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== Objects Limit == | == Objects Limit == | ||
[[File:Mario 64 freezed.png|thumb|289x289px|Freezed game after collecting a coin in [[Tick Tock Clock|TTC]]. Note the object counter (top-left) at his limit (238) in the Top Left of the screen]] | [[File:Mario 64 freezed.png|thumb|289x289px|Freezed game after collecting a coin in [[Tick Tock Clock|TTC]]. Note the object counter (top-left) at his limit (238) in the Top Left of the screen]] | ||
The '''Object Limit''' is the maximum number of Important Objects a course can have loaded simultaneously before the game cannot handle loading any more. (Note: this doesn't apply to the total Objects in the course, only to ones that are loaded at the time. Unloaded objects use no slots). As the object limit is approached, Unimportant Objects will sacrifice their slots in order to empty them for Important Objects. If | The '''Object Limit''' is the maximum number of Important Objects a course can have loaded simultaneously before the game cannot handle loading any more. (Note: this doesn't apply to the total Objects in the course, only to ones that are loaded at the time. Unloaded objects use no slots). As the object limit is approached, Unimportant Objects will sacrifice their slots in order to empty them for Important Objects. If no vacant slots are open when an Important Object is loaded, a [[Game Freeze]] will occur. | ||
Revision as of 21:49, 15 June 2018
Objects are everything that exist in the Super Mario 64 world outside of the background and terrain. The maximum number of objects in a course varies from 240 to slightly under. For example:
The exact object limit is decided by the type of course.
Objects exist in two tiers: unimportant objects and important objects.
Unimportant Objects
Most special effects are unimportant objects. Some examples of unimportant objects are:
- Smoke from being burned in lava
- Yellow Stars from ground pounds and headbonking
- Sparkles around a Koopa shell and a 1-UP
- Dust from collecting Stars or ground pounding
- Wind particles
Important Objects
Every object that isn't unimportant is important. Some examples of important objects are:
- Characters
- Coins of every type
- 1-UPs
- 1-UP checkpoints
- Power Stars
- Fire
- Caps
- Cap/coin blocks
- Moving platforms and some stationary platforms
- Boxes of every type
- Trees of every type
- Cannons (Count as 2 objects: the blue base and the cannon barrel)
- Signs
- Coins' twinkles
- Dust from Mario walking or sliding
- Teleporters
- Water crystals
Objects Limit
The Object Limit is the maximum number of Important Objects a course can have loaded simultaneously before the game cannot handle loading any more. (Note: this doesn't apply to the total Objects in the course, only to ones that are loaded at the time. Unloaded objects use no slots). As the object limit is approached, Unimportant Objects will sacrifice their slots in order to empty them for Important Objects. If no vacant slots are open when an Important Object is loaded, a Game Freeze will occur.
Trivia
- Clones never unload and thus occupy object slots even when the original object is unloaded.
- PUs don't naturally contain any objects, but they can be brought there.[1]
See Also
References
- ↑ https://www.youtube.com/watch?v=AVtCM1B6iYk "Bringing Objects to PUs"