120 Stars (2012): Difference between revisions
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Mario jumps onto a slope and [[Speed Conservation|conserves the sliding speed]] with [[Kick|kicks]] (to climb the sleep slope) and then a [[Slide Kick|slide kick]], then finally performing a [[Double Jump|double jump]] from a kick with high speed to jump over and skip Lakitu. | Mario jumps onto a slope and [[Speed Conservation|conserves the sliding speed]] with [[Kick|kicks]] (to climb the sleep slope) and then a [[Slide Kick|slide kick]], then finally performing a [[Double Jump|double jump]] from a kick with high speed to jump over and skip Lakitu. | ||
===Castle Lobby=== | ===Castle Lobby=== | ||
Mario kicks and then [[Long Jump|long jumps]] towards the stairs on the left and performs a [[Pause Buffering|pause buffered]] [[Backwards_Long_Jump#Side_BLJ|side BLJ]] on them to reach [[Cool Cool Mountain]] almost immediately, bypassing and clipping through the 3 star door. | Mario kicks and then [[Long Jump|long jumps]] towards the stairs on the left and performs a [[Pause Buffering|pause buffered]] [[Backwards_Long_Jump#Side_BLJ|side BLJ]] on them to reach [[Cool, Cool Mountain]] almost immediately, bypassing and clipping through the 3 star door. | ||
===Cool Cool Mountain=== | ===Cool Cool Mountain=== | ||
====Wall Kicks Will Work==== | ====Wall Kicks Will Work==== | ||
Mario jumps very precisely into a seam in the level geometry near the start of the course to immediately fall down to the star, and kicks off the wall with downwards velocity. | Mario jumps very precisely into a seam in the level geometry near the start of the course to immediately fall down to the star, and kicks off the wall near the [[star]] with downwards velocity, collecting it. | ||
====Slip Slidin' Away==== | ====Slip Slidin' Away==== | ||
Mario immediately [[Triple Jump|triple jumps]] into the cabin. He then long jumps to the right of the slide and immediately falls down to the lowest outside part. At the bottom, Mario dives uphill just before reaching it to avoid fall damage, and his backwards speed is directed towards the door, opening it. Outside the cabin, Mario finally long jumps towards the star and collects it. | Mario immediately [[Triple Jump|triple jumps]] into the cabin. He then long jumps to the right of the slide and immediately falls down to the lowest outside part. At the bottom, Mario dives uphill just before reaching it to avoid fall damage, and his backwards speed is directed towards the door, opening it. Outside the cabin, Mario finally long jumps towards the star and collects it. | ||
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Mario performs a side BLJ on the ramp to his right, to bypass various walls and doors to enter the Princess' Secret Slide | Mario performs a side BLJ on the ramp to his right, to bypass various walls and doors to enter the Princess' Secret Slide | ||
===Princess' Secret Slide under 21 Seconds=== | ===Princess' Secret Slide under 21 Seconds=== | ||
