Snowman's Land: Difference between revisions
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Revision as of 12:29, 3 May 2018
Template:Infobox course Snowman's Land is the tenth course in Super Mario 64. The entrance is in the left side of the mirror room located at the second floor. Its appearance is a blank wall, whose reflection in the mirror is actually a snowy painting, that Mario can jump into.
Course Versions
There are no version differences.
A Press Counts
In the A Button Challenge, all seven stars can be collected without A presses. The vanish cap is required for the star in the igloo.
Star | A Presses | Minutes |
---|---|---|
1 | 0 | 1 |
2 | 0 | 1 |
3 | 0 | 1 |
4 | 0 | 1 |
5 | 0 | 1 |
6 | 0 | 1 |
100 | 0 | 2 |
Entering Snow Man's land (0x)
The entrance can be entered by dive-recovering into the painting disguised as a wall.
Snowman's Big Head (0x)
- Video: https://youtu.be/0LgUMkw51_4
Pannenkoek exploits the Shy Guy's behavior, luring it to the top of the mountain. To do this, Mario first lures it to a certain location from a certain angle. Then, he grabs a shiny shell and generates hyperspeed, which is necessary to encompass the three zones necessary for proper manipulation, as the geometry of the course is mostly flat. After the manipulation, Mario ascends the snowman, reactivates Shy Guy, and bounces on it to reach the platform above, grabbing the star.
SL 100 coins (0x)
- Video: https://youtu.be/EusTrRkKjn4
References
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