Bowser in the Fire Sea: Difference between revisions
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{{speedrun_guides}} | |||
{{course_infobox | {{course_infobox | ||
|title=Bowser in the Fire Sea | |title=Bowser in the Fire Sea | ||
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|overview_4= STROOP-_BitFS_4.png | |overview_4= STROOP-_BitFS_4.png | ||
}} | }} | ||
'''Bowser in the Fire Sea''' is the second Bowser level. It | '''Bowser in the Fire Sea''' is the second Bowser level of ''[[Super Mario 64]]''. It is accessed through a hole in the floor behind [[Dire, Dire Docks]], which is behind the 30 star door in the basement. | ||
Collecting the key from this level is | Collecting the key from this level is required to complete the game as it unlocks the door to go upstairs. | ||
==Coins== | ==Coins== | ||
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In the A Button Challenge, it takes 1 A press to beat the level (with or without the red coin star) in the 120 star category, because the N64 J version is used. | In the A Button Challenge, it takes 1 A press to beat the level (with or without the red coin star) in the 120 star category, because the N64 J version is used. | ||
However, it takes 0 A presses to beat the level (with or without the red coin star) in the any% category, because the [[Virtual Console|Wii VC]] version is used instead. | However, it takes 0 A presses to beat the level (with or without the red coin star) in the any% category, because the [[Virtual Console|Wii VC]] version is used instead. | ||
The A press is required to jump | The A press is required to [[Pole Jump|jump off the pole]], which was saved on the [[Virtual Console|Wii VC]] version using the [[Wii VC Round-To-Zero|Wii VC Rounding to Zero]] glitch. | ||
==Other Challenges== | |||
In the [[Coinless Challenge]], the key can be collected. It can also be collected in the [[CCC Challenge]]. | |||
In the [[Capless/Cannonless Challenge]], both the star and key can be collected. | |||
In the [[No Buttons Allowed Challenge]], neither the star nor key can be collected. | |||
In the [[No Joystick Allowed Challenge]], both the star and key can be collected. | |||
In the [[Pacifist Challenge]], both the star and key can be collected, as [[Bowser]] is an exception to the pacifist rule. | |||
In the [[B Button Challenge]], the entire course is possible in 1 B press, to grab Bowser. Bowser does not need to be released with B, since Mario can just drop him into a mine. | |||
In the [[Z Button Challenge]], the entire course is possible in 0 Z presses. | |||
In the [[UBER Challenge]], the key can be collected. | |||
There are multiple [[unsolved challenge]]s in this course: getting infinite coins, collecting the [[key]] on the death barrier, and reaching a [[Parallel Universe]] in the Bowser fight. | |||
{{Level courses}} | {{Level courses}} |
Latest revision as of 19:04, 3 January 2024
- For a tutorial on speedrunning this star, see the RTA Guide
- For a tutorial on RTABC for this star, see the RTABC Guide
Bowser in the Fire Sea | |
Course Info | |
Abbreviation | BitFS |
Terrain | Default |
Setting | Fiery |
Water | None |
Course Items | |
Coins | 72 ( ×56 • ×8) |
Enemy Coins | 8 ( ×8) |
Star Navigation | |
Overview | |
Bowser in the Fire Sea is the second Bowser level of Super Mario 64. It is accessed through a hole in the floor behind Dire, Dire Docks, which is behind the 30 star door in the basement.
Collecting the key from this level is required to complete the game as it unlocks the door to go upstairs.
Coins
Location | Count |
---|---|
2 coins on the 2 platforms floating in lava at the very beginning | 2 |
Line of coins on the second sinking platform at beginning | 5 |
Ring of coins (along with red coin) up a platform to left of bully | 8 |
3 coins in an ! block after rising platform with the poll | 3 |
Line of coins after elevator (on big grey triangle platform) | 5 |
Ring of coins under wire grid (hang on it to get them) | 8 |
Vertical line of coins, past 2nd ! block (fall through hole to get) | 5 |
Sloped line of coins, just before the bob-omb | 5 |
10 coins in an ! block with the bob-omb | 10 |
Line of coins on third sinking platform after bob-omb | 5 |
4 Bullies | 4 |
3 Goombas | 3 |
1 Bob-omb | 1 |
8 Red Coins | 16 |
Total | 80 |
A Press Counts
In the A Button Challenge, it takes 1 A press to beat the level (with or without the red coin star) in the 120 star category, because the N64 J version is used. However, it takes 0 A presses to beat the level (with or without the red coin star) in the any% category, because the Wii VC version is used instead. The A press is required to jump off the pole, which was saved on the Wii VC version using the Wii VC Rounding to Zero glitch.
Other Challenges
In the Coinless Challenge, the key can be collected. It can also be collected in the CCC Challenge.
In the Capless/Cannonless Challenge, both the star and key can be collected.
In the No Buttons Allowed Challenge, neither the star nor key can be collected.
In the No Joystick Allowed Challenge, both the star and key can be collected.
In the Pacifist Challenge, both the star and key can be collected, as Bowser is an exception to the pacifist rule.
In the B Button Challenge, the entire course is possible in 1 B press, to grab Bowser. Bowser does not need to be released with B, since Mario can just drop him into a mine.
In the Z Button Challenge, the entire course is possible in 0 Z presses.
In the UBER Challenge, the key can be collected.
There are multiple unsolved challenges in this course: getting infinite coins, collecting the key on the death barrier, and reaching a Parallel Universe in the Bowser fight.
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