Mario long jumps towards the slide and then bounces off of the wall on his right, making him slide backwards. This is then corrected by another wall bounce, which is used to jump to the end of the slide where Mario dives facing uphill, and completes the slide with a time of | Mario long jumps towards the slide and then bounces off of the wall on his right, making him slide backwards. This is then corrected by another wall bounce, which is used to jump to the end of the slide where Mario dives facing uphill, and completes the slide with a time of 12.3 seconds, spawning the under 21 seconds star. Mario leaves the slide and then dive recovers into the star. | ||
===Castle Lobby (3)=== | ===Castle Lobby (3)=== | ||
Mario performs a side BLJ on the stairs to his left to enter BitDW without activating the star door. | Mario performs a side BLJ on the stairs to his left to enter BitDW without activating the star door. | ||
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Mario looks up at the ceiling and enters TotWC, performing a stationary slide kick before the fadeout ends. | Mario looks up at the ceiling and enters TotWC, performing a stationary slide kick before the fadeout ends. | ||
===Tower of the Wing Cap=== | ===Tower of the Wing Cap=== | ||
Mario flies down to collect the two lowest red coins, then upwards to collect the rest in sequence. After the star is spawned, Mario flies | Mario flies down to collect the two lowest red coins, then upwards to collect the rest in sequence. After the star is spawned, Mario flies just above the [[Wing Cap|wing cap]] switch, activating it and then flying into the star, skipping the text box. | ||
===Castle Lobby (6)=== | ===Castle Lobby (6)=== | ||
This time, Mario side BLJs on the stairs to the right, to enter Whomp's Fortress. | This time, Mario side BLJs on the stairs to the right, to enter Whomp's Fortress. | ||
===Whomp's Fortress=== | ===Whomp's Fortress=== | ||
====Blast Away the Wall==== | ====Blast Away the Wall==== | ||
Mario first long jumps towards a wall underneath the water on the elevated platform to the right of his spawn point and GWKs using the adjacent corner to get up. He then uses a nearby almost vertical steep slope to his left on the ramp to cut a corner and jump towards, then dive up to the falling block platforms, and dive recovering towards the star. Mario instantly collects this star cannonless, as Mario can grab onto a ledge near the star for one frame, placing his hitbox inside of it and immediately downwarping him, (as the wall pushes him out) also cutting the star music short. | |||
====Fall into the Caged Island==== | ====Fall into the Caged Island==== | ||
Mario performs the same GWK as the previous star up to the ramp, then performing dive/dive recovers up it and wall kicking off of the wall near the top of the course, landing him on a floating isle. On here, Mario does a side flip and wall kicks off of the star cage, landing him inside it (while dive bonking towards an inside wall to save a short amount of time) and collecting the star. | |||
====100 Coins & Red Coins on the Floating Isle==== | ====100 Coins & Red Coins on the Floating Isle==== | ||
