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  • ...you usually start with a [[1-frame punch]], jump for 6 frames, then [[dive recover]] as you touch the ground. You can also 1-frame punch, walk another frame, When jumping before a dive recover, you can jump more or less depending on where you jumped and where you'll l
    856 bytes (141 words) - 01:33, 11 May 2021
  • Entering the course requires a precise dive recover off of Dorrie's head. ...y A presses to complete, and the switch can be pressed with a precise dive recover off a nearby crystal.
    1 KB (221 words) - 19:12, 3 January 2024
  • ...t cog by using a [[dive recover]], landing 4 or less frames after the dive recover to get sufficiently strong [[VSC]], and activating the VSC next to the walk ...the closest corner from the center of the hexagonal platform made the dive recover into the misalignment less awkward.
    4 KB (655 words) - 01:31, 11 May 2021
  • ...s speed he needs to minimise his sliding time, and since both the dive and recover action is performed with B, he needs to pause buffer. This lands him in the ...s speed. Maio then adjusts his angle to the left and performs another jump dive, landing on the small mesh fence. The wall hitbox moves Mario slightly to t
    4 KB (621 words) - 14:28, 29 December 2023
  • This can be done 0xA through a precise dive recover. ...y UncommentatedPannen]</ref>, but the maximum height of a star that a dive recover can reach is only 288 units high.<br>Do note that it is possible to open th
    3 KB (454 words) - 19:05, 3 January 2024
  • ...r. At the top, Mario can reach the floating islands with a well-timed dive recover. He can then get the red coin above the thwomp by dropping down with a slid ...d after the star spawning animation. He then collects the star with a dive recover off of the elevated dirt path.
    4 KB (758 words) - 14:28, 29 December 2023
  • ...ounding King Whomp, and collecting the star since it's too high for a dive recover. ...unch to activate his vertical speed. After the text finishes, Mario does a dive towards the star, allowing him to reach the star.
    4 KB (681 words) - 14:28, 29 December 2023
  • ...ver to get onto the edge of the ship, which he then uses to grind and jump dive. He lands just on the edge of the upper ship, and as he lands, holds left s
    3 KB (627 words) - 14:28, 29 December 2023
  • ...ing in a freefall state, allowing Mario to grab onto ledges where a [[dive recover]] cannot, or using the [[misalignment]] of a corner to ground pound onto th *Landing from a dive recover (most common)
    8 KB (1,378 words) - 02:52, 24 February 2020
  • When Mario does certain actions, a [[Forward Rollout|Dive Recover]] for example, he is in a state where he cannot grab any ledge. However, gr
    983 bytes (168 words) - 17:47, 2 October 2023
  • ...this in a non-ABC setting, since B can be pressed to dive followed by A to recover.
    3 KB (555 words) - 01:34, 12 May 2021
  • ...ng A, you can jump kick up to the are with the baby penguin then do a dive recover onto the spindrift. Because holding A causes you to fall slower, it lets yo
    857 bytes (155 words) - 23:00, 12 September 2023
  • ...its vicinity to the nearby structure that is too high to reach with a dive recover, where there is a yellow back-and-forth platform below; ''The Seesaws'', wh Later, Tyler Kehne demonstrated that a very precise dive recover to utilize the [[misalignment]] is possible in the course. It was previousl
    6 KB (1,010 words) - 19:04, 3 January 2024
  • ...ce off a [[Spindrift]] to reach the exclamation boxes, and then use a dive recover to open the box containing the Koopa Shell. Then, the shell is ridden up to
    1 KB (219 words) - 18:46, 18 October 2023
  • Performing a dive recover (press ''B'' at run speed) allows entering the painting without pressing A. ...ide. Once exiting out the slide, the star is reachable with a precise dive recover (the star is only 257 units above ground<ref>Star Heights: https://youtu.be
    7 KB (1,245 words) - 18:52, 3 January 2024
  • ...igh<ref name="Star Height"/>, but the maximum height of a star that a dive recover can reach is only 288 units high.<br>
    2 KB (296 words) - 04:16, 7 October 2023
  • The star is too high to collect with a dive recover, so using a transport clone is required. Some important things to note abou
    1 KB (260 words) - 13:15, 21 November 2022
  • ...WR with a time of 19"30. The star is too high to be collected with a dive recover but Mario can just maintain height from flying. Mario grabs the star before
    2 KB (290 words) - 15:07, 29 December 2023
  • This part is easily done without pressing ''A'' by using a dive recover into the painting. This strategy uses precise movement to dive recover into a misalignment on King Whomp right after he falls. Because King Whomp
    11 KB (1,920 words) - 18:51, 3 January 2024
  • ...oins. This allows the coins to be spawned after a single jump kick or dive recover, making it much faster than the usual method.
    2 KB (369 words) - 20:24, 17 May 2021
  • ...ting is very large, walking into it will suffice and it is not required to dive. ...ot climb up to it from the water. However, a technique known as [[207 Dive Recover]] can be used to ascend from the cork boxes using the [[misalignment]], a 1
    9 KB (1,442 words) - 18:57, 3 January 2024
  • ...to the top. Mario [[Grinding|dive grinds]] to build speed, and does a dive recover to get onto the tower platforms. From here, he climbs up the tower and coll ...ming a [[Glitchy Wall Kick]] to get onto the ramp. He then performs a jump dive and slides down the side of the ramp, and jumps to the brick ramp infront o
    5 KB (832 words) - 14:28, 29 December 2023
  • The painting disguised as a wall can be entered by dive-recovering into it. ...tunately, the barriers around the elevator are 7 units too high for a dive recover to clear, and therefore an A press must be used to jump out of the elevator
    7 KB (1,271 words) - 18:56, 3 January 2024
  • ...en a [[Glitchy Wall Kick|glitchy wall kick]] to keep the same direction to dive towards the [[Get a Hand|Get a Hand star]] cubby. After landing in the cubb ...cog barely reach the point when the misalignment opens up, Mario can dive recover at a sharper angle, and use the misalignmentless wall hitbox to get pushed
    15 KB (2,618 words) - 14:28, 29 December 2023
  • ...Tiny Island (small painting) can easily be entered using a dive, or a dive recover, or a slide kick. However, there is no known way of entering the Huge Islan
    4 KB (675 words) - 19:00, 3 January 2024
  • ...f>, but is very difficult to do. The star is too high to get using a dive recover, so instead 2 [[Goomba]] [[Cloning|Clones]] are used. Mario can use a cork
    3 KB (524 words) - 18:58, 7 February 2024
  • ==Mario's animation doesn't update when you dive recover against a wall. Is this useful?==
    7 KB (1,223 words) - 13:59, 10 April 2024
  • ...rio can utilize its bounce to reach the star, which is too high for a dive recover to reach.
    3 KB (538 words) - 14:28, 29 December 2023
  • This part is easily done without pressing ''A'' by using a dive recover into the painting. Although this means only the lowest water level can be a ...box without pressing ''A'', the star itself was 1 unit too high for a dive recover to work. It was originally solved when Plush figured out you could hold [[C
    7 KB (1,276 words) - 18:59, 3 January 2024
  • ...is great movement to practice to get a feel for how to kick versus how to dive. ...two chances) to try and make the rollout dustless. When doing long jumps, dive recovers, and slide kick rollouts you have a large window to hit the next m
    13 KB (2,271 words) - 00:10, 8 May 2024
  • Performing a dive recover (press ''B'' at run speed) allows entering the painting without pressing A. Bowser's puzzle is reached by sliding kicking and dive-recovering. The eight coins on the puzzle are then quickly collected for th
    7 KB (1,180 words) - 15:04, 24 April 2024
  • Performing a dive recover allows entering the painting without pressing A. ...sing A. To break open the Metal Cap without A presses, Mario needs to dive recover off a rock with speed and ground pound precisely. Then, Mario needs to stan
    9 KB (1,611 words) - 18:52, 3 January 2024
  • ...Princess's Secret Slide]], the painting can be entered with a precise dive recover.
    5 KB (877 words) - 03:35, 20 April 2024
  • |[[Dive Recover]]
    5 KB (731 words) - 20:16, 17 February 2024
  • ...past. It takes eight days for the platform to reach high enough for a dive recover to land in the elevator shaft, but using [[Vertical Speed Conservation|VSC]
    6 KB (1,001 words) - 16:48, 4 October 2023
  • ...12]</ref> saving 4 0.5 A presses. The 207 DR, combined with a precise dive recover on a crystal, allows for Bowser in the Dark World to be completed in 0 A pr
    20 KB (3,480 words) - 14:19, 17 March 2024
  • ...conds, spawning the under 21 seconds star. Mario leaves the slide and then dive recovers into the star. ...to. From here, Mario dives and recovers towards the star, [[Dive Grinding|dive grinding]] up the ramp without activating the steps; before entering the pi
    81 KB (14,331 words) - 02:03, 3 October 2023
  • This part is easily done without pressing ''A'' by using a dive recover into the painting.
    11 KB (1,761 words) - 18:50, 3 January 2024
  • ...o fly in the desired path. Mario then does a first frame landing of a dive recover onto the blue coin and punches towards the edge of the platform. At the rig
    12 KB (2,101 words) - 18:55, 3 January 2024
  • Can you recover the Star you recover more Stars,
    49 KB (9,196 words) - 22:27, 25 February 2024