120 Stars (2012)

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120 Stars is the current (2012) iteration of the 100% TAS category, with an improvement of 18:08.33 over the 2007 iteration

120 Stars (2012)
120starTAS2012.jpg
Record Information
TAS World Record 1:20:41.52
TAS Authors MKDasher, Nahoc, sonicpacker, Bauru, Eru, Goronem, Jesus, Kyman, Mokkori, Moltov, Nothing693, pasta, SilentSlayers, Snark & ToT.
TAS World Record Date December 13, 2012

Star Times and Improvements from 120 Stars (2007)

Star(s) Time(s) 2007 Time(s) Difference
Cool, Cool Mountain 18"43
Wallkicks Will Work (with text) 5"57 (6"10) 10"90 4"80
Slip Slidin' Away 25"03 26"35 1"32
100 Coins & Big Penguin Race (with 3 stars text) 1'00"12 & 1'16"75 1'20"53 3"78
Frosty Slide for 8 Red Coins 36"03 40"93 4"90
Li'l Penguin Lost 16"20 19"03 2"83
Snowman's Lost his Head 35"37 36"17 0"80
Whomp's Fortress 27"12
Blast Away the Wall (with text) 7"17 (8"60) 9"43 0"83
Fall onto the Caged Island 9"20 10"87 1"67
100 Coins & Red Coins on the Floating Isle 47"33 & 53"73 68"07 14"34
Chip Off Whomp's Block 27"63 30"93 3"30
To the Top of the Fortress 10"57 14"95 4"38
Shoot Into the Wild Blue 7"87 10"47 2"60
Bob-omb Battlefield 1'47"95
Find the 8 Red Coins (with text) 29"40 (30"53) 51"60 21"07
Mario Wings to the Sky 21"83 31"87 10"04
Big Bob-omb on the Summit 35"73 45"90 10"17
100 Coins & Footrace with Koopa the Quick 1'19"40 & 1'35"47 2'27"70 52"23
Shoot to the Island in the Sky 14"40 24"90 10"50
Behind Chain Chomp's Gate 9"13 13"07 3"94
Dire, Dire Docks 39"53
100 Coins & Pole-Jumping for Red Coins 1'31"58 & 1'38"95 2'04"63 25"68
Chests in the Current 26"70 31"53 4"83
Collect the Caps... 47"22 47"45 0"23
Through the Jet Stream 34"88 39"93 5"05
Board Bowser's Sub 31"98 34"57 2"59
The Manta Ray's Reward 14"03 15"18 1"15
Hazy Maze Cave 1'17"47
Metal-Head Mario Can Move! 17"52 30"13 12"61
A-Maze-ing Emergency Exit 10"70 11"03 0"33
Watch for Rolling Rocks 14"10 15"30 1"20
100 Coins & Elevate for 8 Red Coins 1'36"40 & 1'41"37 46"23 (-100 Coins) (+)55"14
Swimming Beast in the Cavern 14"87 1'50"97 (+100 Coins) 1'36"10
Navigating the Toxic Maze 13"33 35"70 22"37
Shifting Sand Land 1'19"89
100 Coins & Pyramid Puzzle 1'17"12 & 1'23"18 1'52"70 29"52
Shining Atop the Pyramid 6"13 7"07 0"94
Stand Tall on the Four Pillars 47"37 53"13 5"76
In the Talons of the Big Bird 13"33 16"40 3"07
Inside the Ancient Pyramid 12"18 27"22 15"04
Free Flying for 8 Red Coins 34"97 1'00"53 25"56
Lethal Lava Land 26"36
Elevator Tour in the Volcano (with text) 17"35 (17"88) 20"67 2"79
Boil the Big Bully 14"37 19"37 5"00
Red-Hot Log Rolling 7"43 13"17 5"74
8-Coin Puzzle with 15 Pieces 13"27 14"70 1"43
Bully the Bullies 18"27 24"40 6"13
100 Coins & Hot-Foot-It into the Volcano 56"97 & 1'03"20 1'08"43 5"23
Jolly Roger Bay 1'50"82
Treasure of the Ocean Cave 18"43 1'45"65 (+100 Coins) 1'27"22
Blast to the Stone Pillar 11"73 18"71 6"98
