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Button-A.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]]
|style="text-align: center;"|{{button|A}} + [[File:N64-Control-Neutral.png]]
|[[File:Gamecube-Button-A.png]] + [[File:Gamecube-Button-L.png]]
|[[File:Wii-Classic-Button-A.png]] + [[File:Wii-Classic-Lstick-Neutral.png]]
|-
|-
| colspan="3" | After jumping or falling, press A when landing on the floor. The initial velocity of a double jump is equal to 52 + Horizontal speed / 4.
!scope="row"|Hang onto [[ceiling]]
|style="text-align: center;"|Hold {{button|A}}
|[[File:Gamecube-Button-A.png]]
|[[File:Wii-Classic-Button-A.png]]
|-
|-
! rowspan="2" | [[Triple Jump]]
!scope="row"|Grab or dismount [[pole]]
| [[File:N64-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Lstick-Neutral.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]]
|style="text-align: center;"|{{button|A}}
|[[File:Gamecube-Button-A.png]]
|[[File:Wii-Classic-Button-A.png]]
|-
|-
| colspan="3" | After double jumping, press A when landing on the floor. At least 20 speed is required to triple jump.<br>With the [[Wing Cap]], you don't need to be moving to do a [[Flying Triple Jump|triple jump]], and if you don't cancel it with a ground pound, dive, or landing in the first few frames Mario will start [[flying]].
!scope="row"|Talk, read
|style="text-align: center;"|{{button|B}}
|[[File:Gamecube-Button-B.png]]
|[[File:Wii-Classic-Button-B.png]]
|-
|-
! rowspan="2" | [[Wall Kick]]
!scope="row"|Scroll text
| [[File:N64-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Lstick-Neutral.png]]<b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]]
|style="text-align: center;"|{{button|A}} or {{button|B}}
|[[File:Gamecube-Button-A.png]] / [[File:Gamecube-Button-B.png]]
|[[File:Wii-Classic-Button-A.png]] / [[File:Wii-Classic-Button-B.png]]
|-
|-
| colspan="3" | Mario must jump to a wall and when he touches it, press A. Mario must have at least 16 speed.
!scope="row"|[[Punch]]
|style="text-align: center;"|{{button|B}}
|[[File:Gamecube-Button-B.png]]
|[[File:Wii-Classic-Button-B.png]]
|-
|-
! rowspan="2" | [[Sideflip]]
!scope="row"|[[Kick]]
| [[File:N64-Control-Left.png]] <b style="font-size:18px">+</b> [[File:N64-Control-Right.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Control-Left.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Control-Right.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Lstick-Left.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Lstick-Right.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]]  
|style="text-align: center;"|{{button|B}}
|[[File:Gamecube-Button-B.png]]
|[[File:Wii-Classic-Button-B.png]]
|-
|-
| colspan="3" | Jump button must be pressed while in the [[turnaround]] action. Mario must have at least 16 speed.
|colspan="4"|Can be done in a single jump or double jump (see [[Jump Kick]]) when Mario has less than 28 speed.<br>Can also be done on the ground while holding {{button|A}} if Mario's speed is less than 29 or the joystick magnitude is not greater than 48.
|-
|-
! [[Backflip]]
!scope="row"|Throw held object
| [[File:N64-Button-Z.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Button-L.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Button-L.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]]  
|style="text-align: center;"|{{button|B}}
