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  • ...significantly larger Boo will appear in the foyer. After hitting it three times (slide kicks can allow for multiple hits) the Boo will vanish and leave beh
    1 KB (210 words) - 02:28, 30 December 2020
  • ...pes]] to increase his backwards speed. This technique can be used multiple times in a row on one or more slopes to further increase Mario's speed.
    1 KB (190 words) - 00:15, 3 October 2023
  • ...[[grab]]bing him from behind and throwing him to the summit's ground three times.
    2 KB (254 words) - 14:28, 29 December 2023
  • ...is preferred over Mupen64 on [[TASVideos]] because it standardizes loading times. Mupen64 TAS movies can be converted into Bizhawk TASes. Bizhawk's N64 emul
    1 KB (227 words) - 01:42, 2 May 2021
  • ...mes per frame, the RNG function is often called an unpredictable number of times every frame. This makes the game's randomness often unpredictable even if y ...reach any reachable RNG value. By making [[dust]], Mario can advance RNG 4 times per frame, which takes 9 minutes to loop. If objects are calling RNG, this
    9 KB (1,366 words) - 01:03, 21 March 2020
  • ...1/4096th of a unit for each 256 frame cycle, 127 times as it goes up, 127 times as it goes down (at the peak and bottom of the oscillation cycle, the platf
    6 KB (1,001 words) - 16:48, 4 October 2023
  • ...rotation value is stored as the distance from the platform object to Mario times the cosine of the difference between the angle to Mario and the yaw angle.
    2 KB (323 words) - 01:50, 11 May 2021
  • ...l41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/edit#gid=0 "Super Mario 64 - TAS Times" Document by plush]
    2 KB (317 words) - 14:28, 29 December 2023
  • ...a pole. When on the ground or in the air, these steps typically occur four times per frame, and are commonly referred to as '''quarter steps''' or sometimes ...until Mario encounters something besides '''nothing happens''', up to four times including the initial time.
    9 KB (1,541 words) - 01:16, 21 January 2024
  • ...ybag every 2 frames. This technique should lead to faster SL 100 coin star times. ...by using a cloned shell, which allows for the shell to be reused multiple times.
    4 KB (759 words) - 00:09, 24 January 2023
  • ...are small grabbable boxes which, when grabbed, cause Mario to bounce three times in the direction he was facing, before exploding into five [[Yellow Coin|co
    2 KB (317 words) - 14:23, 20 October 2023
  • ==Times==
    5 KB (756 words) - 13:11, 16 January 2020
  • ...he edge of the radius of its home. Scuttlebug Transportation is used a few times in the [[A Button Challenge]]. It is used to save A Presses in [[Hazy Maze
    2 KB (311 words) - 18:28, 11 February 2021
  • ...round, Chain Chomp gets freed. A cutscene plays where Chain Chomps jumps 4 times, smashes the gate covering [[Behind Chain Chomp's Gate|the star]], and jump
    5 KB (878 words) - 14:17, 12 October 2023
  • ...ulators are the second fastest supported platform. They have the same load times as N64, but do not lag at all during gameplay.
    2 KB (307 words) - 09:07, 25 January 2024
  • This is single-star times. In 120 star, this star is combined with 100 coins.
    2 KB (349 words) - 14:28, 29 December 2023
  • ...yon7192p as a curiosity, and it became relevant to the ABC challenge a few times before being solved through some other means.
    2 KB (346 words) - 22:11, 29 September 2023
  • ...button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A p ...e course is a unique A press, even if said course must be visited multiple times over the course of a run.
    6 KB (973 words) - 04:02, 18 March 2024
  • ...ies]] are exceptions to this rule, as they can be interacted with multiple times.
    2 KB (397 words) - 22:03, 8 July 2020
  • .... Mario can break out of the grab if he performs the grab escape action 11 times before he is thrown.
    3 KB (414 words) - 22:27, 16 May 2021
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