Plunder in the Sunken Ship 31"32 53"78 22"46
100 Coins & Red Coins on the Ship Afloat 1'15"73 & 1'20"57 53"00 (-100 Coins) (+)27"57
Through the Jet Stream 8"70 20"17 11"47
Can the Eel Come Out to Play? 24"57 34"83 10"26
Big Boo's Haunt 1'02"66
Go on a Ghost Hunt (with text) 39"26 (39"80) 55"77 15"97
Big Boo's Balcony 22"33 28"67 6"34
Eye to Eye in the Secret Room 25"83 28"33 2"50
Secret of the Haunted Books 10"60 11"73 1"13
100 Coins & Ride Big Boo's Merry-Go-Round 1'15"87 & 1'20"50 1'32"73 12"23
Seek the 8 Red Coins 29"77 54"26 24"49
Tiny-Huge Island 45"00
100 Coins & Wiggler's Red Coins 1'04"25 & 1'08"85 1'35"55 26"70
The Tip Top of the Huge Island 16"20 21"43 5"23
Five Itty Bitty Secrets 17"00 19"10 2"10
Pluck the Piranha Flower 23"33 23"70 0"37
Rematch with Koopa the Quick 42"23 48"50 6"27
Make Wiggler Squirm 40"98 45"31 4"33
Snowman's Land 44"87
In the Deep Freeze 5"33 5"93 0"60
Whirl from the Freezing Pond 12"57 14"70 2"13
Chill with the Bully 11"83 12"70 0"87
Snowman's Big Head 7"97 10"50 2"53
Into the Igloo 13"45 1'31"08 (+100 Coins) 1'17"63
100 Coins & Shell Shreddin' for Red Coins 1'04"55 & 1'12"65 33"76 (-100 Coins) (+)38"89
Tall, Tall Mountain 1'05"37
Breathtaking View from Bridge 10"43 18"57 8"14
Mysterious Mountainside 6"90 10"17 3"27
100 Coins & Scary 'Shrooms, Red Coins 1'22"25 & 1'29"75 1'50"68 20"93
Scale the Mountain 11"50 19"53 8"03
Mystery of the Monkey Cage 31"80 51"03 19"23
Blast to the Lonely Mushroom 5"43 11"20 5"77
Wet-Dry World 58"59
Secrets in the Shallows & Sky 27"77 1'17"61 (+100 Coins) 49"84
Top O' the Town 12"20 16"57 4"37
100 Coins & Go to Town for Red Coins 1'15"93 & 1'20"70 1'00"63 (-100 Coins) (+)20"07
Shocking Arrow Lifts! 11"63 14"18 2"55
Express Elevator--Hurry Up! 7"10 19"43 12"33
Quick Race Through Downtown! 31"83 41"40 9"57
Tick Tock Clock 20"53
Stop Time for Red Coins 12"23 16"80 4"57
100 Coins & Stomp on the Thwomp 42"80 & 49"50 1'04"13 14"63
Get a Hand 5"20 9"10 3"90
The Pit and the Pendulums 7"87 12"40 4"53
Timed Jumps on Moving Bars 11"53 18"37 6"84
Roll into the Cage 6"57 9"43 2"86
Rainbow Ride 2'03"08
Cruiser Crossing The Rainbow 15"13 22"57 7"44
The Big House in the Sky 39"43 1'57"37 1'07"94
100 Coins & Somewhere over the Rainbow 1'05"78 & 1'09"95 1'36"20 26"25
Tricky Triangles! 9"00 14"23 5"23
Swingin' in the Breeze 11"17 12"83 1"66
Coins Amassed in a Maze 19"47 24"03 4"56
Castle Secret Stars 56"33
Princess' Secret Slide under 21 Seconds 20"43 20"73 0"30
Bowser in the Dark World Red Coins (with text) 33"17 45"03 11"86
Princess' Secret Slide 24"47 24"80 0"33
Tower of the Wing Cap (with text) 20"43 22"57 2"14
Bowser in the Fire Sea Red Coins 45"77 53"33 7"56
Cavern of the Metal Cap 43"78 51"05 7"27
Vanish Cap under the Moat 26"13 29"73 3"60
Secret Aquarium 40"12 42"52 2"40
Wing Mario over the Rainbow 51"93 58"60 6"67
Bowser in the Sky Red Coins 49"77 1'03"97 14"20