Mario collects the first five coins and the first red coin by the push blocks, then collecting the five coins on the ramp and eight coins in the water, and dive jumping up to the second red coin below the spinning platform from a long jump. Mario then collects the five red coins near the [[cannon]] and activates the blue block switch, throwing the cork box while collecting its coins with the last two blue coins spawned from the switch, wall kicking and jumping above the Shoot Into the Wild Blue star and collecting the eight coins at the top of its nearby [[pole]]. Using a nearby almost vertical slope, Mario triple jumps up to the spinning platform and long jumps towards his third red coin and collects the others surrounding it, first-frame wall kicking twice aiming towards the five coins on the wooden board nearby, also spawning a [[1-up]]. After this, Mario uses the slope behind the fence to get a small amount of extra speed and triple jump off of the [[thwomp]], collecting the fourth red coin and eight coins on the floating platform above, then collecting the fifth red coin near the arrow-shaped platform along with the coins on it and long jumping towards the sixth red coin. On the way down, Mario kills a piranha plant with a dive and collecting the seventh red coin, waiting for the death animation to finish to collect both its blue coin and eighth red coin on the same frame, skipping the red coin cutscene and spawning both the 100 coin and red coin stars. Once the 100 coin star is spawned, Mario collects it with a ground pound, and then uses the nearby slope to slide down and jump towards the red coin star to collect it. | |||
====Chip Off Whomp's Block==== | ====Chip Off Whomp's Block==== | ||
The route starts identical to Blast Away the wall, although once Mario reaches the steep slope by the falling blocks he begins to do kicks up it, and once he reaches the top, he performs a side flip into a wall below King Whomp and a GWK using the nearby wall, diving up to him. Mario then ground pounds on him three times by clipping through him during its animation while he falls, and performs a dive just before the star spawns, allowing him to fall down and collect it immediately. | |||
====To the Top of the Fortress==== | ====To the Top of the Fortress==== | ||
Until the fortress itself is reached, the route is almost the same as the previous star, except Mario does not dive after the GWK, instead triple jumping afterwards with the help of one of the fortress' platforms and doing another GWK to reach the very top, grabbing onto its ledge. Finally, Mario punches and long jumps into the star to collect it. | |||
====Shoot Into the Wild Blue==== | ====Shoot Into the Wild Blue==== | ||
Instead of doing a GWK up to the platform directly above mario, he performs a pause-buffered BLJ into the ramp next to the first piranha plant. Mario hits the wall behind him for one long jump, but is then [[Upwarp|upwarped]] by the water behind him, and he continues to use backwards speed until he is under the star and punches to stop. He finally side flips into the nearby wall and kicks off of it into the star. | |||
===Bob-Omb Battlefield=== | ===Bob-Omb Battlefield=== | ||
====Find the 8 Red Coins==== | ====Find the 8 Red Coins==== |
Revision as of 21:10, 3 April 2019
120 Stars is the current (2012) iteration of the 100% TAS category, with an improvement of 18:08.33 over the 2007 iteration
Star Times and Improvements from 120 Stars (2007)
Star(s) | Time(s) | 2007 Time(s) | Difference |
---|---|---|---|
Cool, Cool Mountain | 18"43 | ||
Wallkicks Will Work (with text) | 5"57 (6"10) | 10"90 | 4"80 |
Slip Slidin' Away | 25"03 | 26"35 | 1"32 |
100 Coins & Big Penguin Race (with 3 stars text) | 1'00"12 & 1'16"75 | 1'20"53 | 3"78 |
