Super Mario 64: Difference between revisions

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====V1.0====
====V1.0====
The very first version of the game, the Japanese 1.0 N64 has all the quirks of the Japanese 1.1 N64 version, as well as different [[timestop]] mechanics and other things (please add if you are reading this).
The very first version of the game, the Japanese 1.0 N64 has all the quirks of the Japanese 1.1 N64 version, as well as different [[timestop]] mechanics and other things (please add if you are reading this).
====V1.1====
Version 1.1 of the Japanese N64 version fixed some of the bugs from the 1.0 version, but still contains many that were later fixed, such as [[spawning displacement]], [[Coin Limit#Unbounded Coin Limit Glitch|the lack of a coin limit]], and other things (also please add). It is notable because it contains less dialogue than the English version. For example, Mario does not say "Haha", nor does Peach narrate her "Dear Mario" letter. She also does not talk during the ending. This version is notable for being the fastest version of the game for the [[1 Key]] category, but no others. This is because the text takes longer, but the lack of narration makes the game shorter. The text in the first Bowser fight is avoided during the 1 Key run, so the Japanese version becomes faster.
===English===
===English===
The English version of the game introduces voice clips like "Haha" and Peach's voice clips. It fixes some errors from the previous version, like the lack of a coin limit. It has, in general, less text than the Japanese version, but takes longer during the intro and ending due to Peach's narration.
The English version of the game introduces voice clips like "Haha" and Peach's voice clips. It fixes some errors from the previous version, like the lack of a coin limit. It has, in general, less text than the Japanese version, but takes longer during the intro and ending due to Peach's narration.

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