Objects: Difference between revisions

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An '''object''' is mainly something that moves, updates, changes, or responds to Mario in some way, although the [[JRB rock]]s are an exception. The maximum number of objects in a [[List of Courses|course]] is 240.
An '''object''' is an entity in the game that is not part of the level geometry of the course. Most objects either interact with Mario and/or move in some way, act as stationary platforms or simply exist for aesthetic purposes. The maximum number of objects in a [[List of Courses|course]] is 240.


Objects exist in two tiers: unimportant objects and important objects.
Objects exist in two tiers: unimportant objects and important objects.


== Unimportant Objects ==
== Unimportant Objects ==
Most special effects are unimportant objects. Some examples of unimportant objects are:  
Unimportant objects generally do not affect gameplay at all and exist purely for visuals. Some examples of unimportant objects are:  
* Smoke from being burned in lava
* Smoke from being burned in lava
* Yellow Stars from ground pounds and headbonking
* Yellow Stars from ground pounds and headbonking
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== Important Objects ==
== Important Objects ==
Every object that isn't unimportant is important. Some examples of important objects are:
Important objects are involved in gameplay to some degree. Some examples of important objects are:
* Characters
* [[Mario]]
** [[Mario]]
* NPCs
** [[Toad]]
** [[Toad]]
** [[Red Bob-omb]]
** [[Red Bob-omb]]

Revision as of 21:47, 28 October 2018

An object is an entity in the game that is not part of the level geometry of the course. Most objects either interact with Mario and/or move in some way, act as stationary platforms or simply exist for aesthetic purposes. The maximum number of objects in a course is 240.

Objects exist in two tiers: unimportant objects and important objects.

Unimportant Objects

Unimportant objects generally do not affect gameplay at all and exist purely for visuals. Some examples of unimportant objects are:

  • Smoke from being burned in lava
  • Yellow Stars from ground pounds and headbonking
  • Sparkles around a Koopa shell and a 1-UP
  • Dust from collecting stars or ground pounding
  • Wind particles

Important Objects

Important objects are involved in gameplay to some degree. Some examples of important objects are:

Object Limit

The Object Limit is the maximum number of Important Objects a course can have loaded simultaneously before the game cannot handle loading any more. (Note: this doesn't apply to the total objects in the course, only to ones that are loaded at the time. Unloaded objects use no slots). As the object limit is approached, unimportant objects will sacrifice their slots in order to empty them for important objects. If no vacant slots are available when any object (important or unimportant) is loaded, a crash will occur.

Trivia

  • Clones never unload and thus occupy object slots even when the original object is unloaded.
  • PUs don't naturally contain any objects, but they can be brought there.[1]

See Also

References