Mario
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Mario is the main protagonist of Super Mario 64, and is the main object that the player controls.
Mario | |||
Hitbox Info | |||
Hitbox |
cylinder with radius of 50 and height of 160, offset down 0 units | ||
Damage | none | ||
Damage without hat | none | ||
Tangibility radius | 1000 | ||
Interaction type | none | ||
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Action | Nintendo 64 | Wii (Virtual Console) | |
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GameCube Controller | Classic Controller | ||
Movement | |||
There are two modes of moving, walking and running. The more the control stick tilts away from the center, the faster Mario moves; the opposite is also true. | |||
Single Jump | |||
The initial velocity of a single jump is equal to 42 + Horizontal speed / 4. | |||
Double Jump | + | + | + |
After jumping or falling, press A when landing on the floor. The initial velocity of a double jump is equal to 52 + Horizontal speed / 4. | |||
Triple Jump | + + + | + + + | + + + |
After double jumping, press A when landing on the floor. At least 20 speed is required to triple jump. With the Wing Cap, you don't need to be moving to do a triple jump, and if you don't cancel it with a ground pound or dive for the first few frames Mario will start flying. | |||
Wall Kick | + | + | + |
Mario must jump to a wall and when he touches it, press A. Mario must have at least 16 speed | |||
Sideflip | + + | + + | + + |
Jump button must be pressed while in the turnaround action. Mario must have at least 16 speed. | |||
Backflip | + | + | + |
Long Jump | + + | + + | + + |
Ground Pound | |||
Mario must be in mid-air to perform this move. | |||
Duck / Crouch | |||
Crawl | + | + | + |
Punch | |||
Dive | + | + | + |
Kick | |||
Mario must be in mid-air to perform this move. | |||
Slide Kick | + + | + + | + + |
Sweep Kick | + | + | + |
Rotate/Center camera | / | / | / |
Switch camera modes | |||
Zoom in/Look around | |||
Zoom out | |||
Pause menu |