Frosty Slide for 8 Red Coins | 36"03 | 40"93 | 4"90 |
Li'l Penguin Lost | 16"20 | 19"03 | 2"83 |
Snowman's Lost his Head | 35"37 | 36"17 | 0"80 |
Whomp's Fortress | 27"12 | ||
Blast Away the Wall (with text) | 7"17 (8"60) | 9"43 | 0"83 |
Fall onto the Caged Island | 9"20 | 10"87 | 1"67 |
100 Coins & Red Coins on the Floating Isle | 47"33 & 53"73 | 68"07 | 14"34 |
Chip Off Whomp's Block | 27"63 | 30"93 | 3"30 |
To the Top of the Fortress | 10"57 | 14"95 | 4"38 |
Shoot Into the Wild Blue | 7"87 | 10"47 | 2"60 |
Bob-omb Battlefield | 1'47"95 | ||
Find the 8 Red Coins (with text) | 29"40 (30"53) | 51"60 | 21"07 |
Mario Wings to the Sky | 21"83 | 31"87 | 10"04 |
Big Bob-omb on the Summit | 35"73 | 45"90 | 10"17 |
100 Coins & Footrace with Koopa the Quick | 1'19"40 & 1'35"47 | 2'27"70 | 52"23 |
Shoot to the Island in the Sky | 14"40 | 24"90 | 10"50 |
Behind Chain Chomp's Gate | 9"13 | 13"07 | 3"94 |
Dire, Dire Docks | 39"53 | ||
100 Coins & Pole-Jumping for Red Coins | 1'31"58 & 1'38"95 | 2'04"63 | 25"68 |
Chests in the Current | 26"70 | 31"53 | 4"83 |
Collect the Caps... | 47"22 | 47"45 | 0"23 |
Through the Jet Stream | 34"88 | 39"93 | 5"05 |
Board Bowser's Sub | 31"98 | 34"57 | 2"59 |
The Manta Ray's Reward | 14"03 | 15"18 | 1"15 |
Hazy Maze Cave | 1'17"47 | ||
Metal-Head Mario Can Move! | 17"52 | 30"13 | 12"61 |
A-Maze-ing Emergency Exit | 10"70 | 11"03 | 0"33 |
Watch for Rolling Rocks | 14"10 | 15"30 | 1"20 |
100 Coins & Elevate for 8 Red Coins | 1'36"40 & 1'41"37 | 46"23 (-100 Coins) | (+)55"14 |
Swimming Beast in the Cavern | 14"87 | 1'50"97 (+100 Coins) | 1'36"10 |
Navigating the Toxic Maze | 13"33 | 35"70 | 22"37 |
Shifting Sand Land | 1'19"89 | ||
100 Coins & Pyramid Puzzle | 1'17"12 & 1'23"18 | 1'52"70 | 29"52 |
Shining Atop the Pyramid | 6"13 | 7"07 | 0"94 |
Stand Tall on the Four Pillars | 47"37 | 53"13 | 5"76 |
In the Talons of the Big Bird | 13"33 | 16"40 | 3"07 |
Inside the Ancient Pyramid | 12"18 | 27"22 | 15"04 |
Free Flying for 8 Red Coins | 34"97 | 1'00"53 | 25"56 |
Lethal Lava Land | 26"36 | ||
Elevator Tour in the Volcano (with text) | 17"35 (17"88) | 20"67 | 2"79 |
Boil the Big Bully | 14"37 | 19"37 | 5"00 |
Red-Hot Log Rolling | 7"43 | 13"17 | 5"74 |
8-Coin Puzzle with 15 Pieces | 13"27 | 14"70 | 1"43 |
Bully the Bullies | 18"27 | 24"40 | 6"13 |
100 Coins & Hot-Foot-It into the Volcano | 56"97 & 1'03"20 | 1'08"43 | 5"23 |
Jolly Roger Bay | 1'50"82 | ||
Treasure of the Ocean Cave | 18"43 | 1'45"65 (+100 Coins) | 1'27"22 |
Blast to the Stone Pillar | 11"73 | 18"71 | 6"98 |
Plunder in the Sunken Ship | 31"32 | 53"78 | 22"46 |
100 Coins & Red Coins on the Ship Afloat | 1'15"73 & 1'20"57 | 53"00 (-100 Coins) | (+)27"57 |
Through the Jet Stream | 8"70 | 20"17 | 11"47 |
Can the Eel Come Out to Play? | 24"57 | 34"83 | 10"26 |
Big Boo's Haunt | 1'02"66 | ||
Go on a Ghost Hunt (with text) | 39"26 (39"80) | 55"77 | 15"97 |
Big Boo's Balcony | 22"33 | 28"67 | 6"34 |
Eye to Eye in the Secret Room | 25"83 | 28"33 | 2"50 |
Secret of the Haunted Books | 10"60 | 11"73 | 1"13 |
100 Coins & Ride Big Boo's Merry-Go-Round | 1'15"87 & 1'20"50 | 1'32"73 | 12"23 |
Seek the 8 Red Coins | 29"77 | 54"26 | 24"49 |
Tiny-Huge Island | 45"00 | ||
100 Coins & Wiggler's Red Coins | 1'04"25 & 1'08"85 | 1'35"55 | 26"70 |
The Tip Top of the Huge Island | 16"20 | 21"43 | 5"23 |
