Blue Coin: Difference between revisions

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{{object_infobox
{{Coin_infobox
|title= Blue Coin
|title=Blue Coin
|image= [[File:Blue_Coin.gif]]
|image=Blue_Coin.gif
|hitbox= Cylinder of radius 137, extends up 64 and down 160
|coin_value=5
|damage=
|tangibility=1000
|speed=  
|draw=4000
|tangibility_radius= Someone please add
|gravity=
|interaction_type= Someone please add
|friction=
|surfaces=
|buoyancy=
|related= [[Yellow Coin]] <br> [[Red Coins]]
|radius=137
|found_in= Most Courses
|height=64
|expand=
|offset=0
|foundIn= [[Bob-omb Battlefield]], [[Whomp's Fortress]], [[Jolly Roger Bay]], [[Cool, Cool Mountain]], [[Big Boo's Haunt]], [[Hazy Maze Cave]], [[Lethal Lava Land]], [[Shifting Sand Land]], [[Dire, Dire Docks]], [[Wet-Dry World]], [[Tall, Tall Mountain]], [[Tiny-Huge Island]], [[Tick Tock Clock]], [[Rainbow Ride]], and [[The Princess's Secret Slide]]
|related=[[Yellow Coin|Yellow]] and [[Red Coin]]s
}}
}}
Blue coins are coins that are of the blue hue. They are worth 5 Yellow coins.
A '''Blue Coin''' is a coin that is a blue-colored variant of the [[Yellow Coin]]. When Mario interacts with its hitbox, the coin counter is incremented by 5 instantly, which appears over time in the coin count because it only updates every other frame. Mario's integral [[HP]] is also increased by 5 gradually. The coin loads some [[Coin Twinkles]] and then unloads.


These coins can spawn:
==Spawn Criteria==
#when killing certain ennemies, like medium sized [[pirhana plants]], or when groundpounding a big goomba.
These coins can spawn in one of three ways.
#when pounding a blue switch block.
#Certain enemies spawn Blue Coins upon death, like [[Medium Piranha Plants]] such as those in [[Whomp's Fortress]], [[Mr. I]]'s, and [[Beach Koopa|Beach]] or [[Koopa|Shellless Koopa]]s. Blue Coins are also spawned by [[Ground Pound]]ing or twirling into a [[Goomba|Big Goomba]], but not by killing it any other way, and by killing the head of a [[Pokey]]. Oddly, upon breaking a [[Crazy Box]] or throwing a [[Chuckya]], five Yellow Coins are spawned rather than a Blue Coin, even though both would increment the coin counter by the same amount.
#when sliding down the [[CCM]] slide, the [Princess's Secret Slide]] or the [[Tall, Tall Mountain|TTM]] slide
#When Ground Pounding a [[Blue Coin Block]], a set number of Blue Coins will appear for a limited amount of time. If collected before the timer runs out, the coins and block will be unloaded. Before the block is Ground Pounded, the blue coins are loaded, but invisible and intangible.
#When sliding down the [[Cool, Cool Mountain]] slide, including during the [[Big Penguin Race]] mission, and sliding down the [[Tall, Tall Mountain]] slide. These blue coins act differently from other blue coins. They slide down the slide similarly to how Mario does, and bounce a little.
 
==Blue Coin Clones==
Although it has been possible to clone Blue Coins since the basics of [[cloning]] and [[handsfree holding]] were discovered, it was thought impossible to clone them productively; that is, to collect more coins than normally possible by cloning them<ref>[https://www.youtube.com/watch?v=1GeID2o7CV0 "SM64 - Blue Coin Clones" by pannenkoek2012]</ref>. However, it was discovered that by quickly getting to a [[loading zone]], which is only possible in [[Wet-Dry World]]<ref>[https://www.youtube.com/watch?v=fjY7mEtqvK4 "Cloning a Blue Coin Productively" by UncommentatedPannen]</ref>, the coin could be both cloned and recollected. Originally, it was thought that the only way to reach the loading zone in time was to use an [[Overflow Jump]], which required visiting [[Parallel Universe]]s to do. However, it was later found that it can be done using only a moderate amount of speed via a [[Negative Jump|negative-height jump]]<ref>[https://youtu.be/QdT27ZpQjR0 "(TAS) SM64: Cloning A Blue Coin Productively - Without Visiting Parallel Universes" by Superdavo0001]</ref>.
 
==References==
<references />
 
<!-- Categories -->
[[Category:Collectibles]]

Latest revision as of 22:06, 18 December 2022

Blue Coin
Blue Coin.gif
Technical Constants
Object Group Level
Coin Value 5
Tangibility Radius 1000
Draw Distance 4000
Hitbox
Interaction Type Coin
Radius 137
Height 64
Down Offset 0
Found In
Bob-omb Battlefield, Whomp's Fortress, Jolly Roger Bay, Cool, Cool Mountain, Big Boo's Haunt, Hazy Maze Cave, Lethal Lava Land, Shifting Sand Land, Dire, Dire Docks, Wet-Dry World, Tall, Tall Mountain, Tiny-Huge Island, Tick Tock Clock, Rainbow Ride, and The Princess's Secret Slide
Related
Yellow and Red Coins

A Blue Coin is a coin that is a blue-colored variant of the Yellow Coin. When Mario interacts with its hitbox, the coin counter is incremented by 5 instantly, which appears over time in the coin count because it only updates every other frame. Mario's integral HP is also increased by 5 gradually. The coin loads some Coin Twinkles and then unloads.

Spawn Criteria

These coins can spawn in one of three ways.

  1. Certain enemies spawn Blue Coins upon death, like Medium Piranha Plants such as those in Whomp's Fortress, Mr. I's, and Beach or Shellless Koopas. Blue Coins are also spawned by Ground Pounding or twirling into a Big Goomba, but not by killing it any other way, and by killing the head of a Pokey. Oddly, upon breaking a Crazy Box or throwing a Chuckya, five Yellow Coins are spawned rather than a Blue Coin, even though both would increment the coin counter by the same amount.
  2. When Ground Pounding a Blue Coin Block, a set number of Blue Coins will appear for a limited amount of time. If collected before the timer runs out, the coins and block will be unloaded. Before the block is Ground Pounded, the blue coins are loaded, but invisible and intangible.
  3. When sliding down the Cool, Cool Mountain slide, including during the Big Penguin Race mission, and sliding down the Tall, Tall Mountain slide. These blue coins act differently from other blue coins. They slide down the slide similarly to how Mario does, and bounce a little.

Blue Coin Clones

Although it has been possible to clone Blue Coins since the basics of cloning and handsfree holding were discovered, it was thought impossible to clone them productively; that is, to collect more coins than normally possible by cloning them[1]. However, it was discovered that by quickly getting to a loading zone, which is only possible in Wet-Dry World[2], the coin could be both cloned and recollected. Originally, it was thought that the only way to reach the loading zone in time was to use an Overflow Jump, which required visiting Parallel Universes to do. However, it was later found that it can be done using only a moderate amount of speed via a negative-height jump[3].

References