Snowman's Land: Difference between revisions

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|overview_1=STROOP- SL.png
|overview_1=STROOP- SL.png
|overview_2=STROOP- SL Igloo.png
|overview_2=STROOP- SL Igloo.png

Revision as of 03:14, 13 June 2018

Snowman's Land
Course10.jpg
Course Info
Abbreviation SL
Setting Snowy
Water Small
Course Items
Coins 58 ( Yellow Coin.gif ×42  •  Red Coin.gif ×8  •  Blue Coin.gif ×0)
Enemy Coins 69 ( Yellow Coin.gif ×69  •  Blue Coin.gif ×0)
Stars Challenge infobox star 1.gif ×7
Caps STROOP- Vanish Cap Block.png ×1
Star Navigation

Challenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gif

Overview
STROOP- SL.png
STROOP- SL Igloo.png

Snowman's Land is the tenth course in Super Mario 64. The entrance is in the left side of the mirror room located at the second floor. Its appearance is a blank wall, whose reflection in the mirror is actually a snowy painting, that Mario can jump into.

Course Versions

There are no version differences.

A Press Counts

In the A Button Challenge, all seven stars can be collected without A presses. The vanish cap is required for the star in the igloo.

Star A Presses Minutes
1 0 1
2 0 1
3 0 1
4 0 1
5 0 1
6 0 1
100 0 2

Entering Snow Man's land (0x)

The entrance can be entered by dive-recovering into the painting disguised as a wall.

Snowman's Big Head (0x)

Video: https://youtu.be/0LgUMkw51_4

Pannenkoek exploits the Shy Guy's behavior, luring it to the top of the mountain. To do this, Mario first lures it to a certain location from a certain angle. Then, he grabs a shiny shell and generates hyperspeed, which is necessary to encompass the three zones necessary for proper manipulation, as the geometry of the course is mostly flat. After the manipulation, Mario ascends the snowman, reactivates Shy Guy, and bounces on it to reach the platform above, grabbing the star.

SL 100 coins (0x)

Video: https://youtu.be/EusTrRkKjn4

References