|[[File:Gamecube-Button-B.png]]
|[[File:Wii-Classic-Button-B.png]]
|-
|-
! [[Long Jump]]
!scope="row"|Throw [[Bowser]]
| [[File:N64-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:N64-Button-Z.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-L.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Lstick-Neutral.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-L.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]]
|style="text-align: center;"|Spin [[File:N64-Control-Neutral.png]] → {{button|B}}
|[[File:Gamecube-Control-Neutral.png]] + [[File:Gamecube-Button-B.png]] + [[File:Gamecube-Control-Neutral.png]]
|[[File:Wii-Classic-Lstick-Neutral.png]] + [[File:Wii-Classic-Button-B.png]] + [[File:Wii-Classic-Lstick-Neutral.png]]
|-
|-
! rowspan="2" | [[Ground Pound]]
!scope="row"|[[Dive]]
| [[File:N64-Button-Z.png]] || [[File:Gamecube-Button-L.png]] || [[File:Wii-Classic-Button-L.png]]
|style="text-align: center;"|[[File:N64-Control-Neutral.png]] + {{button|B}}
|[[File:Gamecube-Control-Neutral.png]] + [[File:Gamecube-Button-B.png]]
|[[File:Wii-Classic-Lstick-Neutral.png]] + [[File:Wii-Classic-Button-B.png]]
|-
|-
| colspan="3" | Mario must be in mid-air to perform this move.
|colspan="4"|Doing a dive is the same as doing a kick but Mario has more speed.
|-
|-
! Duck / [[Crouch]]
!scope="row"|[[Slide Kick]]
| [[File:N64-Button-Z.png]] || [[File:Gamecube-Button-L.png]] || [[File:Wii-Classic-Button-L.png]]  
|style="text-align: center;"|[[File:N64-Control-Neutral.png]] + {{button|Z}} + {{button|B}}
|[[File:Gamecube-Control-Neutral.png]] + [[File:Gamecube-Button-L.png]] + [[File:Gamecube-Button-B.png]]
|[[File:Wii-Classic-Lstick-Neutral.png]] + [[File:Wii-Classic-Button-L.png]] + [[File:Wii-Classic-Button-B.png]]
|-
|-
! [[Crawl]]
!scope="row"|[[Sweep Kick]]
| [[File:N64-Button-Z.png]] <b style="font-size:18px">+</b> [[File:N64-Control-Neutral.png]] || [[File:Gamecube-Button-L.png]] <b style="font-size:18px">+</b>[[File:Gamecube-Control-Neutral.png]] || [[File:Wii-Classic-Button-L.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Lstick-Neutral.png]]
|style="text-align: center;"|{{button|Z}} + {{button|B}}
|[[File:Gamecube-Button-L.png]] + [[File:Gamecube-Button-B.png]]
|[[File:Wii-Classic-Button-L.png]] + [[File:Wii-Classic-Button-B.png]]
|-
|-
! [[Punch]]
!scope="row"|Duck / [[Crouch]]
| [[File:N64-Button-B.png]] || [[File:Gamecube-Button-B.png]] || [[File:Wii-Classic-Button-B.png]]
|style="text-align: center;"|{{button|Z}}
|[[File:Gamecube-Button-L.png]]
|[[File:Wii-Classic-Button-L.png]]
|-
|-
! rowspan="2" | [[Dive]]
!scope="row"|Slide
| [[File:N64-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:N64-Button-B.png]] || [[File:Gamecube-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-B.png]] || [[File:Wii-Classic-Lstick-Neutral.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-B.png]]
|style="text-align: center;"|[[File:N64-Control-Neutral.png]] + {{button|Z}}
|[[File:Gamecube-Control-Neutral.png]] + [[File:Gamecube-Button-L.png]]
|[[File:Wii-Classic-Lstick-Neutral.png]] + [[File:Wii-Classic-Button-L.png]]
|-
|-
| colspan="3" |Doing a dive is the same as doing a kick but Mario has more speed.
!scope="row"|[[Crawl]]
|style="text-align: center;"|{{button|Z}} + [[File:N64-Control-Neutral.png]]
|[[File:Gamecube-Button-L.png]] +[[File:Gamecube-Control-Neutral.png]]
