List of unsolved glitches: Difference between revisions

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(Isaac's m64)
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|TTC Push Block Downwarp||One of the moving bars in TTC suddenly teleported downwards. The warp itself happened off-camera but the moving bar was in the wrong spot after. Since both this and the TTC upwarp involve objects having their Y-position change suddenly, the two may be related in some way. Research is ongoing.||[https://www.youtube.com/watch?v=o-6s2Igd-qw "weird teleporting thing" by dumpdome64]
|TTC Push Block Downwarp||One of the moving bars in TTC suddenly teleported downwards. The warp itself happened off-camera but the moving bar was in the wrong spot after. Since both this and the TTC upwarp involve objects having their Y-position change suddenly, the two may be related in some way. Research is ongoing.||[https://www.youtube.com/watch?v=o-6s2Igd-qw "weird teleporting thing" by dumpdome64]
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|Sound Glitch||Sound glitch is specifically a crash in the audio thread of the game, which will crash the game thread once the two attempt to sync (typically level loading). Most methods of crashing this way unexplained and only recently has the concept of the audio thread crashing become the understood major thing that connects all "sound glitches."||[https://www.youtube.com/watch?v=FoBcJcKpfP8 "sound glitch in DW?" by taihou64] <br>[https://clips.twitch.tv/ScaryMistyHerringTheThing "Soundglitch on US?" clipped by Menstilo] <br>[https://youtu.be/8dSE095bjPo "Super Mario 64 - Secrets In The Shallows & Sky 32"43" by Xiah7s] <br>[https://youtu.be/A7pSWGRD9Rk "Super Mario 64: BitS No Sound Glitch (Non-TAS)" by Rene] <br>[https://youtu.be/gIk20re6kU8 "SM64 No Sound Death Glitch" by Mitagi] <br>[https://youtu.be/MHtXRfrjt5s "Amazing Potential 120 Star Run Ruined By Sound Glitch <br>(This Run Almost Made Me Quit Speedrunning)" by PurpleMan238] <br>[https://www.twitch.tv/videos/571330586 "sound glitch on BLJs" by Racingman1] <br>[https://clips.twitch.tv/ElatedDeadDadBudStar "sound glitch (US)" by Millnium]
|Sound Glitch||Sound glitch is specifically a crash in the audio thread of the game, which will crash the game thread once the two attempt to sync (typically level loading). Most methods of crashing this way unexplained and only recently has the concept of the audio thread crashing become the understood major thing that connects all "sound glitches."||[https://www.youtube.com/watch?v=FoBcJcKpfP8 "sound glitch in DW?" by taihou64] <br>[https://clips.twitch.tv/ScaryMistyHerringTheThing "Soundglitch on US?" clipped by Menstilo] <br>[https://youtu.be/8dSE095bjPo "Super Mario 64 - Secrets In The Shallows & Sky 32"43" by Xiah7s] <br>[https://youtu.be/A7pSWGRD9Rk "Super Mario 64: BitS No Sound Glitch (Non-TAS)" by Rene] <br>[https://youtu.be/gIk20re6kU8 "SM64 No Sound Death Glitch" by Mitagi] <br>[https://www.twitch.tv/videos/571330586 "sound glitch on BLJs" by Racingman1] <br>[https://clips.twitch.tv/ElatedDeadDadBudStar "sound glitch (US)" by Millnium]
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|Double Red Coin Sound||This glitch causes the sound for collecting a red coin to play more than once.||[https://www.twitch.tv/paracusia/clip/SecretiveHomelyAntelopeLitty "double red coin sound"clipped by SvenirDE] <br>[https://www.youtube.com/watch?v=MpEauC0iUNM "double red coin sound glitch" by devwizard64] <br>https://cdn.discordapp.com/attachments/635274136276434977/671862651504164875/AT-cm_611099432.mp4 <br>[https://youtu.be/IWWzqBJuYC8?t=10 "5056" by taka193921] <br>IsaacA created a TAS that will sometimes produce the glitch when played back on console. It seems to be nondeterministic, as the TAS does not produce it every time. The glitch does not occur on the US version of the game or on emulator (neither of which it has ever occurred on anyway). Testing on an optimized (-O2) build is ongoing. [https://cdn.discordapp.com/attachments/311313032108048395/720498520880316526/double_red_coin_sound_US.m64 "Double Red Coin Sound m64"]
|Double Red Coin Sound||This glitch causes the sound for collecting a red coin to play more than once.||[https://www.twitch.tv/paracusia/clip/SecretiveHomelyAntelopeLitty "double red coin sound"clipped by SvenirDE] <br>[https://www.youtube.com/watch?v=MpEauC0iUNM "double red coin sound glitch" by devwizard64] <br>https://cdn.discordapp.com/attachments/635274136276434977/671862651504164875/AT-cm_611099432.mp4 <br>[https://youtu.be/IWWzqBJuYC8?t=10 "5056" by taka193921] <br>IsaacA created a TAS that will sometimes produce the glitch when played back on console. It seems to be nondeterministic, as the TAS does not produce it every time. The glitch does not occur on the US version of the game or on emulator (neither of which it has ever occurred on anyway). Testing on an optimized (-O2) build is ongoing. [https://cdn.discordapp.com/attachments/311313032108048395/720498520880316526/double_red_coin_sound_US.m64 "Double Red Coin Sound m64"]
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