Amp: Difference between revisions
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(Information on the spawning and specific distances needed to spawn etc to be added later) |
(No difference)
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Revision as of 05:13, 2 March 2020
Amp | |
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Technical Constants | |
Object Group | General Actor |
Actor Group | Common 0 |
Tangibility Radius | 1000 |
Hitbox | |
Interaction Type | Shocks |
Damage | 1 |
Radius | 40 |
Height | 50 |
Down Offset | 40 |
Amp is an enemy that appears in many levels. There are two types of Amp; a homing Amp, and an Amp that moves in a circle. The circling Amp can also be stationary if the circle's radius is set to 0. When Mario collides with an Amp, he is shocked and takes 1 damage.
Locations
The following courses have Amps: