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  • ...you usually start with a [[1-frame punch]], jump for 6 frames, then [[dive recover]] as you touch the ground. You can also 1-frame punch, walk another frame, When jumping before a dive recover, you can jump more or less depending on where you jumped and where you'll l
    856 bytes (141 words) - 01:33, 11 May 2021
  • Entering the course requires a precise dive recover off of Dorrie's head. ...y A presses to complete, and the switch can be pressed with a precise dive recover off a nearby crystal.
    1 KB (221 words) - 19:12, 3 January 2024
  • ...t cog by using a [[dive recover]], landing 4 or less frames after the dive recover to get sufficiently strong [[VSC]], and activating the VSC next to the walk ...the closest corner from the center of the hexagonal platform made the dive recover into the misalignment less awkward.
    4 KB (655 words) - 01:31, 11 May 2021
  • ...s speed he needs to minimise his sliding time, and since both the dive and recover action is performed with B, he needs to pause buffer. This lands him in the ...s speed. Maio then adjusts his angle to the left and performs another jump dive, landing on the small mesh fence. The wall hitbox moves Mario slightly to t
    4 KB (621 words) - 14:28, 29 December 2023
  • This can be done 0xA through a precise dive recover. ...y UncommentatedPannen]</ref>, but the maximum height of a star that a dive recover can reach is only 288 units high.<br>Do note that it is possible to open th
    3 KB (454 words) - 19:05, 3 January 2024
  • ...r. At the top, Mario can reach the floating islands with a well-timed dive recover. He can then get the red coin above the thwomp by dropping down with a slid ...d after the star spawning animation. He then collects the star with a dive recover off of the elevated dirt path.
    4 KB (758 words) - 14:28, 29 December 2023
  • ...ounding King Whomp, and collecting the star since it's too high for a dive recover. ...unch to activate his vertical speed. After the text finishes, Mario does a dive towards the star, allowing him to reach the star.
    4 KB (681 words) - 14:28, 29 December 2023
  • ...ver to get onto the edge of the ship, which he then uses to grind and jump dive. He lands just on the edge of the upper ship, and as he lands, holds left s
    3 KB (627 words) - 14:28, 29 December 2023
  • ...ing in a freefall state, allowing Mario to grab onto ledges where a [[dive recover]] cannot, or using the [[misalignment]] of a corner to ground pound onto th *Landing from a dive recover (most common)
    8 KB (1,378 words) - 02:52, 24 February 2020
  • When Mario does certain actions, a [[Forward Rollout|Dive Recover]] for example, he is in a state where he cannot grab any ledge. However, gr
    983 bytes (168 words) - 17:47, 2 October 2023
  • ...this in a non-ABC setting, since B can be pressed to dive followed by A to recover.
    3 KB (555 words) - 01:34, 12 May 2021
  • ...ng A, you can jump kick up to the are with the baby penguin then do a dive recover onto the spindrift. Because holding A causes you to fall slower, it lets yo
    857 bytes (155 words) - 23:00, 12 September 2023
  • ...its vicinity to the nearby structure that is too high to reach with a dive recover, where there is a yellow back-and-forth platform below; ''The Seesaws'', wh Later, Tyler Kehne demonstrated that a very precise dive recover to utilize the [[misalignment]] is possible in the course. It was previousl
    6 KB (1,010 words) - 19:04, 3 January 2024
  • ...ce off a [[Spindrift]] to reach the exclamation boxes, and then use a dive recover to open the box containing the Koopa Shell. Then, the shell is ridden up to
    1 KB (219 words) - 18:46, 18 October 2023
  • Performing a dive recover (press ''B'' at run speed) allows entering the painting without pressing A. ...ide. Once exiting out the slide, the star is reachable with a precise dive recover (the star is only 257 units above ground<ref>Star Heights: https://youtu.be
    7 KB (1,245 words) - 18:52, 3 January 2024
  • ...igh<ref name="Star Height"/>, but the maximum height of a star that a dive recover can reach is only 288 units high.<br>
    2 KB (296 words) - 04:16, 7 October 2023
  • The star is too high to collect with a dive recover, so using a transport clone is required. Some important things to note abou
    1 KB (260 words) - 13:15, 21 November 2022
  • ...WR with a time of 19"30. The star is too high to be collected with a dive recover but Mario can just maintain height from flying. Mario grabs the star before
    2 KB (290 words) - 15:07, 29 December 2023
  • This part is easily done without pressing ''A'' by using a dive recover into the painting. This strategy uses precise movement to dive recover into a misalignment on King Whomp right after he falls. Because King Whomp
    11 KB (1,920 words) - 18:51, 3 January 2024
  • ...oins. This allows the coins to be spawned after a single jump kick or dive recover, making it much faster than the usual method.
    2 KB (369 words) - 20:24, 17 May 2021
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