Mario: Difference between revisions
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'''Mario''' is the | '''Mario''' is the main protagonist of ''[[Super Mario 64]]'', and is the main [[object]] that the player controls. | ||
[[ | {{object_infobox | ||
[[ | |image= STROOP-_Mario.png | ||
|hitbox_type=cylinder | |||
|hitbox_radius=50 | |||
|hitbox_height=160 | |||
|hitbox_down=0 | |||
|damage=none | |||
|damage_hatless=none | |||
|tangibility_radius=1000 | |||
|interaction_type=none | |||
|related=[[Mario Spawner]] | |||
|found_in=[[All Courses]] | |||
}} | |||
{| class="wikitable" | |||
! rowspan=2| Action || rowspan=2 | Nintendo 64 || colspan=2 | <span class=explain style=color:inherit title="Nintendo 64 version">Wii (Virtual Console)</span> | |||
|- | |||
! GameCube Controller || Classic Controller | |||
|- | |||
! rowspan=2 | Movement | |||
| [[File:N64-Control-Neutral.png]] || [[File:Gamecube-Control-Neutral.png]] || [[File:Wii-Classic-Lstick-Neutral.png]] | |||
|- | |||
| colspan=3 | There are two modes of moving, walking and running. The more the control stick tilts away from the center, the faster Mario moves; the opposite is also true. | |||
|- | |||
! rowspan=2 | [[Single Jump]] | |||
| [[File:N64-Button-A.png]] || [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Button-A.png]] | |||
|- | |||
| colspan=3 | The initial velocity of a single jump is equal to 42 + Horizontal speed / 4. | |||
|- | |||
! rowspan=2 | [[Double Jump]] | |||
| [[File:N64-Button-A.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Button-A.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Button-A.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]] | |||
|- | |||
| colspan=3 | After jumping or falling, press A when landing on the floor. The initial velocity of a double jump is equal to 52 + Horizontal speed / 4. | |||
|- | |||
! rowspan=2 | [[Triple Jump]] | |||
| [[File:N64-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Lstick-Neutral.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]] | |||
|- | |||
| colspan=3 | After double jumping, press A when landing on the floor. At least 20 speed is required to triple jump. <br> With the [[Wing Cap]], you don't need to be moving to do a triple jump, and if you don't cancel it with a ground pound or dive for the first few frames Mario will start flying. | |||
|- | |||
! rowspan=2 | [[Wall Kick]] | |||
| [[File:N64-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Lstick-Neutral.png]]<b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]] | |||
|- | |||
| colspan=3 | Mario must jump to a wall and when he touches it, press A. Mario must have at least 16 speed. | |||
|- | |||
! rowspan=2 | [[Sideflip]] | |||
| [[File:N64-Control-Left.png]] <b style="font-size:18px">+</b> [[File:N64-Control-Right.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Control-Left.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Control-Right.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Lstick-Left.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Lstick-Right.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]] | |||
|- | |||
| colspan=3 | Jump button must be pressed while in the [[turnaround]] action. Mario must have at least 16 speed. | |||
|- | |||
! [[Backflip]] | |||
| [[File:N64-Button-Z.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Button-L.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Button-L.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]] | |||
|- | |||
! [[Long Jump]] | |||
| [[File:N64-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:N64-Button-Z.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-L.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Lstick-Neutral.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-L.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]] | |||
|- | |||
! rowspan=2 | [[Ground Pound]] | |||
| [[File:N64-Button-Z.png]] || [[File:Gamecube-Button-L.png]] || [[File:Wii-Classic-Button-L.png]] | |||
|- | |||
| colspan=3 | Mario must be in mid-air to perform this move. | |||
|- | |||
! Duck / [[Crouch]] | |||
| [[File:N64-Button-Z.png]] || [[File:Gamecube-Button-L.png]] || [[File:Wii-Classic-Button-L.png]] | |||
|- | |||
! [[Crawl]] | |||