[1]

Explanation/Commentary

Castle Grounds

Mario jumps onto a slope and conserves the sliding speed with kicks (to climb the sleep slope) and then a slide kick, then finally performing a double jump from a kick with high speed to jump over and skip Lakitu.

Castle Lobby

Mario kicks and then long jumps towards the stairs on the left and performs a pause buffered side BLJ on them to reach Cool, Cool Mountain almost immediately, bypassing and clipping through the 3 star door.

Cool Cool Mountain

Wall Kicks Will Work

Mario jumps very precisely into a seam in the level geometry near the start of the course to immediately fall down to the star, and kicks off the wall near the star with downwards velocity, collecting it.

Slip Slidin' Away

Mario immediately triple jumps into the cabin. He then long jumps to the right of the slide and immediately falls down to the lowest outside part. At the bottom, Mario dives uphill just before reaching it to avoid fall damage, and his backwards speed is directed towards the door, opening it. Outside the cabin, Mario finally long jumps towards the star and collects it.

100 Coins & Big Penguin Race

Mario first slide kicks towards a five-coin line directly below him and collects it, while performing dives, jump dives, kicks and recovers to keep speed inclined uphill while collecting the remaining coins up towards the cabin again. He then kills the spindrift and collects the five coins placed above the cabin while entering it, giving him a total of 23 coins. Inside the cabin, Mario races the penguin, keeping speed while also collecting coins and manipulating the penguins rubber-band AI to stay just behind him at all times. After he collects the final coin on the slide (as there are 77 in total inside the cabin), the 100 coin star spawns just before the exit. Mario wall kicks the wall in front of him to redirect his speed towards the star and collects it just as the penguin finishes the race, which also saves time with the 3 star text box. Mario then waits for a short while for the penguin to talk to him and finally collects the star.

Frosty Slide For 8 Red Coins

Mario first goes to the tree near the beginning and performs a side flip to collect the first red coin on top. He then falls a long distance and collects a much lower red coin while sliding towards the red coin at the top of the lift. After this, Mario slides down a slope to double jump high enough to reach the red coin on the tree near the cabin exit, then performs a glitchy wall kick near the cabin to conserve this speed further. Mario then collects the next two red coins at the bottom and enters the warp back to the top, and slides down to collect the red coin below the warp, immediately wall kicking off of its nearby wall and sliding down to collect the final red coin, spawning the star. Finally, Mario lands from sliding and performs a kick to conserve speed from it to reach the star and collect it.

Lil Penguin Lost

Mario triple jumps up to the penguin, grabs him and immediately slides all the way to the bottom of the course and performs a jump at the end of the slide to reach the penguin's mother. (as a kick cannot be performed while holding him) Mario then collects the star spawned from this event.

Snowman's Lost his Head

Mario long jumps towards and then jumps up to the snowman head, triggering the star event. Mario then slides towards a tree and jumps from it, going around the course while reaching the snowman's base in just enough time; and collects the star.

Castle Lobby (2)

Mario performs a side BLJ on the ramp to his right, to bypass various walls and doors to enter the Princess' Secret Slide

Princess' Secret Slide under 21 Seconds

Mario long jumps towards the slide and then bounces off of the wall on his right, making him slide backwards. This is then corrected by another wall bounce, which is used to jump to the end of the slide where Mario dives facing uphill, and completes the slide with a time of 12.3 seconds, spawning the under 21 seconds star. Mario leaves the slide and then dive recovers into the star.

Castle Lobby (3)

Mario performs a side BLJ on the stairs to his left to enter BitDW without activating the star door.

Bowser in the Dark World (with red coins)

Mario long jumps towards the block switch and activates it, doing dives and dive recovers back to the red coin by the block. Mario then goes back to collect the second red coin on the other switch activated block and triple jumps up to a wall near the first rotating platforms and kicks off of it. On this, Mario does a BLJ while the platform is rising, rapidly moving around and collecting most of the other red coins in the course; except for a higher one which he side flips and wall kicks up to. From here, Mario dives and recovers towards the star, dive grinding up the ramp without activating the steps; before entering the pipe to fight Bowser for the first time.

Bowser Fight

Mario jumps over Bowser and grabs his tail, swinging him once into a mine, defeating him and collecting his key.

Castle Lobby (4)

Outside of BitDW, Mario side BLJs on the stairs behind him and goes to PSS.

Princess' Secret Slide

This is performed the same as the under 21 seconds star at first, with the exception of the dive recover at end being angled around the star spawned from this. Mario then jumps and begins a ground pound to break the box, spawn the star, and immediately fall down with the star as soon as the cutscene ends. (as his ground pound hitbox is inside the star)

Castle Lobby (5)

Mario looks up at the ceiling and enters TotWC, performing a stationary slide kick before the fadeout ends.

Tower of the Wing Cap

Mario flies down to collect the two lowest red coins, then upwards to collect the rest in sequence. After the star is spawned, Mario flies just above the wing cap switch, activating it and then flying into the star, skipping the text box.

Castle Lobby (6)

This time, Mario side BLJs on the stairs to the right, to enter Whomp's Fortress.

Whomp's Fortress

Blast Away the Wall

Mario first long jumps towards a wall underneath the water on the elevated platform to the right of his spawn point and GWKs using the adjacent corner to get up. He then uses a nearby almost vertical steep slope to his left on the ramp to cut a corner and jump towards, then dive up to the falling block platforms, and dive recovering towards the star. Mario instantly collects this star cannonless, as Mario can grab onto a ledge near the star for one frame, placing his hitbox inside of it and immediately downwarping him, (as the wall pushes him out) also cutting the star music short.

Fall into the Caged Island

Mario performs the same GWK as the previous star up to the ramp, then performing dive/dive recovers up it and wall kicking off of the wall near the top of the course, landing him on a floating isle. On here, Mario does a side flip and wall kicks off of the star cage, landing him inside it (while dive bonking towards an inside wall to save a short amount of time) and collecting the star.

