Stomp on the Thwomp: Difference between revisions

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==ABC WR History==
==ABC WR History==
Stomp on the Thwomp has been known as a difficult star for the A button challenge for a long time, and for this reason it is often excluded from early lists. bobmario511 was the first known person to actually route and perform a TAS for the star, producing 4 over a period of one month. Having gotten the count to 15 presses, bobmario511 was fairly certain the route was maxed, and felt comfortable with the TAS.
Stomp on the Thwomp has been known as a difficult star for the A button challenge for a long time, and for this reason it is often excluded from early lists. bobmario511 was the first known person to actually route and perform a TAS for the star, producing 4 over a period of one month. Having gotten the count to 15 presses, bobmario511 was fairly certain the route was maxed, and felt comfortable with the TAS.
Since this point, pannenkoek2012 and the rest of the ABC team have worked to improve this star, and have saved 10 A Presses, just from this point. Stomp on the Thwomp in particular takes a lot of creative routing and problem solving, and combining these in a creative way to actually save an presses. In general, the routing usually focuses on efficient usage the two available bob-ombs, their two coins, the one-time pre-set HOLP, and the 100 coin star for star dance clip.


{{ABC_History}}
{{ABC_History}}
==Current ABC Routes==
Because of the nature of TTC and how it's nearly a completely different course depending on the clock setting, it's impressive that the current route is x5 for both the random setting and the still setting. There routes will be split up here for investigation.
=== Random Setting ===
Getting to the second level of the clock (by the first clock hand) cannot be done going through the main pathway without pressing A. This is avoided by using the spinners, instead. So with this in mind, the current route goes up these spinners every time it needs to go up to the second level.
At the second level, getting onto the area with the cogs is a more difficult task, and requires using a star dance clip using a 100 coin star to get past. This is an issue here, though, as you can only collect 36 coins from the second level down. Luckily, this can be overcome using [[cloning]] and the line of coins along the higher pole. Not so luckily, this means having to navigate the spinners on the random setting while carrying a bob-omb 64 times. This is an incredibly time consuming and monotonous task, and takes roughly 20 minutes per coin.<ref>[https://youtu.be/ozLIz8j-y68 "TTC TASing a Coin Clone on Random Setting" by pannenkoek2012]</ref> For this reason, work is usually done to avoid redoing the cloning, typically by just setting a different HOLP and reusing the old first section of the TAS.
Once all 64 coins have been cloned, another clone must be used to place a fire clone before the ledge leading to the cogs. A single star dance clip is not enough height to reach the ledge, but a fire burn into a star dance clip is. To avoid immediately burning on the fire clone, it is placed carefully using the hand to push Mario out of the way.<ref>[https://youtu.be/upzprhsB9D0 "TTC To Cogs 0x Using 1 Fire Clone" by pannenkoek2012]</ref>


==References==
==References==
<references />
<references />

Revision as of 17:50, 29 September 2018

Stomp on the Thwomp
SotT.png
Star Info
Course Tick Tock Clock
Height Above Ground 249
Course Records
TAS World Record 17.90
RTA World Record 21.58[1]
ABC Minimum 5[2]
ABZ Minimum 15[3]

Stomp on the Thwomp, or SotT for short, is the fourth mission of Tick Tock Clock. The star requires navigation through the entirety of the mainly vertical clock to reach the thwomp at the top. Due to the length of the star and the distance it covers, it is usually combined with the 100 coin star in speedrunner's routes.

This star is particularly difficult in certain challenges, such as the A Button Challenge and ABZ Button Challenge. The massive vertical climb takes many seemingly unavoidable presses to scale, and often involves maximizing the value out of every press used.

TAS WR History

In terms of TAS records for SotT, most optimization has gone into SotT + 100 coin star (all four 120 TASes combine the two stars). Some TASers still took the time to claim the IL record, however, and it has resulted in a fairly decent point for a non-full game star. Sadly, both the current WR and previous WR have been lost due to copyright claims on nicovideos by Nintendo and the user deleting their account on YouTube. Template:History

TAS Strategy

This is mainly describing Nahoc's 18.87 TAS since the two improvements since have been lost.

The current route begins by heading the normal direction most players would, but triple jumps into the corner below and to the right of Roll into the Cage. This is followed by two normal wall kicks, and then a glitchy wall kick to keep the same direction to dive towards the Get a Hand star cubby. After landing in the cubby, a long jump into a wall kick is done immediately to reach the cog for another wall kick. Worth noting, this cog position is where it is due to the random setting cog of the clock, and therefore RNG, and requires precise work to have it in the needed range.

