Amp: Difference between revisions

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(Information on the spawning and specific distances needed to spawn etc to be added later)
(No difference)

Revision as of 05:13, 2 March 2020

Amp
STROOP- Amp.png
Technical Constants
Object Group General Actor
Actor Group Common 0
Tangibility Radius 1000
Hitbox
Interaction Type Shocks
Damage 1
Radius 40
Height 50
Down Offset 40

Amp is an enemy that appears in many levels. There are two types of Amp; a homing Amp, and an Amp that moves in a circle. The circling Amp can also be stationary if the circle's radius is set to 0. When Mario collides with an Amp, he is shocked and takes 1 damage.

Locations

The following courses have Amps: