2 May 2019
- 04:2604:26, 2 May 2019 diff hist +2 m Wii VC Round-to-Zero No edit summary
30 April 2019
- 23:5423:54, 30 April 2019 diff hist +75 Wii VC Round-to-Zero The jerk (rate of change of acceleration) does reach positive values. However, the acceleration does not. There is no positive acceleration through the whole 2^n boundary crossing process, only deceleration.
24 April 2019
- 09:1009:10, 24 April 2019 diff hist +113 Talk:Starting Movements No edit summary current
19 April 2019
- 22:3422:34, 19 April 2019 diff hist +3,101 Cog misalignment i need to go sleep brb
- 21:4321:43, 19 April 2019 diff hist +8 RTA Guide/70 Star wtf does "go to tippy" mean?
- 21:4021:40, 19 April 2019 diff hist +45 RTA Guide/16 Star No edit summary
- 21:3921:39, 19 April 2019 diff hist +80 Backwards Long Jump what is "when the right angle is utilized"? 90°?
- 21:3221:32, 19 April 2019 diff hist +34 RTA Guide/0/1 Star No edit summary
- 21:3021:30, 19 April 2019 diff hist +28 RTA Guide/0/1 Star No edit summary
- 21:2721:27, 19 April 2019 diff hist +98 RTA Guide/Tick Tock Clock →Tips
17 April 2019
- 22:2522:25, 17 April 2019 diff hist +1,116 Pendulum PENDULUM MAP HAHAHA
- 22:0422:04, 17 April 2019 diff hist +1 Bully battery No edit summary
7 April 2019
- 19:2219:22, 7 April 2019 diff hist +6 No Joystick Allowed Challenge →Courses that Cannot Be Completed Tags: Mobile edit Mobile web edit
4 April 2019
- 07:4807:48, 4 April 2019 diff hist +805 Stomp on the Thwomp Cant remember cog misa much at the moment. I just considered it done. But maybe theres smth wrong with me for not taking the next step and find some way to optimize it even further. Also u can tell by this ramble that im not winning the comp any time soon
- 06:2606:26, 4 April 2019 diff hist +31 Wii VC Round-to-Zero I updated the info on platform rising across a boundary to really be in terms of velocity and position. Also, it's hard to say "the platform accelerates back to its initial acceleration" because the initial acceleration is fucking infinity for an infi... Tags: Mobile edit Mobile web edit
25 March 2019
- 23:2723:27, 25 March 2019 diff hist +43 C^ hyperspeed →Execution: you have to specify if it's 90° left or right from uphill. i dunno what happens. Can someone check code or get some1 who knows or smth? Tags: Mobile edit Mobile web edit
24 March 2019
- 07:1107:11, 24 March 2019 diff hist +916 N Common TASing techniques Created page with "When starting a TAS, you usually start with Mario spawning, standing still. If you are facing close to the correct direction, you usually start with a 1-frame punch, jump..."
19 March 2019
- 01:1601:16, 19 March 2019 diff hist +268 Talk:Starting Movements No edit summary Tags: Mobile edit Mobile web edit
18 February 2019
- 02:1602:16, 18 February 2019 diff hist +2 Nisflip No edit summary Tags: Mobile edit Mobile web edit
- 01:1401:14, 18 February 2019 diff hist +566 N Nisflip Created page with "Nisflips are when a TASer makes Mario [dive] on the first frame of a [sideflip]. This is almost always not ideal except in case of very short distances, if you would lose your..." Tags: Mobile edit Mobile web edit