Wall kicking off the cog, there is a precise wall kick off the cage around the Roll into the Cage star to get on top. Upon landing, another long jump into a wall kick is executed, which leads into another glitchy wall kick. The glitchy wall kick provides a better angle to be able to jump off the pendulum (which is also where it is due to RNG). This jump off the pendulum is led into by a speed kick-double jump combo that allows the jump off the pendulum to be a triple jump. This triple leads into yet another wall kick that lands on the cage beneath Timed Jumps on Moving Bars.

Upon landing, a sideflip into a wall kick allows Mario to land above the Timed Jumps on Moving Bars star. A creative long jump into the exclamation block here allows two wall kicks that give enough height to land on the walkway that leads to the higher hand. After following the path to the area below the Stomp on the Thwomp star, an unorthodox triple jump into a well placed wall kick allows Mario to land on the treadmill. This is enough height to sideflip onto the thwomp, and single jump into the star.

The improvements to this route supposedly came in the form of small improvements (which happens in the case of most time saves) and better RNG. RNG is logical as this route has mario interacting with two treadmills, a pendulum, the thwomp, and a very specific wall kick of a cog.

ABC WR History

Stomp on the Thwomp has been known as a difficult star for the A button challenge for a long time, and for this reason it is often excluded from early lists. bobmario511 was the first known person to actually route and perform a TAS for the star, producing 4 over a period of one month. Having gotten the count to 15 presses, bobmario511 was fairly certain the route was maxed, and felt comfortable with the TAS.

Since this point, pannenkoek2012 and the rest of the ABC team have worked to improve this star, and have saved 10 A Presses, just from this point. Stomp on the Thwomp in particular takes a lot of creative routing and problem solving, and combining these in a creative way to actually save an presses. In general, the routing usually focuses on efficient usage the two available bob-ombs, their two coins, the one-time pre-set HOLP, and the 100 coin star for star dance clip.

Stomp on the Thwomp ABC History
Date Count Saved Improvement Author(s) Setting Save Description/Notes
Dec 23, 2007 28[4] bobmario511 Original. No Video.
Dec 24, 2007 22[5] 6 bobmario511 Non-Still
Jan 18, 2008 18[6] 4 bobmario511 Non-Still Sideflips over yellow blocks (-1), jumps and wall kicks off hand to Roll into the Cage (-1), slide kicks from lower yellow block near Timed Jumps on Moving Bars to the other (-1), clips onto lower rotating triangle (-1)
Jan 24, 2008 16[7] 2 bobmario511 Non-Still Slidekicks to higher rotating triangle (-1), dive recovers to reach star (-1)
Jan 26, 2008 15[8] 1 bobmario511 Non-Still Uses ledge grabs/grinding to reach first treadmill
Sep 17, 2013 9[9] 6 pannenkoek2012 Non-Still Navigates up spinners (-3), double jump/wall kicks onto yellow block before the pole (-1), heave-ho's to the higher level (-1), double jump/wall kicks to the upper walkway from the yellow block (-1)
Jul 10, 2014 8[10] 1 pannenkoek2012 Non-Still Uses a bloated bob-omb to clip from the Roll into the Cage area to the walkway.[11]
Mar 9, 2015 7[12] 1 pannenkoek2012 Fast Uses a Star Dance Clip and VSC to get past the yellow elevator block before the pole.[13]
Dec 31, 2015 6[14] 1 pannenkoek2012, Tyler Kehne Still Pedro spot in still cogs used to double jump straight to the thwomp.[15]
Nov 6, 2016 6[16] pannenkoek2012 Random Uses pendulum manipulation to get onto yellow box near Timed Jumps on Moving Bars.[17] Also applies fire clone SDC to the cog area.[18]
Oct 15, 2017 6[19] pannenkoek2012 Random Uses a PBH thrown bomb-omb to get off the pole, saves time from cloning.[20]
Oct 28, 2017 5[21] 1 Iwer Sonsch, pannenkoek2012 Still Better angle in cog pedro spot that allows straight jump onto the thwomp.[22]
Jun 24, 2018 5[23] bad_boot, Sidney, Tyler Kehne, pannenkoek2012 Random Usage of HSG in the Sidney Spot to jump straight from Roll into the Cage to the area above.[24]
Oct 11, 2018 3[25] 2 ds273, pannenkoek2012, [jongyon, sidney (cog misa)] Random Managed to access the pendulum box pedro spot by using a bob-omb push through the ceiling above.[26] Also utilized the highest Cog Misalignment which allowed free HOLP usage.[27]
Oct 18, 2018 2[28] 1 pannenkoek2012 Random Utilized VSC from the pedro box spot onto the clock hand to reach the thwomp.[29]

Current ABC Routes

Because of the nature of TTC and how it's nearly a completely different course depending on the clock setting, it's impressive that the current route is x5 for both the random setting and the still setting. There routes will be split up here for investigation.