| [[File:N64-Button-Z.png]] <b style="font-size:18px">+</b> [[File:N64-Control-Neutral.png]] || [[File:Gamecube-Button-L.png]] <b style="font-size:18px">+</b>[[File:Gamecube-Control-Neutral.png]] || [[File:Wii-Classic-Button-L.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Lstick-Neutral.png]] | |||
|- | |||
! [[Punch]] | |||
| [[File:N64-Button-B.png]] || [[File:Gamecube-Button-B.png]] || [[File:Wii-Classic-Button-B.png]] | |||
|- | |||
! [[Dive]] | |||
| [[File:N64-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:N64-Button-B.png]] || [[File:Gamecube-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-B.png]] || [[File:Wii-Classic-Lstick-Neutral.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-B.png]] | |||
|- | |||
! rowspan=2 | [[Kick]] | |||
| [[File:N64-Button-B.png]] || [[File:Gamecube-Button-B.png]] || [[File:Wii-Classic-Button-B.png]] | |||
|- | |||
| colspan=3 | Mario must be in mid-air to perform this move. | |||
|- | |||
! [[Slide Kick]] | |||
| [[File:N64-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:N64-Button-Z.png]] <b style="font-size:18px">+</b> [[File:N64-Button-B.png]] || [[File:Gamecube-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-L.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-B.png]] || [[File:Wii-Classic-Lstick-Neutral.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-L.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-B.png]] | |||
|- | |||
! [[Sweep Kick]] | |||
| [[File:N64-Button-Z.png]] <b style="font-size:18px">+</b> [[File:N64-Button-B.png]] || [[File:Gamecube-Button-L.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-B.png]] || [[File:Wii-Classic-Button-L.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-B.png]] | |||
|- | |||
! Rotate/Center camera | |||
| [[File:N64-C-Left.png]] / [[File:N64-C-Right.png]] || [[File:Gamecube-Cstick-Left.png]] / [[File:Gamecube-Cstick-Right.png]] || [[File:Wii-Classic-Rstick-Left.png]] / [[File:Wii-Classic-Rstick-Right.png]] | |||
|- | |||
! Switch camera modes | |||
| [[File:N64-Button-R.png]] || [[File:Gamecube-Button-R.png]] || [[File:Wii-Classic-Button-R.png]] | |||
|- | |||
! rowspan=1 | Zoom in/Look around | |||
| [[File:N64-C-Up.png]] || [[File:Gamecube-Cstick-Up.png]] || [[File:Wii-Classic-Rstick-Up.png]] | |||
|- | |||
! Zoom out | |||
| [[File:N64-C-Down.png]] || [[File:Gamecube-Cstick-Down.png]] || [[File:Wii-Classic-Rstick-Down.png]] | |||
|- | |||
! Pause menu | |||
| [[File:N64-Button-Start.png]] || [[File:Gamecube-Button-Start.png]] || [[File:Wii-Classic-Button-Plus.png]] | |||
|} |
Revision as of 02:15, 2 May 2021
Mario is the main protagonist of Super Mario 64, and is the main object that the player controls.
Mario | |||
Hitbox Info | |||
Hitbox |
cylinder with radius of 50 and height of 160, offset down 0 units | ||
Damage | none | ||
Damage without hat | none | ||
Tangibility radius | 1000 | ||
Interaction type | none | ||
| |||
|
Action | Nintendo 64 | Wii (Virtual Console) | |
---|---|---|---|
GameCube Controller | Classic Controller | ||
Movement | |||
There are two modes of moving, walking and running. The more the control stick tilts away from the center, the faster Mario moves; the opposite is also true. | |||
Single Jump | |||
The initial velocity of a single jump is equal to 42 + Horizontal speed / 4. | |||
Double Jump | + | + | + |
After jumping or falling, press A when landing on the floor. The initial velocity of a double jump is equal to 52 + Horizontal speed / 4. | |||
Triple Jump | + + + | + + + | + + + |
After double jumping, press A when landing on the floor. At least 20 speed is required to triple jump. With the Wing Cap, you don't need to be moving to do a triple jump, and if you don't cancel it with a ground pound or dive for the first few frames Mario will start flying. | |||
Wall Kick | + | + | + |
Mario must jump to a wall and when he touches it, press A. Mario must have at least 16 speed. | |||
Sideflip | + + | + + | + + |
Jump button must be pressed while in the turnaround action. Mario must have at least 16 speed. | |||
Backflip | + | + | + |
Long Jump | + + | + + | + + |
Ground Pound | |||
Mario must be in mid-air to perform this move. | |||
Duck / Crouch | |||
Crawl | + | + | + |
Punch | |||
Dive | + | + | + |
Kick | |||
Mario must be in mid-air to perform this move. | |||
Slide Kick | + + | + + | + + |
Sweep Kick | + | + | + |
Rotate/Center camera | / | / | / |
Switch camera modes | |||
Zoom in/Look around | |||
Zoom out | |||
Pause menu |