Five Itty Bitty Secrets | 17"00 | 19"10 | 2"10 |
Pluck the Piranha Flower | 23"33 | 23"70 | 0"37 |
Rematch with Koopa the Quick | 42"23 | 48"50 | 6"27 |
Make Wiggler Squirm | 40"98 | 45"31 | 4"33 |
Snowman's Land | 44"87 | ||
In the Deep Freeze | 5"33 | 5"93 | 0"60 |
Whirl from the Freezing Pond | 12"57 | 14"70 | 2"13 |
Chill with the Bully | 11"83 | 12"70 | 0"87 |
Snowman's Big Head | 7"97 | 10"50 | 2"53 |
Into the Igloo | 13"45 | 1'31"08 (+100 Coins) | 1'17"63 |
100 Coins & Shell Shreddin' for Red Coins | 1'04"55 & 1'12"65 | 33"76 (-100 Coins) | (+)38"89 |
Tall, Tall Mountain | 1'05"37 | ||
Breathtaking View from Bridge | 10"43 | 18"57 | 8"14 |
Mysterious Mountainside | 6"90 | 10"17 | 3"27 |
100 Coins & Scary 'Shrooms, Red Coins | 1'22"25 & 1'29"75 | 1'50"68 | 20"93 |
Scale the Mountain | 11"50 | 19"53 | 8"03 |
Mystery of the Monkey Cage | 31"80 | 51"03 | 19"23 |
Blast to the Lonely Mushroom | 5"43 | 11"20 | 5"77 |
Wet-Dry World | 58"59 | ||
Secrets in the Shallows & Sky | 27"77 | 1'17"61 (+100 Coins) | 49"84 |
Top O' the Town | 12"20 | 16"57 | 4"37 |
100 Coins & Go to Town for Red Coins | 1'15"93 & 1'20"70 | 1'00"63 (-100 Coins) | (+)20"07 |
Shocking Arrow Lifts! | 11"63 | 14"18 | 2"55 |
Express Elevator--Hurry Up! | 7"10 | 19"43 | 12"33 |
Quick Race Through Downtown! | 31"83 | 41"40 | 9"57 |
Tick Tock Clock | 20"53 | ||
Stop Time for Red Coins | 12"23 | 16"80 | 4"57 |
100 Coins & Stomp on the Thwomp | 42"80 & 49"50 | 1'04"13 | 14"63 |
Get a Hand | 5"20 | 9"10 | 3"90 |
The Pit and the Pendulums | 7"87 | 12"40 | 4"53 |
Timed Jumps on Moving Bars | 11"53 | 18"37 | 6"84 |
Roll into the Cage | 6"57 | 9"43 | 2"86 |
Rainbow Ride | 2'03"08 | ||
Cruiser Crossing The Rainbow | 15"13 | 22"57 | 7"44 |
The Big House in the Sky | 39"43 | 1'57"37 | 1'07"94 |
100 Coins & Somewhere over the Rainbow | 1'05"78 & 1'09"95 | 1'36"20 | 26"25 |
Tricky Triangles! | 9"00 | 14"23 | 5"23 |
Swingin' in the Breeze | 11"17 | 12"83 | 1"66 |
Coins Amassed in a Maze | 19"47 | 24"03 | 4"56 |
Castle Secret Stars | 56"33 | ||
Princess' Secret Slide under 21 Seconds | 20"43 | 20"73 | 0"30 |
Bowser in the Dark World Red Coins (with text) | 33"17 | 45"03 | 11"86 |
Princess' Secret Slide | 24"47 | 24"80 | 0"33 |
Tower of the Wing Cap (with text) | 20"43 | 22"57 | 2"14 |
Bowser in the Fire Sea Red Coins | 45"77 | 53"33 | 7"56 |
Cavern of the Metal Cap | 43"78 | 51"05 | 7"27 |
Vanish Cap under the Moat | 26"13 | 29"73 | 3"60 |
Secret Aquarium | 40"12 | 42"52 | 2"40 |
Wing Mario over the Rainbow | 51"93 | 58"60 | 6"67 |
Bowser in the Sky Red Coins | 49"77 | 1'03"97 | 14"20 |
Explanation/Commentary
Castle Grounds
Mario jumps onto a slope and conserves the sliding speed with kicks (to climb the sleep slope) and then a slide kick, then finally performing a double jump from a kick with high speed to jump over and skip Lakitu.
Castle Lobby
Mario kicks and then long jumps towards the stairs on the left and performs a pause buffered side BLJ on them to reach Cool, Cool Mountain almost immediately, bypassing and clipping through the 3 star door.
Cool Cool Mountain
Wall Kicks Will Work
Mario jumps very precisely into a seam in the level geometry near the start of the course to immediately fall down to the star, and kicks off the wall near the star with downwards velocity, collecting it.
