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- |group= Airborne |into=airborne cancels: [[Water Plunge]], [[Squished]], [[Vertical Wind]], main: [[Freefal1 KB (180 words) - 16:01, 30 September 2023
- ...borne and bouncing off multiple Boos will let him increase his speed while airborne. Due to Boo's forward speed being based on Mario's speed while chasing Mari753 bytes (116 words) - 01:38, 22 January 2023
- |group= Airborne |into=Airborne cancels: [[Water Plunge]], [[Squished]], [[Vertical Wind]], non cancel: [[D4 KB (624 words) - 01:21, 21 January 2024
- |group= Airborne |into=Universal interactions: [[Twirling]], Transition in: [[Single Jump]], Airborne cancels: [[Water Plunge]], [[Squished]], [[Vertical Wind]], non cancel: [[D2 KB (384 words) - 01:22, 21 January 2024
- |out of=(todo) from cancels: all stationary, moving, and airborne actions (theoretically)556 bytes (78 words) - 23:52, 27 July 2023
- |group=Airborne |into=Airborne cancels: [[Water Plunge]], [[Squished]], [[Vertical Wind]], non cancel: [[D2 KB (252 words) - 21:05, 1 August 2023
- |group= Airborne |into=Airborne cancels: [[Water Plunge]], [[Squished]], [[Vertical Wind]], non cancel: [[G3 KB (438 words) - 02:15, 21 January 2024
- When [[Airborne|airborne]], Mario's vertical speed decreases by 4 units every frame due to gravity, ...s positive speed (just as some other negative) have no cap at all, such as airborne accelleration of 0.15 units per frame^2 (which allows Mario to build positi3 KB (468 words) - 00:59, 21 August 2023
- |group= Airborne As with all airborne actions, a variety of "cancels" are checked prior to actually performing th2 KB (343 words) - 00:17, 21 July 2023
- |group= Airborne As with all airborne actions, a variety of "cancels" are checked prior to actually performing th2 KB (367 words) - 01:25, 12 May 2021
- ...must be close to an edge and Mario must be facing in a way that he will be airborne in the first 3 frames of a punch, but that his punch will be in the object' If Mario then becomes airborne, he can dive on the first frame while the flag is still active, allowing Ma2 KB (393 words) - 18:36, 4 February 2023
- |group= Airborne As with all airborne actions, a variety of "cancels" are checked prior to actually performing th3 KB (442 words) - 19:02, 28 August 2022
- |group= Airborne As with all airborne actions, a variety of "cancels" are checked prior to actually performing th3 KB (522 words) - 03:42, 13 May 2021
- |group= Airborne1 KB (200 words) - 07:15, 20 August 2022
- ...s from his peak height (the highest height he reached since he last became airborne). Large fall damage usually occurs when Mario is falling faster than 55 uni1 KB (249 words) - 14:24, 20 October 2023
- |group= Airborne As with all airborne actions, a variety of "cancels" are checked prior to actually performing th4 KB (718 words) - 03:53, 23 January 2023
- Air Throw Land is unique as the only non-Airborne non-Cutscene action with the Air flag. Using this action, Mario can simulta2 KB (294 words) - 01:56, 8 March 2023
- | airborne || 0x080 || 0x0BF || 45 || moving in air | 11 || airborne || allows stomping on enemies, affects knockback behavior, disallows [[Lava8 KB (1,197 words) - 19:03, 2 June 2023
- |group= Airborne ..." are checked prior to actually performing any airborne action. See [[Jump#Airborne cancels]].10 KB (1,493 words) - 23:25, 19 December 2023
- ...starting triple jump more consistently, you can hold neutral briefly while airborne during the buffered kick. Doing the whole triple jump with full stick magni3 KB (466 words) - 01:52, 22 January 2024