100 Coins & Red Coins on the Floating Isle

Mario collects the first five coins and the first red coin by the push blocks, then collecting the five coins on the ramp and eight coins in the water, and dive jumping up to the second red coin below the spinning platform from a long jump. Mario then collects the five red coins near the cannon and activates the blue block switch, throwing the cork box while collecting its coins with the last two blue coins spawned from the switch, wall kicking and jumping above the Shoot Into the Wild Blue star and collecting the eight coins at the top of its nearby pole. Using a nearby almost vertical slope, Mario triple jumps up to the spinning platform and long jumps towards his third red coin and collects the others surrounding it, first-frame wall kicking twice aiming towards the five coins on the wooden board nearby, also spawning a 1-up. After this, Mario uses the slope behind the fence to get a small amount of extra speed and triple jump off of the thwomp, collecting the fourth red coin and eight coins on the floating platform above, then collecting the fifth red coin near the arrow-shaped platform along with the coins on it and long jumping towards the sixth red coin. On the way down, Mario kills a piranha plant with a dive and collecting the seventh red coin, waiting for the death animation to finish to collect both its blue coin and eighth red coin on the same frame, skipping the red coin cutscene and spawning both the 100 coin and red coin stars. Once the 100 coin star is spawned, Mario collects it with a ground pound, and then uses the nearby slope to slide down and jump towards the red coin star to collect it.

Chip Off Whomp's Block

The route starts identical to Blast Away the wall, although once Mario reaches the steep slope by the falling blocks he begins to do kicks up it, and once he reaches the top, he performs a side flip into a wall below King Whomp and a GWK using the nearby wall, diving up to him. Mario then ground pounds on him three times by clipping through him during its animation while he falls, and performs a dive just before the star spawns, allowing him to fall down and collect it immediately.

To the Top of the Fortress

Until the fortress itself is reached, the route is almost the same as the previous star, except Mario does not dive after the GWK, instead triple jumping afterwards with the help of one of the fortress' platforms and doing another GWK to reach the very top, grabbing onto its ledge. Finally, Mario punches and long jumps into the star to collect it.

Shoot Into the Wild Blue

Instead of doing a GWK up to the platform directly above mario, he performs a pause-buffered BLJ into the ramp next to the first piranha plant. Mario hits the wall behind him for one long jump, but is then upwarped by the water behind him, and he continues to use backwards speed until he is under the star and punches to stop. He finally side flips into the nearby wall and kicks off of it into the star.

Castle Lobby (7)

Mario goes to the small set of stairs near the painting rooms door and does a side BLJ on them to quickly go to Bob-omb Battlefield.

Bob-Omb Battlefield

Find the 8 Red Coins

Mario jumps up the slope to the right of him and dives down it, facing the wing cap block and conserving speed towards it with kicks and slide kicks, wall kicking off of the wall in front of it and collecting the wing cap inside. Mario then wall kicks up to the first red coin with a backwards side flip and BLJs on the elevator below. From this, Mario directs himself backwards to collect the second and third red coins, redirecting his speed with a tree, and triple jumping towards Out of Bounds to redirect speed with the wing cap. While Hyperspeed flying, Mario collects the red coins by the summit and on the island in the sky, while clipping through the switch gate at the bottom of the course with enough speed and collecting its red coin. In front of the gate, Mario quickly triple jumps on the slope and bounces off of the wall ahead, redirecting speed again towards the final red coin, where he dives and recovers into the ground to collect it and spawn the star.

Mario Wings to the Sky

Mario collects the wing cap with the same route as the last star, although reaching the elevator without collecting its red coin. Again, mario BLJs from this elevator, but aims towards the tree behind it, grabbing it for one frame to immediately redirect speed and quickly triple jump up the steep slope of the nearby cannon, bouncing of of OoB to fly through the five secrets in fast succession. The star then spawns, and mario flies down to collect it.

Big Bob-omb on the Summit

With speed conserved from the same slope, Mario instead bypasses the wing cap block and goes to the elevator, doing another BLJ. He uses this speed to climb the summit and quickly backflip to the top to kill speed and talk to King Bob-Omb. Mario begins the fight and throws him three times, positioning himself below the star at the end and collecting it