Slip Slidin' Away
Mario immediately triple jumps into the cabin. He then long jumps to the right of the slide and immediately falls down to the lowest outside part. At the bottom, Mario dives uphill just before reaching it to avoid fall damage, and his backwards speed is directed towards the door, opening it. Outside the cabin, Mario finally long jumps towards the star and collects it.
100 Coins & Big Penguin Race
Mario first slide kicks towards a five-coin line directly below him and collects it, while performing dives, jump dives, kicks and recovers to keep speed inclined uphill while collecting the remaining coins up towards the cabin again. He then kills the spindrift and collects the five coins placed above the cabin while entering it, giving him a total of 23 coins. Inside the cabin, Mario races the penguin, keeping speed while also collecting coins and manipulating the penguins rubber-band AI to stay just behind him at all times. After he collects the final coin on the slide (as there are 77 in total inside the cabin), the 100 coin star spawns just before the exit. Mario wall kicks the wall in front of him to redirect his speed towards the star and collects it just as the penguin finishes the race, which also saves time with the 3 star text box. Mario then waits for a short while for the penguin to talk to him and finally collects the star.
Frosty Slide For 8 Red Coins
Mario first goes to the tree near the beginning and performs a side flip to collect the first red coin on top. He then falls a long distance and collects a much lower red coin while sliding towards the red coin at the top of the lift. After this, Mario slides down a slope to double jump high enough to reach the red coin on the tree near the cabin exit, then performs a glitchy wall kick near the cabin to conserve this speed further. Mario then collects the next two red coins at the bottom and enters the warp back to the top, and slides down to collect the red coin below the warp, immediately wall kicking off of its nearby wall and sliding down to collect the final red coin, spawning the star. Finally, Mario lands from sliding and performs a kick to conserve speed from it to reach the star and collect it.
Lil Penguin Lost
Mario triple jumps up to the penguin, grabs him and immediately slides all the way to the bottom of the course and performs a jump at the end of the slide to reach the penguin's mother. (as a kick cannot be performed while holding him) Mario then collects the star spawned from this event.
Snowman's Lost his Head
Mario long jumps towards and then jumps up to the snowman head, triggering the star event. Mario then slides towards a tree and jumps from it, going around the course while reaching the snowman's base in just enough time; and collects the star.
Castle Lobby (2)
Mario performs a side BLJ on the ramp to his right, to bypass various walls and doors to enter the Princess' Secret Slide
Princess' Secret Slide under 21 Seconds
Mario long jumps towards the slide and then bounces off of the wall on his right, making him slide backwards. This is then corrected by another wall bounce, which is used to jump to the end of the slide where Mario dives facing uphill, and completes the slide with a time of 12.3 seconds, spawning the under 21 seconds star. Mario leaves the slide and then dive recovers into the star.
Castle Lobby (3)
Mario performs a side BLJ on the stairs to his left to enter BitDW without activating the star door.
Bowser in the Dark World (with red coins)
Mario long jumps towards the block switch and activates it, doing dives and dive recovers back to the red coin by the block. Mario then goes back to collect the second red coin on the other switch activated block and triple jumps up to a wall near the first rotating platforms and kicks off of it. On this, Mario does a BLJ while the platform is rising, rapidly moving around and collecting most of the other red coins in the course; except for a higher one which he side flips and wall kicks up to. From here, Mario dives and recovers towards the star, dive grinding up the ramp without activating the steps; before entering the pipe to fight Bowser for the first time.
Bowser Fight
Mario jumps over Bowser and grabs his tail, swinging him once into a mine, defeating him and collecting his key.
Castle Lobby (4)
Outside of BitDW, Mario side BLJs on the stairs behind him and goes to PSS.
