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  • '''Typographical Errors''' or '''Typos''' in Super Mario 64 are grammatical, syntactical, or semantical mistakes in the game's text. [[File:SAVED DATA EXITS.png|thumb|300px|An error on the file select screen]]
    1 KB (211 words) - 01:53, 11 May 2021
  • ...itches) in the whole game so there are versions where you can toggle it so that the player can save the game more. The Non-Stop codes for the Japanese and English Versions of Super Mario 64 including the toggle version can be found at https://sites.google.com/si
    558 bytes (100 words) - 23:20, 11 January 2020
  • ...ive]], [[Ledge Grab|ledge grab]], or even [[Jump|jump]] in midair, even if you were diving, dive rolling out, [[Ground Pound|ground pounding]], getting [[ ...ted ceiling and/or floor (slanted by 60° or more), then the game will push Mario in the direction of the slant, the horizontal component of the [[Normal Vec
    1 KB (220 words) - 03:24, 17 May 2021
  • ...amera out of bounds, because I just got some questions to ask you, if it's you? [[User:Rubbocodille|Rubbocodille]] ([[User talk:Rubbocodille|talk]]) 16:44 ...then navigated to the corner of the map using the camera hack and STROOP. You can find more info in the SM64 TASing Discord. --[[User:JoshDuMan|JoshDuMan
    1 KB (214 words) - 21:00, 23 January 2022
  • ...ario will be set to the [[Water Idle]] action. If the B button is pressed, Mario will perform the [[Water Throw]] action, and the water shell will unload. ...the shell, but you are not in the water shell swimming action. This allows you to hold the water shell on land.
    1 KB (172 words) - 03:57, 24 April 2021
  • ...o is place the .dll file in your [[Mupen64]] plugin folder and then select it in your Mupen64 input settings. This is useful for TASing. You can use it to view memory addresses like Mario's speed and direction.
    1,016 bytes (168 words) - 02:02, 3 October 2023
  • ...was discovered by Plush and can save a couple frames in some TASes, since you don't have to come to a stop after turning before beginning the backflip. ...direction on the joystick on one frame, then pressing A on the next frame. Mario will backflip facing the direction the player pointed with the joystick.
    538 bytes (95 words) - 01:32, 11 May 2021
  • ...gory. On the castle moat bridge, Mario can land on the very edge and clear it without triggering Lakitu's dialogue. * Lakitu Skip can be performed on either side of the bridge, but it is faster to do so on the left side.
    2 KB (318 words) - 20:35, 2 April 2024
  • It's-a me, '''RetroNintendo2008'''! I usually edit on Super Mario Wiki and NintendoWiki, but I joined Ukikipedia as part of [[mariowiki:Mario You can find my Super Mario Wiki user page [[mariowiki:User:{{PAGENAME}}|here]].
    291 bytes (44 words) - 13:33, 23 September 2023
  • [[File:Unagi in ship.png|thumb|Unagi in the sunken ship]] [[File:Unagi in cave.png|thumb|Unagi in a small cave]]
    1 KB (208 words) - 23:48, 23 January 2021
  • [[User:Portalastical64]] Why don't you want to keep the 2 lines of info in the infobox? [[User:Nim|Nim]] ([[User t ...be found in it, so why bother with that bit when literally everyone knows it?
    1 KB (191 words) - 05:28, 24 April 2021
  • ...Mario will slide back down (and hopefully not fall back in the pit). Then, you can nab the other star and exit the course.
    1 KB (205 words) - 17:20, 24 December 2020
  • |title= Mario Wings to the Sky '''Mario Wings to the Sky''' is the fifth mission in [[RTA Guide/Bob-omb Battlefield
    2 KB (371 words) - 19:34, 19 April 2023
  • File:Wdwsecretcam.gif
    Mario cam + C Down during the 2nd slideflip will make it so you can long jump in the downleft notch to line up for the fence slide. Switch
    (320 × 240 (7.09 MB)) - 22:56, 27 September 2021
  • |image= WMotR.png |course=Wing Mario over the Rainbow
    2 KB (346 words) - 15:02, 29 December 2023
  • |image= CCM.png ...uble jump kick near the top of the tree. Kicking while in the air prevents Mario from grabbing the tree. See the "Intermediate" video below as an example.
    2 KB (361 words) - 23:39, 24 January 2024
  • ...tairs finish ascending punch to the edge and the VS will reactivate, where you can ledge grab and collect your prize.
    1 KB (210 words) - 02:28, 30 December 2020
  • ...no other pages discuss it, so I see no purpose in having it. For example, it won't be linked to. [[User:MMMMMMMMMMMMM|MMMMMMMMMMMMM]] ([[User talk:MMMMM ...Also, it was linked in the Uber challenge page. I wouldn't have made it if it wasn't in the Wanted pages. [[User:Adeal|Adeal]] ([[User talk:Adeal|talk]])
    3 KB (577 words) - 02:09, 12 May 2019
  • |image= LPL.png ...ve Mario launch off of each slope and make it all the way across the gaps, you need to be holding the direction he is sliding as he leaves the slope.
    1 KB (219 words) - 20:52, 22 March 2024
  • |image=Trampoline.png ...nown as the '''Springboard''') is an unfinished and unused object in Super Mario 64. Its model and collision are nearly fully finished, but its code was app
    3 KB (563 words) - 01:15, 21 December 2020
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