Super Mario 64: Difference between revisions

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→‎History: Fixed run on sentences and other grammar mistakes, added citations, and made it not a mess. please help me i am writing this at 3:59 am and I am not done with my homework
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(→‎History: Fixed run on sentences and other grammar mistakes, added citations, and made it not a mess. please help me i am writing this at 3:59 am and I am not done with my homework)
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==History==
==History==


Super Mario 64 was a game that was in development in 1995, the beta's were shown at the Shoshinkai show in November of 1995, with the introduction of the Nintendo 64 (Ultra 64). Early footage of the show revealed the beta version of Super Mario 64, in which it looked completely different than what the finally product looked like, the final product was suppose to come out in December, but it was delayed further, the entire game was rebuild and in May 16th, E3 1996, the game almost looks like the original game we have now and looks almost finished, and the entire game was almost accessible, some stuff got changed before the release, such as the star sprite being changed, more small details needed to be added. The game was rushed at the end as told by one of the programmers of Super Mario 64, and some of them never wanted to code due to Super Mario 64, they all were burnt out, and the game was released in Japan on June 23rd, then September 26th that was released for the US.
Super Mario 64 started development sometime before 1995. The first time Super Mario 64 was shown was at the Shoshinkai show in November of 1995, with the introduction of the Nintendo 64 (Ultra 64 at the time). Early footage of the show revealed the 50% complete beta version of Super Mario 64, in which it looked completely different than what the final product looked like.<ref>https://tcrf.net/Prerelease:Super_Mario_64_(Nintendo_64)#Shoshinkai_.2795_Demo</ref> The final product was supposed to come out in December, but it was delayed further, and the entire game was rebuilt. On May 16th, 1996 (E3 1996) the game was shown off and is almost like the final game.<ref>https://tcrf.net/Prerelease:Super_Mario_64_(Nintendo_64)#E3_1996_Build</ref> The entire game was almost accessible, some details got changed before the release, such as the different star icon in the hud, a rock spike at the top of the mountain in [[Bob-omb_Battlefield|Bob-omb Battlefield]], and other small details that were changed. The game was rushed at the end of development as told by one of the programmers of Super Mario 64, and a couple of the team members never wanted to make games anymore due to being burnt out after working on Super Mario 64.<ref>http://pixelatron.com/blog/the-making-of-super-mario-64-full-giles-goddard-interview-ngc/</ref> The game was released in Japan on June 23rd 1996, then on September 29th, 1996 in North America, and finally on March 1st, 1997 in Europe.


=Game Versions=
=Game Versions=
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