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- |flags= Stationary, Short Hitbox, Allow First Person, Pause Exit # If Mario enters first person or the Z button is no longer held, Mario's action is set to [[Stop Crouchin2 KB (253 words) - 00:24, 7 March 2023
- |flags= Stationary, Allow First Person, Pause Exit # If Mario is entering first person, his action is set to the [[idle]] action.2 KB (289 words) - 00:34, 7 March 2023
- |flags= Stationary, Idle, Allow First Person, Pause Exit ...[[Shockwave Bounce]] (theoretically), [[Jump]], [[Begin Sliding]], [[First Person]], [[Walking]], [[Punching]], [[Start Crouching]], non cancel: [[In Quicksa2 KB (349 words) - 23:54, 8 July 2023
- ...bounded speed by sliding down a slippery slope while trying to enter first person mode. ...tting a wall. If it is not cancelled, Mario will slow down and enter first person mode once he exits the slope.3 KB (576 words) - 01:59, 3 October 2023
- ** Is not about to enter first-person. ** Is not about to enter first-person.4 KB (718 words) - 03:53, 23 January 2023
- ...water, the crouch will be cancelled and Mario will start going into first person. By leaving the water into a slippery slope, the braking caused by pressing2 KB (278 words) - 00:19, 3 October 2023
- |flags= Stationary, Allow First Person, Pause Exit3 KB (386 words) - 13:47, 2 October 2023
- ...of its kind system, considering [[Super Mario 64|Mario 64]] was one of the first 3D platforming games. The system makes use of a sometimes dynamic, sometime ...ra into a mode that more closely follows Mario, akin to a zoomed-out first person mode. This can often override other hidden modes, and provides a typically5 KB (858 words) - 20:56, 12 January 2023
- A first person angle of -6144 is required to enter, making it impossible to enter without2 KB (360 words) - 19:09, 3 January 2024
- |flags= Stationary, Idle, Allow First Person, Pause Exit ...uicksand Jump Land]], [[Steep Jump]], [[Jump]], [[Begin Sliding]], [[First Person Action]], [[Walking]], [[Punching]], [[Start Crouching]]; non cancel: [[Shi13 KB (2,102 words) - 14:06, 2 October 2023
- The player must press B three times in order to beat Bowser in the Sky. The first two throws are simple; for the third, Mario gets hit by Bowser's Fire, caus (100% Only) The player must press C Button to enter first-person mode in order to enter the [[Tower of the Wing Cap]].3 KB (474 words) - 04:26, 4 August 2021
- ...ay. However, the same glitch has since occurred multiple times to the same person, along with several other strange glitches. It is now thought to simply be5 KB (832 words) - 14:15, 5 October 2023
- ...e the glitch would be reproducible, and the bounty would be awarded to the person who submits that. The bounty is not rewarded for hypotheses as to what caus "LilithFaery: It happened to me once when i was playing this game for the first time maybe. Well i was still very young and i couldn't understant what had7 KB (1,075 words) - 20:30, 28 May 2021
- | 26 || allow first person || allows C-up to affect action behavior Note that the first three flags have the same name as the first three action groups. While most actions in these groups have the correspond8 KB (1,287 words) - 19:49, 28 April 2024
- *Entering the first person mode on the frame Mario lands (Also called C-Up (C^) VSC) ...in a maximum of 26 vertical speed that can be stored if Mario lands on the first frame of a dive recover. This is called a VSC26 (having 26 vertical speed c8 KB (1,378 words) - 02:52, 24 February 2020
- ''Timing starts on reset. Press START to get past the first screen, and time START + A to select the top left file. Then an intro will * '''Star 2:''' [[RTA Guide/The Princess's Secret Slide#First Star | First slide star (<21s)]]8 KB (1,269 words) - 00:44, 8 January 2024
- ...son it is often excluded from early lists. bobmario511 was the first known person to route and perform a TAS for the star, producing 4 over a period of one m Getting to the second level of the clock (by the first clock hand) cannot be done going through the main pathway without pressing15 KB (2,618 words) - 14:28, 29 December 2023