Blue Coin: Difference between revisions
No edit summary |
No edit summary |
||
(8 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Coin_infobox | ||
|title= Blue Coin | |title=Blue Coin | ||
|image= Blue_Coin.gif | |image=Blue_Coin.gif | ||
| | |coin_value=5 | ||
| | |tangibility=1000 | ||
| | |draw=4000 | ||
| | |gravity= | ||
| | |friction= | ||
| | |buoyancy= | ||
| | |radius=137 | ||
| | |height=64 | ||
| | |offset=0 | ||
| | |foundIn= [[Bob-omb Battlefield]], [[Whomp's Fortress]], [[Jolly Roger Bay]], [[Cool, Cool Mountain]], [[Big Boo's Haunt]], [[Hazy Maze Cave]], [[Lethal Lava Land]], [[Shifting Sand Land]], [[Dire, Dire Docks]], [[Wet-Dry World]], [[Tall, Tall Mountain]], [[Tiny-Huge Island]], [[Tick Tock Clock]], [[Rainbow Ride]], and [[The Princess's Secret Slide]] | ||
|related=[[Yellow Coin|Yellow]] and [[Red Coin]]s | |||
| | |||
}} | }} | ||
A '''Blue Coin''' is a coin that is a blue-colored variant of the [[Yellow Coin]]. When Mario interacts with its hitbox, the coin counter is incremented by 5 instantly, which appears over time in the coin count because it only updates every other frame. Mario's integral [[HP]] is also increased by 5 gradually. The coin loads some [[Coin Twinkles]] and then unloads. | A '''Blue Coin''' is a coin that is a blue-colored variant of the [[Yellow Coin]]. When Mario interacts with its hitbox, the coin counter is incremented by 5 instantly, which appears over time in the coin count because it only updates every other frame. Mario's integral [[HP]] is also increased by 5 gradually. The coin loads some [[Coin Twinkles]] and then unloads. | ||
Line 19: | Line 18: | ||
==Spawn Criteria== | ==Spawn Criteria== | ||
These coins can spawn in one of three ways. | These coins can spawn in one of three ways. | ||
#Certain enemies spawn Blue Coins upon death, like [[Medium Piranha Plants]] such as those in [[Whomp's Fortress]], [[Mr. I | #Certain enemies spawn Blue Coins upon death, like [[Medium Piranha Plants]] such as those in [[Whomp's Fortress]], [[Mr. I]]'s, and [[Beach Koopa|Beach]] or [[Koopa|Shellless Koopa]]s. Blue Coins are also spawned by [[Ground Pound]]ing or twirling into a [[Goomba|Big Goomba]], but not by killing it any other way, and by killing the head of a [[Pokey]]. Oddly, upon breaking a [[Crazy Box]] or throwing a [[Chuckya]], five Yellow Coins are spawned rather than a Blue Coin, even though both would increment the coin counter by the same amount. | ||
#When Ground Pounding a [[Blue Coin Block]], a set number of Blue Coins will appear for a limited amount of time. If collected before the timer runs out, the coins and block will be unloaded. Before the block is Ground Pounded, the blue coins are loaded, but invisible and intangible. | #When Ground Pounding a [[Blue Coin Block]], a set number of Blue Coins will appear for a limited amount of time. If collected before the timer runs out, the coins and block will be unloaded. Before the block is Ground Pounded, the blue coins are loaded, but invisible and intangible. | ||
#When sliding down the [[Cool, Cool Mountain]] slide, including during the [[Big Penguin Race]] mission | #When sliding down the [[Cool, Cool Mountain]] slide, including during the [[Big Penguin Race]] mission, and sliding down the [[Tall, Tall Mountain]] slide. These blue coins act differently from other blue coins. They slide down the slide similarly to how Mario does, and bounce a little. | ||
==Blue Coin Clones== | ==Blue Coin Clones== | ||