|[[File:Wii-Classic-Button-L.png]] + [[File:Wii-Classic-Lstick-Neutral.png]]
|-
|-
! rowspan="2" | [[Kick]]
!scope="row"|[[Ground Pound]]
| [[File:N64-Button-B.png]] || [[File:Gamecube-Button-B.png]] || [[File:Wii-Classic-Button-B.png]]
|style="text-align: center;"|{{button|Z}} in midair
|[[File:Gamecube-Button-L.png]]
|[[File:Wii-Classic-Button-L.png]]
|-
|-
| colspan="3" | Can be done in a single jump or double jump (see [[Jump Kick]]) when Mario has less than 28 speed.<br>Can also be done on the ground while holding A if Mario's speed is less than 29 or the joystick magnitude is not greater than 48.
!scope="row"|Rotate camera
|style="text-align: center;"|{{button|C<>}}
|[[File:Gamecube-Cstick-Left.png]] / [[File:Gamecube-Cstick-Right.png]]
|[[File:Wii-Classic-Rstick-Left.png]] / [[File:Wii-Classic-Rstick-Right.png]]
|-
|-
! [[Slide Kick]]
!scope="row"|Zoom in, enter first-person view
| [[File:N64-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:N64-Button-Z.png]] <b style="font-size:18px">+</b> [[File:N64-Button-B.png]] || [[File:Gamecube-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-L.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-B.png]] || [[File:Wii-Classic-Lstick-Neutral.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-L.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-B.png]]
|style="text-align: center;"|{{button|C^}}
|[[File:Gamecube-Cstick-Up.png]]
|[[File:Wii-Classic-Rstick-Up.png]]
|-
|-
! [[Sweep Kick]]
!scope="row"|Zoom out
| [[File:N64-Button-Z.png]] <b style="font-size:18px">+</b> [[File:N64-Button-B.png]] || [[File:Gamecube-Button-L.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-B.png]] || [[File:Wii-Classic-Button-L.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-B.png]]
|style="text-align: center;"|{{button|Cv}}
|[[File:Gamecube-Cstick-Down.png]]
|[[File:Wii-Classic-Rstick-Down.png]]
|-
|-
! Rotate/Center camera
!scope="row"|Switch camera modes
| [[File:N64-C-Left.png]] / [[File:N64-C-Right.png]] || [[File:Gamecube-Cstick-Left.png]] / [[File:Gamecube-Cstick-Right.png]] || [[File:Wii-Classic-Rstick-Left.png]] / [[File:Wii-Classic-Rstick-Right.png]]
|style="text-align: center;"|{{button|R}}
|[[File:Gamecube-Button-R.png]]
|[[File:Wii-Classic-Button-R.png]]
|-
|-
! Switch camera modes
!scope="row"|Navigate menu
| [[File:N64-Button-R.png]] || [[File:Gamecube-Button-R.png]] || [[File:Wii-Classic-Button-R.png]]
|style="text-align: center;"|[[File:N64-Control-Neutral.png]]
|[[File:Gamecube-Control-Neutral.png]]
|[[File:Wii-Classic-Lstick-Neutral.png]]
|-
|-
! rowspan="1" | Zoom in/Look around
!scope="row"|Confirm
| [[File:N64-C-Up.png]] || [[File:Gamecube-Cstick-Up.png]] || [[File:Wii-Classic-Rstick-Up.png]]
|style="text-align: center;"|{{button|A}}
|[[File:Gamecube-Button-A.png]]
|[[File:Wii-Classic-Button-A.png]]
|-
|-
! Zoom out
!scope="row"|Cancel
| [[File:N64-C-Down.png]] || [[File:Gamecube-Cstick-Down.png]] || [[File:Wii-Classic-Rstick-Down.png]]
|style="text-align: center;"|{{button|B}}
|[[File:Gamecube-Button-B.png]]
|[[File:Wii-Classic-Button-B.png]]
|-
|-
! Pause menu
!scope="row"|Display pause menu
| [[File:N64-Button-Start.png]] || [[File:Gamecube-Button-Start.png]] || [[File:Wii-Classic-Button-Plus.png]]
|style="text-align: center;"|{{button|Start}}
|[[File:Gamecube-Button-Start.png]]
|[[File:Wii-Classic-Button-Plus.png]]
|}
|}

