Amp: Difference between revisions
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(Information on the spawning and specific distances needed to spawn etc to be added later) |
(No difference)
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Revision as of 05:13, 2 March 2020
| Amp | |
| |
| Technical Constants | |
| Object Group | General Actor |
| Actor Group | Common 0 |
| Tangibility Radius | 1000 |
| Hitbox | |
| Interaction Type | Shocks |
| Damage | 1 |
| Radius | 40 |
| Height | 50 |
| Down Offset | 40 |
Amp is an enemy that appears in many levels. There are two types of Amp; a homing Amp, and an Amp that moves in a circle. The circling Amp can also be stationary if the circle's radius is set to 0. When Mario collides with an Amp, he is shocked and takes 1 damage.
Locations
The following courses have Amps:
