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16bitPanda (talk | contribs) (→History: Fixed run on sentences and other grammar mistakes, added citations, and made it not a mess. please help me i am writing this at 3:59 am and I am not done with my homework) |
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''Main article: [[Virtual Console]]'' | ''Main article: [[Virtual Console]]'' | ||
The Wii acts differently from the N64. It is much less likely to crash. Unlike the N64, it does not crash from [[PU crashes]], [[Bully angle crash]], [[Bob-omb angle crash]], or when Mario gets infinite speed. The Wii also | The Wii acts differently from the N64. It is much less likely to crash. Unlike the N64, it does not crash from [[PU crashes]], [[Bully angle crash]], [[Bob-omb angle crash]], or when Mario gets infinite speed. The Wii also [[Wii VC Round-To-Zero|rounds floats differently]] from other consoles. | ||
===Japanese=== | ===Japanese=== | ||
Japanese Wii VC is actually the Shindou edition, not the original Japanese version. This is why it does not have spawning displacement or other Japanese N64-exclusive glitches, nor does it have BLJs. It is almost never used for speedrunning for that reason. | Japanese Wii VC is actually the Shindou edition, not the original Japanese version. This is why it does not have spawning displacement or other Japanese N64-exclusive glitches, nor does it have BLJs. It is almost never used for speedrunning for that reason. |