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Objects exist in two tiers: unimportant objects and important objects.
Objects exist in two tiers: unimportant objects and important objects.


== Unimportant Objects ==
== Unimportant Objects ==

Revision as of 21:27, 15 June 2018

Objects are every single thing that exists in the Super Mario 64 world except the landscape (background and terrain). The limit of objects in a course varies from 240 to a bit less. For example:

  • BitFS has a limit of 232 Objects
  • TTC has a limit of 238 Objects

The exact object limit is decided by the type of course.


Objects exist in two tiers: unimportant objects and important objects.

Unimportant Objects

Most special effects are unimportant objects. Some examples of unimportant objects are:

  • Smoke from being burned in lava
  • Yellow Stars from ground pounds and headbonking
  • Sparkles around a Koopa shell and a 1-UP
  • Dust from collecting Stars or ground pounding
  • Wind particles

Important Objects

Every object that isn't unimportant is important. Some examples of important objects are:

Objects Limit

File:Mario 64 freezed.png
Freezed game after collecting a coin in TTC. Note the object counter (top-left) at his limit (238) in the Top Left of the screen

Object Limit is the maximum amount of objects a course can have loaded at the same time until the game freezes (Note: this doesn't apply to the total Objects in the course, only to the ones that are loaded, as unloaded objects don't use slots). As the object limit is approached, Unimportant Objects will be sacrificed in order to empty the slots for Important Objects. If every slot is filled with important objects, as soon as another one is loaded, a Game Freeze will occur.


Trivia

  • Clones never unload and thus occupy object slots even when the original object is unloaded.
  • PUs don't naturally contain any objects, but they can be brought there.[1]

See Also

References