100 Coins & Footrace with Koopa the Quick

Mario goes to and talks to Koopa the Quick to start the race. Afterwards, he throws a cork box at the bigger ones nearby and collects their coins, collecting the wing cap and the five red coins under the first bridge. Mario then triple jumps over the elevator and collects the red coin above, diving into and grabbing a nearby Bob-omb. Mario throws the Bob-Omb and grabs it again in a bloated state, using its backwards speed to rapidly turn around Chain Chomp's pole to spawn its coins while also collecting the red coin above. After discarding of the bob-omb for its coin, Mario then BLJs off of the elevator once more, again grabbing the tree for one frame to redirect speed, but this time facing the red coin on the rock to the left, using that and the summit path to triple jump and fly into the finish with a time of 23.8 seconds. After this, he flies around the coins near the level secrets, collecting 33 in total (and only 4 of the 5 secrets) and two lines of five coins on the summit path, getting stuck on an OoB wall for about one second. After redirecting himself from this and flying again, Mario collects the red coin on the island and four more coins around the secrets, before flying to the ground and dive recovering into the eight coins around the warp entrance in front of the summit. He spawns its 1-up and does a BLJ off of a nearby rock to build speed again, stopping at a pole after collecting another red coin and running around it to spawn its coins while also collecting another two sets of pole coins and a red coin nearby. Mario finally kicks a Bob-omb to collect the final coin and 100 coin star, turning him around to perform a final BLJ onto the rock behind him (this time pause-buffered due to the short length available) to climb the summit to reach Koopa the Quick, talk to him, and collect his star.

Shoot to the Island in the Sky

This star starts the same as Big Bob-Omb on the Summit, but instead once the rock is reached from the tree mario performs a high dive jump with this speed to reach the island. Once onto the island with a dive recover, Mario jumps up to the star block and breaks it with a ground pound, collecting it as soon as the cutscene ends.

Behind Chain Chomp's Gate

Mario reaches the elevator and performs a BLJ on it in the same route as the previous star, but directing himself towards the star in Chain Chomp's gate, jumping to collect it once reached by clipping through.

Castle Lobby (8)

Mario side BLJs on the stairs in front of the painting he exits to go to the basement and use the key on its door.

Castle Basement

Mario performs another side BLJ on the stairs in front of the door to the lobby to bypass the 30 star door into Dire, Dire Docks

Dire Dire Docks

100 Coins & Pole-Jumping for Red Coins

Mario swims down and collects three lines of five coins in the whirlpool area, then the three coins at the bottom and finally almost all of the coins in the three rings of eight in the exit except for one. After this, Mario goes to the dock itself and collects the ring of eight red coins at the bottom in front of the entrance, then swimming up to the ground area to the right and collecting a line of five coins. Mario then goes left and does a side flip into a wall kick on a grate pillar to reach a higher platform and collect the first four red coins, jumping on the platforms ahead. Facing the submarine, Mario long jumps towards it, lands and does a C^ input to gain hyperspeed on one of its slopes. After exiting the slope, Mario conserves this speed with first frame wall kicks to collect the remaining four red coins in the air and spawn the star, landing just next to the blue coin block. After ground pounding the block and collecting its coins, Mario also spawns the 100 coin star and collects it, then finally triple jumping on the submarine to collect the red coin star on its platform.

Chests in the Current

Mario swims to an almost vertical ceiling triangle to downwarp to the first chest and open it, then swimming to and opening the other three in order. Finally, as the star spawns, Mario swims towards its location and collects it shortly after the cutscene.

Collect the Caps...

Mario swims to the submarine and gains C^ hyperspeed on it once more, this time in a different spot to clip behind a wall above the grate containing the star. As there is a floor below, Mario is able to reach out of bounds to swim behind the gate and collect the star with no caps at all.

Through the Jet Stream

Mario swims to the jet stream and faces downwards into it passing through the five rings and positioning himself at where the star spawns, collecting it after the cutscene.

Board Bowser's Sub

Mario swims up to the front of the submarine and jumps onto a slope, then dive jumping off of it to reach the top and go to the star and collect it.

The Manta Ray's Reward

As collecting the previous star caused the entrance to move back, Mario had to perform long jumps to reach it. Once in the course, Mario swims downwards into the Manta Ray's rings, passing through all five and collecting the star in the spot it spawns after its cutscene.

Bowser in the Fire Sea (with red coins)

Mario performs dive jumps on the starting platform edges and side flips towards the first red coin. After collecting it, Mario long jumps to underneath the pole and uses the hangable ceiling upwarp glitch to pass the pole. Mario then BLJs on the elevator and grabs the pole again, conserving this speed. Dropping from the pole, Mario conserves this speed with a punch into collecting the second red coin and wall kicks off of a wall below him to redirect himself, and wall kicks again on the bottom of the elevator wall, collecting the third and fourth red coins before wall kicking numerous times, waiting for it to come down and using a final amount to leave the shaft, reaching the top of the rising platform with a double jump. Once on top, Mario double jumps again and wall kicks off of a higher platform to reach the fifth red coin and killing his speed to land on a platform with a bully, collecting the sixth red coin. Facing the rising platform again, Mario long jumps towards it and does a BLJ while it rises; once it is fully risen, Mario collects the seventh red coin and stops near the course end (while clipping through the structure before it) to burn himself in lava. After getting onto the structure, Mario jumps towards the final red coin and spawns the star. As the cut scene ends, Mario wall kicks and quick turns on a higher platform, then long jumps to the star and collects it. Finally, Mario long jumps twice and dives into the bowser fight entrance.

