Metal Cap
The Metal Cap can be obtained by breaking a green [!] block. These blocks will only be activated after the Metal Cap Switch in the Cavern of the Metal Cap is pressed.
The Metal Cap makes Mario invulnerable for 20 seconds. Most enemies that come in contact with Mario, will just die.
Mario also becomes 'heavy'. The effect this has makes him sink to the bottom of any water, sink quicker in quicksand and his jumps lower.
In places it is possible, Dire-Dire Docks for example, the Metal Cap will combine with the effect of other Cap. However, since the Metal Cap and Wing Cap are never in the same course, the only combination ever seen by a player will be the combination of the Metal and Vanish Cap.[1] There is however a unused texture in the game, of a metallic Wing Mario.[2] Using hacking, Mario can be seen with both the Metal and the Wing Cap effect. The GameShark code for this is: 8133B176 003C [3]
Glitches
The Metal Cap can be used to perform the Hat in Hand glitch.
Invulnerable
Even though the Metal Cap should make Mario Invulnerable in theory, Pannen found a way to die while wearing the Metal Cap. That is, because water can affect his health, but only does this in specific cases. When jumping into water, it takes a couple of frames for the Metal Cap to take effect. This means that the normal effect of water on Mario's health will apply shortly. On terminal velocity for going down, you recover +26 HP, and lose -19 HP. This means that it is not possible to lose health this way. As you first recover health by being at the surface, and then start losing it after. [4]
Courses
The Metal Cap can used in the following courses:
- Whomp's Fortress (1x)
- Jolly Roger Bay (3x)
- Hazy Maze Cave (5x)
- Dire, Dire Docks (1x)
- Wet-Dry World (1x)
- Cavern of the Metal Cap (2x + Switch)
- Bowser in the Dark World (1x)
Interactions
Most enemies die upon touching Metal Mario.
Attacks that hit Mario will also not have any effect.
Fall damage will still hurt Mario.
Enemies that don't die
Not all enemies that come in contact with Metal Mario will die. An enemy that doesn't die, will knock Mario back, but will not damage him
The following list is (probably) incomplete.
- Mr. I[4]
Other interactions
- Piranha Plant: The plant will die, but Mario does also receive knockback.
- Getting Shocked: Mario can still get shocked, but this doesn't lower his health.
- Getting Squished: Mario will get squished, but this doesn't kill the Thwomp not does Mario get damaged.
- Fire: Mario will not interact with Fire, it will go straight through him. However, collecting the Metal Cap after bursting into fire will not stop the fire damage. Mario will still die from the initial burns.
- Lave: Using hacks you can show that lava doesn't hurt Mario. (The Metal Cap cannot be obtained in any stage where there is lava.) The lava will however make Mario do the lave boost.
Use in Challenges
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