Random Setting

Getting to the second level of the clock (by the first clock hand) cannot be done going through the main pathway without pressing A. This is avoided by using the spinners, instead. So with this in mind, the current route goes up these spinners every time it needs to go up to the second level.

At the second level, getting onto the area with the cogs is a more difficult task, and requires using a star dance clip using a 100 coin star to get past. This is an issue here, though, as you can only collect 36 coins from the second level down. Luckily, this can be overcome using cloning and the line of coins along the higher pole. Not so luckily, this means having to navigate the spinners on the random setting while carrying a bob-omb 64 times. This is an incredibly time consuming and monotonous task, and takes roughly 20 minutes per coin.[30] For this reason, work is usually done to avoid redoing the cloning, typically by just setting a different HOLP and reusing the old first section of the TAS.

Once all 64 coins have been cloned, another clone must be used to place a fire clone before the ledge leading to the cogs. A single star dance clip is not enough height to reach the ledge, but a fire burn into a star dance clip is. To avoid immediately burning on the fire clone, it is placed carefully using the hand to push Mario out of the way.[31]

References

  1. "Super Mario 64 - Stomp On The Thwomp 21"58" by Xiah
  2. "TTC Stomp on the Thwomp 5x A Presses" by pannenkoek2012
  3. "SM64 ABZ Button Challenge PAL" Document
  4. [1]
  5. "TTC star#4 A button challenge (22)" by bobmario511
  6. "sm64- TTC- all stars A button challenge (TAS)" by bobmario511
  7. "sm64- TTC star#4 A button challenge (17) TAS" by bobmario511
  8. "sm64- TTC- all stars A button challenge (TAS) updated" by bobmario511
  9. "SM64 - Stomp on the Thwomp - 9x A Presses" by pannenkoek2012
  10. "SM64 - Stomp on the Thwomp - 8x A Presses" by pannenkoek2012
  11. "TTC Bob-omb Strat Followup" by pannenkoek2012
  12. "SM64 - Stomp on the Thwomp - 7x A Presses" by pannenkoek2012
  13. "TTC Elevator Strat with Live Bob omb" by pannenkoek2012
  14. "SM64 - Stomp on the Thwomp - 6x A Presses (Commentated)" by pannenkoek2012
  15. "TTC Pedro Spot on Cogs during Still Setting" by pannenkoek2012
  16. "TTC Stomp on the Thwomp 6x Alternative Strat" by pannenkoek2012
  17. "TTC Pendulum Manipulation A Press Saves" by pannenkoek2012
  18. "TTC Alternate 100 Coin Setup for Midair Firebounce SDC" by pannenkoek2012
  19. "TTC Stomp on the Thwomp 6x Faster Strat using PBH" by pannenkoek2012
  20. "TTC Bob-omb to Pole using Pause Buffered Hitstun" by pannenkoek2012
  21. "TTC Stomp on the Thwomp 5x A Presses" by pannenkoek2012
  22. "DID SOMEBODY SAY...?????" by Iwer Sonsch
  23. "TTC Stomp on the Thwomp 5x A Presses Alternative Strat" by pannenkoek2012
  24. "Confirmed 2xA Save in TTC (Treadmill HSG)" by Tyler Kehne
  25. "TTC Stomp on the Thwomp 3x A Presses" by pannenkoek2012
  26. "SM64 - TTC Pendulum Box Pedro Spot" by ds273
  27. "Cog Misalignment (A press save SOON!)" by DeRockProject & the Attack of the Really Long Channel Name
  28. "TTC Stomp on the Thwomp 2x A Presses" by pannenkoek2012
  29. "TTC VSC onto Thwomp Success" by pannenkoek2012
  30. "TTC TASing a Coin Clone on Random Setting" by pannenkoek2012
  31. "TTC To Cogs 0x Using 1 Fire Clone" by pannenkoek2012