...n the whole game so there are versions where you can toggle it so that the player can save the game more.
The Non-Stop codes for the Japanese and English Versions of Super Mario 64 including the toggle version can be found at https://sites.google.com/vi
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...comp/sm64/blob/master/src/game/mario.c#L1709 Super Mario 64 Decompilation, mario.c, line 1709]</ref>
...o collide with OoB. This collision is different from those with [[wall]]s: Mario's angle is preserved (rather than reflected), and it is impossible to punch
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'''Typographical Errors''' or '''Typos''' in Super Mario 64 are grammatical, syntactical, or semantical mistakes in the game's text.
[[File:Mario!!! It that really you???.png|thumb|300px|An error when talking to Yoshi]]
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...om the neutral position. Due to the lack of automatic courses in ''[[Super Mario 64]]'', it is clearly improbable for much to be accomplished this way. As s
...form drift]]), or perhaps [[sheNaNigans]]. In practice, in most courses, [[Mario]] quickly lands and stays still outside of the range of any [[object]]s tha
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...f SM64 in China, released for the [[Super_Mario_64#iQue_.28Chinese.29|iQue Player]] (IQP) console on November 17, 2003. It came as a time-limited demo on all
...version has several other interesting IQP-related changes from the [[Super Mario 64#Shindou|Shindou]] version it was based off of.
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...camera system was a first of its kind system, considering [[Super Mario 64|Mario 64]] was one of the first 3D platforming games. The system makes use of a s
The camera consists of several types of modes, beyond the types the player controls. These change depending on the situation, altering [[Angle|angles]
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...e-contiguous frames. As [[Super Mario 64]] runs at 30 frames per second, a player can theoretically input a button press up to a maximum of 15 times per seco
...hree frames and unpausing for the minimum one frame when the timer is odd, Mario and the ticket will effectively not render until the blinking effect stops.
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...der setup." Subsequently, another optimization was found that required the player to look along a wooden plank and find a certain line in the texture. This s
...p]] to get up here.<ref>[https://youtu.be/HE4HPSwPvEM <nowiki>"[TAS] Super Mario 64 - Blast to the Stone Pillar in 11"23" by dar gos</nowiki>]</ref>
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...ide of Tokyo. Shoshinkai 1995 is particularly relevant to [[Super Mario 64|Mario 64]], as this event featured beta footage/gameplay of the game. Significant
...io]] lost health, then slide upwards to the normal health spot. Over time, Mario would slowly recover health. One bit of footage shows health wedges more si
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'''Super Mario 64 DS''' or '''SM64DS''' is a remake of [[Super Mario 64]] on the DS console. It includes new stars, new areas, and new playable
.... For this reason, it is not considered to be a different version of Super Mario 64, but rather a full recreation.
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[[File:Super Mario 64 BoxaFrt.png|alt=SUPER MARIO 64|thumb|Box art]]
'''''Super Mario 64''''' is a 1996 platforming game on the [[Nintendo 64]] console. It was a
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...a per-mission or a per-file basis. As many missions often seemingly force Mario to collect some of the coins along the way, there are many techniques requi
...012, uploaded on his second channel<ref>[https://youtu.be/ucK9bqmgnJA "BoB Mario Wings to the Sky Coinless/Capless/Cannonless" by UncommentatedPannen]</ref>
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...nd use the breeze to get up, then jump down. Later, it was discovered that Mario could perform a [[Triple Jump|triple jump]], wall kick and ground pound to
...is called “OG Canonless” Then, another optimization was found that let the player look for a texture on the plank and use that instead dubbed “Texture Setu
11 KB (1,826 words) - 18:01, 4 February 2024
Welcome to Ukikipedia, the Super Mario 64 community wiki and resource hub!
...her community resources, and showcase some of the many ways to enjoy Super Mario 64 and the speedrunning community.
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{{To-do|Mario [[object]] vs. Mario [[struct]]}}
|related=[[Mario Spawner]]
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...layer is only allowed to use one button on the Nintendo 64 controller. The player decides when and how often to press, hold, and release the single chosen bu
...io can only jump in place at the starting point, not move horizontally. If Mario spawns in [[water]], as in [[Dire, Dire Docks]] or the [[Secret Aquarium]],
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...-omb Battlefield]]. He is chained to a [[wooden post]], and he lunges at [[Mario]] when he is nearby.
If Mario [[Ground Pound|ground pounds]] on the post 3 times to put it into the groun
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'''Bowser in the Dark World''' is the first Bowser level of ''[[Super Mario 64]]''. It can be accessed from the big star door of the first floor, which
..., it takes no A Presses to beat the level regardless of whether or not the player goes for the red coin star.
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'''Jolly Roger Bay''' is the third course of ''[[Super Mario 64]]''. It can be accessed from the painting in the rightmost room of the f
...in this stage extra difficult. Missing a single blue coin can also force a player to try again. This stage also lacks any coin duplication glitches, which le
10 KB (1,670 words) - 16:32, 20 August 2026
'''Tall, Tall Mountain''' is the 12th course of ''[[Super Mario 64]]''. It can be accessed by going [[upstairs]] and going to the small pai
...e slide, and then exit out of the slide, the clones are gone, allowing the player to collect 999 coins.
5 KB (895 words) - 20:46, 23 November 2025