Princess' Secret Slide
This is performed the same as the under 21 seconds star at first, with the exception of the dive recover at end being angled around the star spawned from this. Mario then jumps and begins a ground pound to break the box, spawn the star, and immediately fall down with the star as soon as the cutscene ends. (as his ground pound hitbox is inside the star)
Castle Lobby (5)
Mario looks up at the ceiling and enters TotWC, performing a stationary slide kick before the fadeout ends.
Tower of the Wing Cap
Mario flies down to collect the two lowest red coins, then upwards to collect the rest in sequence. After the star is spawned, Mario flies just above the wing cap switch, activating it and then flying into the star, skipping the text box.
Castle Lobby (6)
This time, Mario side BLJs on the stairs to the right, to enter Whomp's Fortress.
Whomp's Fortress
Blast Away the Wall
Mario first long jumps towards a wall underneath the water on the elevated platform to the right of his spawn point and GWKs using the adjacent corner to get up. He then uses a nearby almost vertical steep slope to his left on the ramp to cut a corner and jump towards, then dive up to the falling block platforms, and dive recovering towards the star. Mario instantly collects this star cannonless, as Mario can grab onto a ledge near the star for one frame, placing his hitbox inside of it and immediately downwarping him, (as the wall pushes him out) also cutting the star music short.
Fall into the Caged Island
Mario performs the same GWK as the previous star up to the ramp, then performing dive/dive recovers up it and wall kicking off of the wall near the top of the course, landing him on a floating isle. On here, Mario does a side flip and wall kicks off of the star cage, landing him inside it (while dive bonking towards an inside wall to save a short amount of time) and collecting the star.
100 Coins & Red Coins on the Floating Isle
Mario collects the first five coins and the first red coin by the push blocks, then collecting the five coins on the ramp and eight coins in the water, and dive jumping up to the second red coin below the spinning platform from a long jump. Mario then collects the five red coins near the cannon and activates the blue block switch, throwing the cork box while collecting its coins with the last two blue coins spawned from the switch, wall kicking and jumping above the Shoot Into the Wild Blue star and collecting the eight coins at the top of its nearby pole. Using a nearby almost vertical slope, Mario triple jumps up to the spinning platform and long jumps towards his third red coin and collects the others surrounding it, first-frame wall kicking twice aiming towards the five coins on the wooden board nearby, also spawning a 1-up. After this, Mario uses the slope behind the fence to get a small amount of extra speed and triple jump off of the thwomp, collecting the fourth red coin and eight coins on the floating platform above, then collecting the fifth red coin near the arrow-shaped platform along with the coins on it and long jumping towards the sixth red coin. On the way down, Mario kills a piranha plant with a dive and collecting the seventh red coin, waiting for the death animation to finish to collect both its blue coin and eighth red coin on the same frame, skipping the red coin cutscene and spawning both the 100 coin and red coin stars. Once the 100 coin star is spawned, Mario collects it with a ground pound, and then uses the nearby slope to slide down and jump towards the red coin star to collect it.
Chip Off Whomp's Block
The route starts identical to Blast Away the wall, although once Mario reaches the steep slope by the falling blocks he begins to do kicks up it, and once he reaches the top, he performs a side flip into a wall below King Whomp and a GWK using the nearby wall, diving up to him. Mario then ground pounds on him three times by clipping through him during its animation while he falls, and performs a dive just before the star spawns, allowing him to fall down and collect it immediately.
To the Top of the Fortress
Until the fortress itself is reached, the route is almost the same as the previous star, except Mario does not dive after the GWK, instead triple jumping afterwards with the help of one of the fortress' platforms and doing another GWK to reach the very top, grabbing onto its ledge. Finally, Mario punches and long jumps into the star to collect it.
Shoot Into the Wild Blue
Instead of doing a GWK up to the platform directly above mario, he performs a pause-buffered BLJ into the ramp next to the first piranha plant. Mario hits the wall behind him for one long jump, but is then upwarped by the water behind him, and he continues to use backwards speed until he is under the star and punches to stop. He finally side flips into the nearby wall and kicks off of it into the star.