Bowser Fight

When the stage is tilted, Mario slides down to Bowser and grabs his tail, throwing him into the mine and defeating Bowser, collecting his key.

Castle Basement (2), MIPS #1 and Toad #1

Upon exiting the course, Mario side BLJs on the entrance side and grabs MIPS while passing him, collecting his star. Mario then uses MIPS to clip into the Hazy Maze Cave door and talk to toad, kicking off of a nearby wall while collecting his star and landing mario inside the course entrance. After the text box ends, Mario enters the course instantly.

Hazy Maze Cave

Metal-Head Mario Can Move!

Mario enters the course and performs dives with dive recovers to his left, jump diving over the pit rather than long jumping to enter the rolling rocks room. Mario then side flips into a wall on his right and wall kicks up to one of the emergency exit platforms, side flipping into a triple jump on the item block nearby to get over the room wall and land on the elevator at the end of the red coin room; as the most rooms in the course have no ceiling. Once on the elevator, Mario performs a pause-buffered BLJ to go straight to the star behind the switch gate in Dorrie's cavern and collect it.

A-Maze-ing Emergency Exit

Mario once again enters the rolling rocks room, going into the pit and performing a quick triple jump from a kick to wall kick off of a wall in front of him to his left, reaching the platform with the star and diving into it.

Watch for Rolling Rocks

Going to the same room as before, Mario slides down the side of the pit in front of him, jumping over the pit and GWKing off of the right side of the rolling rocks platform. Once in the corridor, Mario wall kicks three times on the first frame in order to reach and collect the star above the rolling rocks.

100 Coins & Elevate for 8 Red Coins

This time, Mario goes to his right, killing the two scuttlebugs and collecting five coins along with theirs, before going down the left hallway again. In the rolling rocks room, Mario kills another scuttlebug for its coins and goes to the opposite side of the pit, doing a side BLJ near the rolling rocks platform on the left, quickly collecting the five coins in the corridor as well as three coins in the cavern entrance; clipping into that and the toxic maze exit. Once in the exit, Mario kicks to kill speed and activates the elevator, diving down to collect the five coins in the hallway below and entering the maze proper. In the maze, Mario kills four bats and activates the blue coin block, collecting most coins except the second one. (which is collected on the way back to the switch) Before exiting the maze, Mario kills a snufit and collects his coins and then first frame wall kicks into the entrance; collecting the five coins in this area. After this, Mario enters the red coin room and wall kicks up to a box, ledge grabbing it and collecting the first red coin. Mario then lands on the ground and does two more wall kicks up to the pole by the entrance, grabbing it and jumping from it up to the elevator. On the elevator, Mario long jumps towards the second and third red coins on a platform, then jumps down to a slope on a pillar while sliding off of it to gain speed and wall kick back up to the elevator again. From here, Mario long jumps off of it again, this time towards a wall while kicking off of it and long jumping on a floating cork box in front of the elevator path. Mario then lands on another pillar slope and slides off of it, double jumping on another floating cork box up to a platform and GWKing on the left side up to the fifth red coin and ground pounding onto a box below to collect a sixth red coin. On the ground, Mario side flips and wall kicks up to a Mr. I, spinning around him and spawning his blue coin, long jumping from his platform towards the seventh red coin and then going down to his left to kill another two scuttlebugs for coins while the blue coin from earlier falls down, and finally wall kicking up to another floating box containing the last red coin. Unfortunately, Mario does not skip the red coin cutscene as he is not collecting any other coins on the same frame, but immediately falls down with the 100 coin star and collecting it, along with the red coin star spawned nearby.

Swimming Beast in the Cavern

Mario uses a similar route to Metal-Head Mario Can Move!, but instead dives towards the star on the island towards Dorrie, falling down and collecting it.

Cavern of the Metal Cap

Entering Hazy Maze Cave again, Mario goes to Dorrie's cavern in the same way as before, but sliding down the side of the island and jumping off of it to reach the door to the metal cap cavern with high speed and open it. Once in the cavern itself, Mario approaches the cap switch while collecting the four red coins on the river banks, and dives off of the cap switch into the water to skip the text box and collect the final four red coins, spawning the course red coin star and collecting it.

Hazy Maze Cave (2)

Navigating the Toxic Maze

Mario goes to the same side BLJ spot as described in the red coin star, but instead directs his speed towards the star in the maze exit, kicking a wall to the left into the star and collecting it.

Castle Basement (3)

On the stairs directly in front of the course exit, Mario side BLJs and navigates into the entrance of Shifting Sand Land.