Although it has been possible to clone Blue Coins since the basics of [[cloning]] and [[handsfree holding]] were discovered, it was thought impossible to clone them productively; that is, to collect more coins than normally possible by cloning them<ref>https://www.youtube.com/watch?v=1GeID2o7CV0</ref>. However, it was discovered that by quickly getting to a [[loading zone]], which is only possible in [[Wet-Dry World]]<ref>https://www.youtube.com/watch?v=fjY7mEtqvK4</ref>, the coin could be both cloned and recollected. Originally, it was thought that the only way to reach the loading zone in time was to use an [[Overflow Jump]], which required visiting [[Parallel | Although it has been possible to clone Blue Coins since the basics of [[cloning]] and [[handsfree holding]] were discovered, it was thought impossible to clone them productively; that is, to collect more coins than normally possible by cloning them<ref>[https://www.youtube.com/watch?v=1GeID2o7CV0 "SM64 - Blue Coin Clones" by pannenkoek2012]</ref>. However, it was discovered that by quickly getting to a [[loading zone]], which is only possible in [[Wet-Dry World]]<ref>[https://www.youtube.com/watch?v=fjY7mEtqvK4 "Cloning a Blue Coin Productively" by UncommentatedPannen]</ref>, the coin could be both cloned and recollected. Originally, it was thought that the only way to reach the loading zone in time was to use an [[Overflow Jump]], which required visiting [[Parallel Universe]]s to do. However, it was later found that it can be done using only a moderate amount of speed via a [[Negative Jump|negative-height jump]]<ref>[https://youtu.be/QdT27ZpQjR0 "(TAS) SM64: Cloning A Blue Coin Productively - Without Visiting Parallel Universes" by Superdavo0001]</ref>. | ||
==References== | ==References== | ||
<references /> | <references /> | ||
<!-- Categories --> | |||
[[Category:Collectibles]] |
Latest revision as of 22:06, 18 December 2022
Blue Coin | ||
Technical Constants | ||
Object Group | Level | |
Coin Value | 5 | |
Tangibility Radius | 1000 | |
Draw Distance | 4000 | |
Hitbox | ||
Interaction Type | Coin | |
Radius | 137 | |
Height | 64 | |
Down Offset | 0 | |
Related | ||
Yellow and Red Coins |
A Blue Coin is a coin that is a blue-colored variant of the Yellow Coin. When Mario interacts with its hitbox, the coin counter is incremented by 5 instantly, which appears over time in the coin count because it only updates every other frame. Mario's integral HP is also increased by 5 gradually. The coin loads some Coin Twinkles and then unloads.
Spawn Criteria
These coins can spawn in one of three ways.
- Certain enemies spawn Blue Coins upon death, like Medium Piranha Plants such as those in Whomp's Fortress, Mr. I's, and Beach or Shellless Koopas. Blue Coins are also spawned by Ground Pounding or twirling into a Big Goomba, but not by killing it any other way, and by killing the head of a Pokey. Oddly, upon breaking a Crazy Box or throwing a Chuckya, five Yellow Coins are spawned rather than a Blue Coin, even though both would increment the coin counter by the same amount.
- When Ground Pounding a Blue Coin Block, a set number of Blue Coins will appear for a limited amount of time. If collected before the timer runs out, the coins and block will be unloaded. Before the block is Ground Pounded, the blue coins are loaded, but invisible and intangible.
- When sliding down the Cool, Cool Mountain slide, including during the Big Penguin Race mission, and sliding down the Tall, Tall Mountain slide. These blue coins act differently from other blue coins. They slide down the slide similarly to how Mario does, and bounce a little.
Blue Coin Clones
Although it has been possible to clone Blue Coins since the basics of cloning and handsfree holding were discovered, it was thought impossible to clone them productively; that is, to collect more coins than normally possible by cloning them[1]. However, it was discovered that by quickly getting to a loading zone, which is only possible in Wet-Dry World[2], the coin could be both cloned and recollected. Originally, it was thought that the only way to reach the loading zone in time was to use an Overflow Jump, which required visiting Parallel Universes to do. However, it was later found that it can be done using only a moderate amount of speed via a negative-height jump[3].