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  • '''Typographical Errors''' or '''Typos''' in Super Mario 64 are grammatical, syntactical, or semantical mistakes in the game's text. [[File:SAVED DATA EXITS.png|thumb|300px|An error on the file select screen]]
    1 KB (211 words) - 01:53, 11 May 2021
  • ...itches) in the whole game so there are versions where you can toggle it so that the player can save the game more. The Non-Stop codes for the Japanese and English Versions of Super Mario 64 including the toggle version can be found at https://sites.google.com/si
    558 bytes (100 words) - 23:20, 11 January 2020
  • ...ive]], [[Ledge Grab|ledge grab]], or even [[Jump|jump]] in midair, even if you were diving, dive rolling out, [[Ground Pound|ground pounding]], getting [[ ...ted ceiling and/or floor (slanted by 60° or more), then the game will push Mario in the direction of the slant, the horizontal component of the [[Normal Vec
    1 KB (220 words) - 03:24, 17 May 2021
  • ...ario will be set to the [[Water Idle]] action. If the B button is pressed, Mario will perform the [[Water Throw]] action, and the water shell will unload. ...the shell, but you are not in the water shell swimming action. This allows you to hold the water shell on land.
    1 KB (172 words) - 03:57, 24 April 2021
  • ...was discovered by Plush and can save a couple frames in some TASes, since you don't have to come to a stop after turning before beginning the backflip. ...direction on the joystick on one frame, then pressing A on the next frame. Mario will backflip facing the direction the player pointed with the joystick.
    538 bytes (95 words) - 01:32, 11 May 2021
  • ...gory. On the castle moat bridge, Mario can land on the very edge and clear it without triggering Lakitu's dialogue. * Lakitu Skip can be performed on either side of the bridge, but it is faster to do so on the left side.
    2 KB (318 words) - 20:35, 2 April 2024
  • [[File:Unagi in ship.png|thumb|Unagi in the sunken ship]] [[File:Unagi in cave.png|thumb|Unagi in a small cave]]
    1 KB (208 words) - 23:48, 23 January 2021
  • ...Mario will slide back down (and hopefully not fall back in the pit). Then, you can nab the other star and exit the course.
    1 KB (205 words) - 17:20, 24 December 2020
  • |title= Mario Wings to the Sky '''Mario Wings to the Sky''' is the fifth mission in [[RTA Guide/Bob-omb Battlefield
    2 KB (371 words) - 19:34, 19 April 2023
  • |image= WMotR.png |course=Wing Mario over the Rainbow
    2 KB (346 words) - 15:02, 29 December 2023
  • |image= CCM.png ...uble jump kick near the top of the tree. Kicking while in the air prevents Mario from grabbing the tree. See the "Intermediate" video below as an example.
    2 KB (361 words) - 23:39, 24 January 2024
  • ...tairs finish ascending punch to the edge and the VS will reactivate, where you can ledge grab and collect your prize.
    1 KB (210 words) - 02:28, 30 December 2020
  • |image= LPL.png ...ve Mario launch off of each slope and make it all the way across the gaps, you need to be holding the direction he is sliding as he leaves the slope.
    1 KB (219 words) - 20:52, 22 March 2024
  • |image=Trampoline.png ...nown as the '''Springboard''') is an unfinished and unused object in Super Mario 64. Its model and collision are nearly fully finished, but its code was app
    3 KB (563 words) - 01:15, 21 December 2020
  • |image= STROOP- Cork Box.png ...nds after Mario releases it, it will start flashing; 3 seconds after that, it will despawn and respawn at its original position.
    2 KB (282 words) - 20:02, 1 October 2023
  • ...uching. It can be done from a still crouch and a moving crouch, as long as Mario is moving slowly. ...r multiple breakdance kicks before the other one finishes. This results in Mario's voice clip being played more than once over each other, which is known as
    1 KB (208 words) - 00:37, 2 May 2021
  • |image= CCtR.png ...the other falling block. You can also jumpkick down as a safer strat, but it loses time.
    2 KB (254 words) - 02:25, 25 January 2024
  • ...This is almost always not ideal except in case of very short distances, if you would lose your 32+ speed within travelling less than 1246.9 units after in ...speed before initiating a dive. This is because acceleration decreases if Mario passes 32 speed, so the +15 speed gain from the dive is more valuable at 32
    741 bytes (126 words) - 01:39, 2 May 2021
  • |image= BPR.png Once you are in the slide, the strats are the same as [[#Advanced | Advanced]].
    1 KB (209 words) - 23:18, 24 January 2024
  • ...King Whomp attempts to flatten you. As he falls, quickly ground pound and you will clip through him and smash his back. Repeat this method once more. Aft ...endings" so they're left like this for now. Contact me on the talk page if you would like the names of these to be changed. [[User:ExpergeTech|ExpergeTech
    2 KB (296 words) - 12:27, 27 September 2021
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