Shifting Sand Land

100 Coins & Pyramid Puzzle

Upon entering the course, Mario grabs a crazy box and bounces with it, activating a Bob-omb fuse along the way and causing a Fly Guy to dive into a second Bob-omb, killing all three while Mario collects coins from all four objects. Near the wing cap structure, Mario kills a pokey and throws a cork box at a larger box in the centre of the structure while stomping on a goomba; collecting all coins resulting from this. (including a red coin in the larger box) Near the Tox-Boxes, Mario kills another pokey and rapidly dives into the adjacent four pillars to climb it. From the top of this pillar, Mario long jumps to a platform on the side of the pyramid and uses a slide kick to slide down another side, recovering and kicking to conserve speed up to and kill another pokey with a ground pound. Using the pillar nearby, Mario BLJs and collects a line of five coins behind him and ground pounding a fourth pokey in his way. Mario then grabs a nearby crazy box, cancelling the bounces with a pillar and long jumping towards the pyramid entrance. Inside the pyramid, Mario ground pounds the blue coin block and collects the three blue coins on a platform by the edge of the sand pit. At the other side, Mario wall kicks on a pillar and then a platform side to collect all but one of the eight coins on the hangable ceiling above. Making his way to the top of the eyeorok entrance, Mario collects two more coins and side flips with a wall kick to reach the platform above, collecting four coins while ascending the shifting blocks. Mario then turns around and double jumps into a wall kick up to reach the first secret and its coin below the top of the pyramid, collecting nine of the ten coins behind it. After descending and collecting two more secrets/coins, Mario collects the fourth secret with its coin, while momentarily skipping the fifth to jump dive for five coins below another hangable ceiling and sliding down the slope below; bouncing off of a wall for backwards momentum conserved with kicks. Using a quick turn, Mario collects four more coins before the final secret and coin, collecting both on the same frame and skipping the secrets star cutscene. Once both stars are spawned, Mario lands and jumps to the 100 coin star; and once it is collected, Mario long jumps to the secrets star.

Shining Atop the Pyramid

Mario turns left and dives down a slope, conserving the recovery with a slide kick and landing him on the pyramid. Once on the pyramid, Mario jumps to a higher platform and long jumps towards the pyramid slope to his left, dive jumping into the star.

Stand Tall on the Four Pillars

Mario goes to the pyramid with the same slope as before, but instead turning left on the pyramid and entering it. Inside the pyramid, Mario goes to the eyeorok boss entrance and side flips into it, wall kicking to go inside with a ledge grab. Mario then dives towards the boss and takes fall damage. Once the fight begins, Mario alternates between attacking the left and right hands until both are defeated. Before the ending cutscene, he goes up to underneath the star spawn and quickly jumps and ground pounds to collect it.

In the Talons of the Big Bird

Instead of aiming towards the pyramid, Mario conserves slope speed towards the furthest pillar, ascending it and diving towards Klepto just as he passes; spawning the star. After the cutscene ends, Mario lands on the pyramid and again slide kicks down the slope, aiming towards the star and jumping into it.

Inside the Ancient Pyramid

Mario approaches the nearby bob-omb and activates its fuse, throwing and grabbing it bloated for backwards speed. Using this speed, Mario reaches the top of the pyramid and clips inside by ground pounding while moving backwards. (as he is not tangible) Once on the elevator at the top, he jumps outside of it and dives into the star to collect it.

Free Flying for 8 Red Coins

This time, Mario long jumps behind him into a slope facing him, dive sliding into it and conserving speed off of it with kicks and slide kicks into the first red coin. Facing the slope again with a quick turn, Mario triple jumps and then jump dives down the opposite side, recovering and jumping to the wing cap block. With the wing cap, he slides and jumps to the pillar on his left and BLJs, repositioning himself and bouncing off of his next intended position in OoB to jump forward with massive speed towards the second red coin in the air. Before landing, Mario wall kicks on the first frame off of tox-box platforms to redirect speed and collect the third red coin; then triple jumping into the flying state and turning around on OoB to hyperspeed fly into four more red coins. (including one on the ground in the oasis) Facing a larger box, he dives into the ground and kicks; both conserving speed and breaking the box with the final red coin inside. Once the star spawns, Mario side flips behind him onto the structure top, long jumping into and collecting the star.

Castle Basement (4)

As there is nowhere to BLJ on, Mario simply long jumps, dives and recovers into the Lethal Lava Land painting.

Lethal Lava Land

Elevator Tour in the Volcano

Mario long jumps towards the rising bridge, getting burned by lava twice but cancelling the second time with the floor of the bridge. While the bridge raises, he performs a pause-buffered BLJ on it facing the volcano and entering it. Inside the volcano, Mario faces a pole and long jumps towards it while using a lava boost to reach up to it. He then grabs onto this pole, jumping and regrabbing to climb faster. After climbing another pole, Mario reaches the tour end and long jumps towards the star.

Boil the Big Bully

Instead of the volcano, Mario BLJs towards the bully and clips underneath his platform; while killing this speed with a lava burn and kicking the big bully as soon as he reaches the top, knocking him off instantly. Before the star cutscene begins, he triple jumps and dives towards the spawn point, and collects the star with a dive recover as soon as it ends.

