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m (MMMMMMMMMMMMM moved page Version Differences to Version differences: Sentence casify the wiki) |
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! File !! Difference | ! File !! Difference | ||
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| audio/ | | audio/heap.c || style="background-color: #FFFF90" | In audio_reset_session, gTempoInternalToExternal holds the conversion ratio from the internal tatums/tick to beats/minute in the J version and tatums/minute in the U version. | ||
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| audio/data.c || style="background-color: #F99" | | | audio/data.c || style="background-color: #F99" | gAudioSessionPresets has different data in J and U versions. | ||
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| audio/dma.c || style="background-color: #F99" | In | | audio/dma.c || style="background-color: #F99" | In dma_sample_data, osInvalDCache is called on the U version. | ||
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| audio/interface_1.c || style="background-color: #F99" | 15 separate numeric literals are doubles in J but floats in U. | | audio/interface_1.c || style="background-color: #F99" | 15 separate numeric literals are doubles in J but floats in U. | ||
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| game/behaviors/piranha_plant.inc.c || style="background-color: #9F9" | Mario can run into a sleeping piranha plant and receive knockback. On the U version, he will not get hurt, but on the J version, he will. | | game/behaviors/piranha_plant.inc.c || style="background-color: #9F9" | Mario can run into a sleeping piranha plant and receive knockback. On the U version, he will not get hurt, but on the J version, he will. | ||
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| game/behaviors/racing_penguin.inc.c || style="background-color: # | | game/behaviors/racing_penguin.inc.c || style="background-color: #9F9" | When the penguin is turning and walking at the end of the race, the game will play a walking noise when not on the J version. | ||
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| game/behaviors/racing_penguin.inc.c || style="background-color: #9F9" | The penguin's star spawns ''from'' 200 units lower in the U version than in the J version, before moving to its final spot during the cutscene. | | game/behaviors/racing_penguin.inc.c || style="background-color: #9F9" | The penguin's star spawns ''from'' 200 units lower in the U version than in the J version, before moving to its final spot during the cutscene. | ||
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| game/file_select.c || style="background-color: #9F9" | The sound clip that plays when you select a file in the file select has Mario saying "Okey Dokey!" in the U version. | | game/file_select.c || style="background-color: #9F9" | The sound clip that plays when you select a file in the file select has Mario saying "Okey Dokey!" in the U version. | ||
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| game/file_select.c || style="background-color: #9F9" | The "Select File" text has a different font and is in a [ | | game/file_select.c || style="background-color: #9F9" | The "Select File" text has a different font and is in a [[Media:SelectScreenFont.gif|slightly different position]] in the U version. | ||
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| game/file_select.c || style="background-color: #9F9" | In the U version, sSoundTextX is used to center the name of the current sound setting on the main file select. In the J version, it remains uncentered. | | game/file_select.c || style="background-color: #9F9" | In the U version, sSoundTextX is used to center the name of the current sound setting on the main file select. In the J version, it remains uncentered. | ||
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| game/main.c || style="background-color: #9F9" | The U version of Mario 64 is able to detect PAL TVs and change its video output accordingly. The J version assumes any connected screen is NTSC, and is therefore not compatible with PAL TVs. | | game/main.c || style="background-color: #9F9" | The U version of Mario 64 is able to detect PAL TVs and change its video output accordingly. The J version assumes any connected screen is NTSC, and is therefore not compatible with PAL TVs. | ||
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| game/mario_actions_airborne.c || style="background-color: #9F9" | In the U version, when Mario gets air knockback or bonks in the air, Mario will say "Doh!" if his action arg is 0 and he's travelling faster than 28 units per | | game/mario_actions_airborne.c || style="background-color: #9F9" | In the U version, when Mario gets air knockback or bonks in the air, Mario will say "Doh!" if his action arg is 0 and he's travelling faster than 28 units per frame forwards or backwards, and "Uh!" otherwise. In the J version, he will always say "Uh!" | ||
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| game/mario_actions_airborne.c || style="background-color: #9F9" | When Mario gets stuck in the ground, SOUND_MARIO_OOOF will play in the J version and SOUND_MARIO_OOOF2 will play in the U version. | | game/mario_actions_airborne.c || style="background-color: #9F9" | When Mario gets stuck in the ground, SOUND_MARIO_OOOF will play in the J version and SOUND_MARIO_OOOF2 will play in the U version. | ||
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| game/object_helpers.c || style="background-color: #9F9" | The [[Timestop|timestop glitch]] is patched on the U version. | | game/object_helpers.c || style="background-color: #9F9" | The [[Timestop|timestop glitch]] is patched on the U version. | ||
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| game/object_helpers.c || style="background-color: # | | game/object_helpers.c || style="background-color: #9F9" | obj_spawn_star_at_y_offset is only declared in the U version. This function spawns the star initially at a slightly higher height so stars don't spawn at ground level. This is used by the large penguins and by King Bob-omb. | ||
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| game/object_list_processor.c || style="background-color: #9F9" | [[Spawning Displacement|Spawning displacement]] is patched in the U version by setting Mario's platform to NULL when an area loads. | | game/object_list_processor.c || style="background-color: #9F9" | [[Spawning Displacement|Spawning displacement]] is patched in the U version by setting Mario's platform to NULL when an area loads. | ||
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| game/star_select.c || style="background-color: #9F9" | When selecting a star, Mario says "Let's-a Go!" in the U version but not in the J version. | | game/star_select.c || style="background-color: #9F9" | When selecting a star, Mario says "Let's-a Go!" in the U version but not in the J version. | ||
|} | |} | ||
[[Category:Games]] |
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