Mario
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Mario is the main protagonist of Super Mario 64, and is the main object that the player controls.
Mario | |||
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Hitbox Info | |||
Hitbox |
cylinder with radius of 50 and height of 160, offset down 0 units | ||
Damage | none | ||
Damage without hat | none | ||
Tangibility radius | 1000 | ||
Interaction type | none | ||
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Action | Nintendo 64 | Wii (Virtual Console) | |
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GameCube Controller | Classic Controller | ||
Movement | ![]() |
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There are two modes of moving, walking and running. The more the control stick tilts away from the center, the faster Mario moves; the opposite is also true. | |||
Single Jump | ![]() |
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The initial velocity of a single jump is equal to 42 + Horizontal speed / 4. | |||
Double Jump | ![]() ![]() |
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After jumping or falling, press A when landing on the floor. The initial velocity of a double jump is equal to 52 + Horizontal speed / 4. | |||
Triple Jump | ![]() ![]() ![]() ![]() |
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After double jumping, press A when landing on the floor. At least 20 speed is required to triple jump. With the Wing Cap, you don't need to be moving to do a triple jump, and if you don't cancel it with a ground pound or dive for the first few frames Mario will start flying. | |||
Wall Kick | ![]() ![]() |
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Mario must jump to a wall and when he touches it, press A. Mario must have at least 16 speed. | |||
Sideflip | ![]() ![]() ![]() |
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Jump button must be pressed while in the turnaround action. Mario must have at least 16 speed. | |||
Backflip | ![]() ![]() |
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Long Jump | ![]() ![]() ![]() |
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Ground Pound | ![]() |
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Mario must be in mid-air to perform this move. | |||
Duck / Crouch | ![]() |
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Crawl | ![]() ![]() |
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Punch | ![]() |
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Dive | ![]() ![]() |
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Kick | ![]() |
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Mario must be in mid-air to perform this move. | |||
Slide Kick | ![]() ![]() ![]() |
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Sweep Kick | ![]() ![]() |
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Rotate/Center camera | ![]() ![]() |
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Switch camera modes | ![]() |
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Zoom in/Look around | ![]() |
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Zoom out | ![]() |
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Pause menu | ![]() |
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