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Every surface in Super Mario 64 is made up of triangles. Every triangle falls into | {{stub}} | ||
Every surface in Super Mario 64 is made up of triangles. Every triangle falls into one of three categories: a floor triangle, a wall triangle, or a ceiling triangle. However, a triangle does not store what category it is. Instead, its category is determined based on the y component of the triangle's [[wikipedia:normal vector|normal vector]]. If y component > 0.01, then it is a floor. If y component < -0.01, then it is a ceiling. Otherwise, it is a wall<ref>https://www.youtube.com/watch?v=UnU7DJXiMAQ</ref>. | |||
==Walls== | |||
The majority of walls in the game are perfectly vertical, but not all. [[File:Non-Vertical Wall.png|300px|right|thumb|This wall in [[BoB]] is not quite vertical.]] | |||
'''hitbox stuff''' | |||
==Floors== | |||
==Ceilings== | |||
==References== | |||
<references /> |