Super Mario 64: Difference between revisions

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(→‎History: Fixed run on sentences and other grammar mistakes, added citations, and made it not a mess. please help me i am writing this at 3:59 am and I am not done with my homework)
(→‎Wii VC: style)
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''Main article: [[Virtual Console]]''
''Main article: [[Virtual Console]]''


The Wii acts differently from the N64. It is much less likely to crash. Unlike the N64, it does not crash from [[PU crashes]], [[Bully angle crash]], [[Bob-omb angle crash]], or when Mario gets infinite speed. The Wii also has a different rounding method for floats than other consoles, which is documented here: [[Wii VC Round-To-Zero]]
The Wii acts differently from the N64. It is much less likely to crash. Unlike the N64, it does not crash from [[PU crashes]], [[Bully angle crash]], [[Bob-omb angle crash]], or when Mario gets infinite speed. The Wii also [[Wii VC Round-To-Zero|rounds floats differently]] from other consoles.
===Japanese===
===Japanese===
Japanese Wii VC is actually the Shindou edition, not the original Japanese version. This is why it does not have spawning displacement or other Japanese N64-exclusive glitches, nor does it have BLJs. It is almost never used for speedrunning for that reason.
Japanese Wii VC is actually the Shindou edition, not the original Japanese version. This is why it does not have spawning displacement or other Japanese N64-exclusive glitches, nor does it have BLJs. It is almost never used for speedrunning for that reason.

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