Revision as of 12:31, 24 May 2026

Mario
STROOP- Mario.png
Hitbox Info
Hitbox

cylinder with radius of 50 and height of 160, offset down 0 units

Damage none
Damage without hat none
Tangibility radius 1000
Interaction type none
Related
Mario Spawner
Found In
All Courses

Mario is the main protagonist of Super Mario 64, and is the main object that the player controls.

Most of the code involving updating Mario has to do with actions (see Action#Frame for a technical summary). The following are the controls for various movements:

Action Nintendo 64 Wii (Virtual Console)
GameCube Controller Classic Controller
Move N64-Control-Neutral.png Gamecube-Control-Neutral.png Wii-Classic-Lstick-Neutral.png
There are two modes of moving, walking and running. The more the control stick tilts away from the center, the faster Mario moves; the opposite is also true.
Single Jump A on floor Gamecube-Button-A.png Wii-Classic-Button-A.png
The initial velocity of a single jump is equal to 42 + Horizontal speed / 4.
Swim A in water Gamecube-Button-A.png Wii-Classic-Button-A.png
Double Jump A → A
against floor
Gamecube-Button-A.png + Gamecube-Button-A.png Wii-Classic-Button-A.png + Wii-Classic-Button-A.png
After jumping or falling, press A when landing on the floor. The initial velocity of a double jump is equal to 52 + Horizontal speed / 4.
Triple Jump N64-Control-Neutral.png + (A → A → A)
against floor
Gamecube-Control-Neutral.png + Gamecube-Button-A.png + Gamecube-Button-A.png + Gamecube-Button-A.png Wii-Classic-Lstick-Neutral.png + Wii-Classic-Button-A.png + Wii-Classic-Button-A.png + Wii-Classic-Button-A.png
After double jumping, press A when landing on the floor. At least 20 speed is required to triple jump.
With the Wing Cap, you don't need to be moving to do a triple jump, and if you don't cancel it with a ground pound, dive, or landing in the first few frames Mario will start flying.
Wall Kick N64-Control-Neutral.png + (A → A
against wall)
Gamecube-Control-Neutral.png + Gamecube-Button-A.png Wii-Classic-Lstick-Neutral.png+ Wii-Classic-Button-A.png
Mario must jump to a wall and when he touches it, press A. Mario must have at least 16 speed.
Sideflip N64-Control-Left.png → (N64-Control-Right.png + A) Gamecube-Control-Left.png + Gamecube-Control-Right.png + Gamecube-Button-A.png Wii-Classic-Lstick-Left.png + Wii-Classic-Lstick-Right.png + Wii-Classic-Button-A.png
Jump button must be pressed while in the turnaround action. Mario must have at least 16 speed.
Backflip Z + A Gamecube-Button-L.png + Gamecube-Button-A.png Wii-Classic-Button-L.png + Wii-Classic-Button-A.png
Long Jump N64-Control-Neutral.png + Z + A Gamecube-Control-Neutral.png + Gamecube-Button-L.png + Gamecube-Button-A.png Wii-Classic-Lstick-Neutral.png + Wii-Classic-Button-L.png + Wii-Classic-Button-A.png
Climb up ledge A + N64-Control-Neutral.png Gamecube-Button-A.png + Gamecube-Button-L.png Wii-Classic-Button-A.png + Wii-Classic-Lstick-Neutral.png
Hang onto ceiling Hold A Gamecube-Button-A.png Wii-Classic-Button-A.png
Grab or dismount pole A Gamecube-Button-A.png Wii-Classic-Button-A.png
Talk, read B Gamecube-Button-B.png Wii-Classic-Button-B.png
Scroll text A or B Gamecube-Button-A.png / Gamecube-Button-B.png Wii-Classic-Button-A.png / Wii-Classic-Button-B.png
Punch B Gamecube-Button-B.png Wii-Classic-Button-B.png
Kick B Gamecube-Button-B.png Wii-Classic-Button-B.png
Can be done in a single jump or double jump (see Jump Kick) when Mario has less than 28 speed.
Can also be done on the ground while holding A if Mario's speed is less than 29 or the joystick magnitude is not greater than 48.
Throw held object B Gamecube-Button-B.png Wii-Classic-Button-B.png
Throw Bowser Spin N64-Control-Neutral.png → B Gamecube-Control-Neutral.png + Gamecube-Button-B.png + Gamecube-Control-Neutral.png Wii-Classic-Lstick-Neutral.png + Wii-Classic-Button-B.png + Wii-Classic-Lstick-Neutral.png
Dive N64-Control-Neutral.png + B Gamecube-Control-Neutral.png + Gamecube-Button-B.png Wii-Classic-Lstick-Neutral.png + Wii-Classic-Button-B.png
Doing a dive is the same as doing a kick but Mario has more speed.
Slide Kick N64-Control-Neutral.png + Z + B Gamecube-Control-Neutral.png + Gamecube-Button-L.png + Gamecube-Button-B.png Wii-Classic-Lstick-Neutral.png + Wii-Classic-Button-L.png + Wii-Classic-Button-B.png
Sweep Kick Z + B Gamecube-Button-L.png + Gamecube-Button-B.png Wii-Classic-Button-L.png + Wii-Classic-Button-B.png
Duck / Crouch Z Gamecube-Button-L.png Wii-Classic-Button-L.png
Slide N64-Control-Neutral.png + Z Gamecube-Control-Neutral.png + Gamecube-Button-L.png Wii-Classic-Lstick-Neutral.png + Wii-Classic-Button-L.png
Crawl Z + N64-Control-Neutral.png Gamecube-Button-L.png +Gamecube-Control-Neutral.png Wii-Classic-Button-L.png + Wii-Classic-Lstick-Neutral.png
Ground Pound Z in midair Gamecube-Button-L.png Wii-Classic-Button-L.png
Rotate camera C◀▶ Gamecube-Cstick-Left.png / Gamecube-Cstick-Right.png Wii-Classic-Rstick-Left.png / Wii-Classic-Rstick-Right.png
Zoom in, enter first-person view C▲ Gamecube-Cstick-Up.png Wii-Classic-Rstick-Up.png
Zoom out C▼ Gamecube-Cstick-Down.png Wii-Classic-Rstick-Down.png
Switch camera modes R Gamecube-Button-R.png Wii-Classic-Button-R.png
Navigate menu N64-Control-Neutral.png Gamecube-Control-Neutral.png Wii-Classic-Lstick-Neutral.png
Confirm A Gamecube-Button-A.png Wii-Classic-Button-A.png
Cancel B Gamecube-Button-B.png Wii-Classic-Button-B.png
Display pause menu Start Gamecube-Button-Start.png Wii-Classic-Button-Plus.png