Snowman's Land: Difference between revisions
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==A Press Counts== | ==A Press Counts== | ||
In the A Button Challenge, all seven stars can be collected without A presses. The vanish cap is required for the | In the A Button Challenge, all seven stars can be collected without A presses. The vanish cap is required for Into the Igloo. | ||
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Revision as of 21:55, 15 June 2018
Snowman's Land | |
Course Info | |
Abbreviation | SL |
Setting | Snowy |
Water | Small |
Course Items | |
Coins | 58 ( ×42 • ×8) |
Enemy Coins | 69 ( ×69) |
Stars | ×7 |
Caps | ×1 |
Star Navigation | |
Overview | |
Snowman's Land is the tenth course in Super Mario 64. The entrance is in the left side of the mirror room located at the second floor. Its appearance is a blank wall, whose reflection in the mirror is actually a snowy painting, that Mario can jump into.
Course Versions
There are no version differences.
A Press Counts
In the A Button Challenge, all seven stars can be collected without A presses. The vanish cap is required for Into the Igloo.
Star | A Presses | Minutes |
---|---|---|
1 | 0 | 1 |
2 | 0 | 1 |
3 | 0 | 1 |
4 | 0 | 1 |
5 | 0 | 1 |
6 | 0 | 1 |
100 | 0 | 2 |
Entering Snowman's Land (0x)
The entrance can be entered by dive-recovering into the painting disguised as a wall.
Snowman's Big Head (0x)
- Video: https://youtu.be/0LgUMkw51_4
Pannenkoek exploits the Shy Guy's behavior, luring it to the top of the mountain. To do this, Mario first lures it to a certain location from a certain angle. Then, he grabs a shiny shell and generates hyperspeed, which is necessary to encompass the three zones necessary for proper manipulation, as the geometry of the course is mostly flat. After the manipulation, Mario ascends the snowman, reactivates Shy Guy, and bounces on it to reach the platform above, grabbing the star.
SL 100 coins (0x)
- Video: https://youtu.be/EusTrRkKjn4
References
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