Red-Hot Log Rolling

This time, Mario BLJs on the bridge while facing the rolling log area star, clipping through the wall and collecting it.

8-Coin Puzzle with 15 Pieces

Using the same BLJ, Mario faces the red coin puzzle and uses his backwards speed to direct himself around all 8 red coins, spawning the star and jumping underneath it with a one frame ground pound to collect it.

Bully the Bullies

Facing the platform with the bullies, Mario BLJs towards them and cancels it with a ground pound in the middle of the trio, kicking them all off the edge as they approach him. As the second big bully falls, he ground pounds him to change his trajectory into the lava and ground pounding again into position as the star spawns. As soon the cutscene ends, Mario collects the star.

100 Coins & Hot-Foot-It into the Volcano

Instead of using the bridge, Mario instead breaks the shell block and rides it on the lava. He collects the five coins under the bridge and jumps up to the Mr. I, spinning around it and collecting seven more coins. On the puzzle, Mario collects seven of the eight red coins before jumping back to the Mr. I platform for his blue coin and the coins spawned by the puzzle becoming solved as soon as they appear. Mario then collects two sets of five coins on a ramp and sinking platform and then jumping onto and from the big bully platform towards the bullies, collecting the ring of eight coins around them. After this, Mario goes to the island with another Mr. I on it, spinning around him while collecting the ring of eight coins. Before collecting the blue coin as it spawns, Mario first collects the four coins on four sinking platforms nearby, and then going to another eight coin ring by two bullies. Finally, before entering the volcano, Mario collects another set of five coins on a sinking platform and three coins on the rotating platform surrounding it. Once in the volcano, he long jumps towards three coins on a rock and then towards the lava waterfall, boosting all the way up. At the top, Mario dives and recovers into a final set of five coins and collects the 100 coin star after it spawns. After this, he double jumps from a dive grind into a pole, jumping from it and another pole at their base on one frame before wall kicking to his left onto the star platform, diving and recovering into the star.

Castle Basement (5) and MIPS #2

Upon leaving LLL, Mario grabs MIPS again and collects his second star. He also uses MIPS to clip into the pillar room and pound them, draining the moat. Once drained, mario goes outside and enters Vanish Cap under the Moat

Vanish Cap under the Moat

Mario long jumps towards an wall and kicks off of it, sliding down the slide and collecting the first four coins. After collecting the bottom rightmost coin, Mario jumps onto the slide edge and dives behind it, cancelling it on the edge. Before reaching the bottom, Mario dives to prevent fall damage and wall kicks off of the elevators and their posts to collect the next three red coins as well as the final red coin in front of the cap switch. After the star spawns, Mario dives onto the cap switch to activate it, then recovers and jumps off of it with a wall kick on the wall behind it, allowing him to jump high enough over the grate to reach the star with a dive.

Castle Lobby (9)

After re-entering VCutM and pause exiting, Mario spawns in the castle lobby. He goes to the stairs on the right and side BLJs into the Jolly Roger Bay painting

Jolly Roger Bay

Treasure of the Ocean Cave

Blast to the Stone Pillar

Plunder in the Sunken Ship

100 Coins & Red Coins on the Ship Afloat

Through the Jet Stream

Can the Eel Come Out to Play?

Big Boo's Haunt

Go on a Ghost Hunt

Big Boo's Balcony

Eye to Eye in the Secret Room

Secret of the Haunted Books

100 Coins & Ride Big Boo's Merry-Go-Round

Seek the 8 Red Coins

Tiny-Huge Island

100 Coins & Wiggler's Red Coins

The Tip Top of the Huge Island

Five Itty Bitty Secrets

Pluck the Piranha Flower

Rematch with Koopa the Quick

Make Wiggler Squirm

Snowman's Land

In the Deep Freeze

Whirl from the Freezing Pond

Chill with the Bully

Snowman's Big Head

Into the Igloo

100 Coins & Shell Shreddin' for Red Coins

Tall Tall Mountain

Breathtaking View from Bridge

Mysterious Mountainside

100 Coins & Scary 'Shrooms, Red Coins

Scale the Mountain

Mystery of the Monkey Cage

Blast to the Lonely Mushroom

Wet-Dry World

Secrets in the Shallows & Sky

Top O' the Town

100 Coins & Go to Town for Red Coins

Shocking Arrow Lifts!

Express Elevator--Hurry Up!

Quick Race Through Downtown!

Tick Tock Clock

Stop Time for Red Coins

100 Coins & Stomp on the Thwomp

Get a Hand

The Pit and the Pendulums

Timed Jumps on Moving Bars

Roll into the Cage

Rainbow Ride

Cruiser Crossing The Rainbow

The Big House in the Sky

100 Coins & Somewhere over the Rainbow

Tricky Triangles!

Swingin' in the Breeze

Coins Amassed in a Maze

References