120 Stars (2012)

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120 Stars is the current (2012) iteration of the 100% TAS category, with an improvement of 18:08.33 over the 2007 iteration

120 Stars (2012)
120starTAS2012.jpg
Record Information
TAS World Record 1:20:41.52
TAS Authors MKDasher, Nahoc, sonicpacker, Bauru, Eru, Goronem, Jesus, Kyman, Mokkori, Moltov, Nothing693, pasta, SilentSlayers, Snark & ToT.
TAS World Record Date December 13, 2012

Star Times and Improvements from 120 Stars (2007)

Star(s) Time(s) 2007 Time(s) Difference
Cool, Cool Mountain 18"43
Wallkicks Will Work (with text) 5"57 (6"10) 10"90 4"80
Slip Slidin' Away 25"03 26"35 1"32
100 Coins & Big Penguin Race (with 3 stars text) 1'00"12 & 1'16"75 1'20"53 3"78
Frosty Slide for 8 Red Coins 36"03 40"93 4"90
Li'l Penguin Lost 16"20 19"03 2"83
Snowman's Lost his Head 35"37 36"17 0"80
Whomp's Fortress 27"12
Blast Away the Wall (with text) 7"17 (8"60) 9"43 0"83
Fall onto the Caged Island 9"20 10"87 1"67
100 Coins & Red Coins on the Floating Isle 47"33 & 53"73 68"07 14"34
Chip Off Whomp's Block 27"63 30"93 3"30
To the Top of the Fortress 10"57 14"95 4"38
Shoot Into the Wild Blue 7"87 10"47 2"60
Bob-omb Battlefield 1'47"95
Find the 8 Red Coins (with text) 29"40 (30"53) 51"60 21"07
Mario Wings to the Sky 21"83 31"87 10"04
Big Bob-omb on the Summit 35"73 45"90 10"17
100 Coins & Footrace with Koopa the Quick 1'19"40 & 1'35"47 2'27"70 52"23
Shoot to the Island in the Sky 14"40 24"90 10"50
Behind Chain Chomp's Gate 9"13 13"07 3"94
Dire, Dire Docks 39"53
100 Coins & Pole-Jumping for Red Coins 1'31"58 & 1'38"95 2'04"63 25"68
Chests in the Current 26"70 31"53 4"83
Collect the Caps... 47"22 47"45 0"23
Through the Jet Stream 34"88 39"93 5"05
Board Bowser's Sub 31"98 34"57 2"59
The Manta Ray's Reward 14"03 15"18 1"15
Hazy Maze Cave 1'17"47
Metal-Head Mario Can Move! 17"52 30"13 12"61
A-Maze-ing Emergency Exit 10"70 11"03 0"33
Watch for Rolling Rocks 14"10 15"30 1"20
100 Coins & Elevate for 8 Red Coins 1'36"40 & 1'41"37 46"23 (-100 Coins) (+)55"14
Swimming Beast in the Cavern 14"87 1'50"97 (+100 Coins) 1'36"10
Navigating the Toxic Maze 13"33 35"70 22"37
Shifting Sand Land 1'19"89
100 Coins & Pyramid Puzzle 1'17"12 & 1'23"18 1'52"70 29"52
Shining Atop the Pyramid 6"13 7"07 0"94
Stand Tall on the Four Pillars 47"37 53"13 5"76
In the Talons of the Big Bird 13"33 16"40 3"07
Inside the Ancient Pyramid 12"18 27"22 15"04
Free Flying for 8 Red Coins 34"97 1'00"53 25"56
Lethal Lava Land 26"36
Elevator Tour in the Volcano (with text) 17"35 (17"88) 20"67 2"79
Boil the Big Bully 14"37 19"37 5"00
Red-Hot Log Rolling 7"43 13"17 5"74
8-Coin Puzzle with 15 Pieces 13"27 14"70 1"43
Bully the Bullies 18"27 24"40 6"13
100 Coins & Hot-Foot-It into the Volcano 56"97 & 1'03"20 1'08"43 5"23
Jolly Roger Bay 1'50"82
Treasure of the Ocean Cave 18"43 1'45"65 (+100 Coins) 1'27"22
Blast to the Stone Pillar 11"73 18"71 6"98
Plunder in the Sunken Ship 31"32 53"78 22"46
100 Coins & Red Coins on the Ship Afloat 1'15"73 & 1'20"57 53"00 (-100 Coins) (+)27"57
Through the Jet Stream 8"70 20"17 11"47
Can the Eel Come Out to Play? 24"57 34"83 10"26
Big Boo's Haunt 1'02"66
Go on a Ghost Hunt (with text) 39"26 (39"80) 55"77 15"97
Big Boo's Balcony 22"33 28"67 6"34
Eye to Eye in the Secret Room 25"83 28"33 2"50
Secret of the Haunted Books 10"60 11"73 1"13
100 Coins & Ride Big Boo's Merry-Go-Round 1'15"87 & 1'20"50 1'32"73 12"23
Seek the 8 Red Coins 29"77 54"26 24"49
Tiny-Huge Island 45"00
100 Coins & Wiggler's Red Coins 1'04"25 & 1'08"85 1'35"55 26"70
The Tip Top of the Huge Island 16"20 21"43 5"23
Five Itty Bitty Secrets 17"00 19"10 2"10
Pluck the Piranha Flower 23"33 23"70 0"37
Rematch with Koopa the Quick 42"23 48"50 6"27
Make Wiggler Squirm 40"98 45"31 4"33
Snowman's Land 44"87
In the Deep Freeze 5"33 5"93 0"60
Whirl from the Freezing Pond 12"57 14"70 2"13
Chill with the Bully 11"83 12"70 0"87
Snowman's Big Head 7"97 10"50 2"53
Into the Igloo 13"45 1'31"08 (+100 Coins) 1'17"63
100 Coins & Shell Shreddin' for Red Coins 1'04"55 & 1'12"65 33"76 (-100 Coins) (+)38"89
Tall, Tall Mountain 1'05"37
Breathtaking View from Bridge 10"43 18"57 8"14
Mysterious Mountainside 6"90 10"17 3"27
100 Coins & Scary 'Shrooms, Red Coins 1'22"25 & 1'29"75 1'50"68 20"93
Scale the Mountain 11"50 19"53 8"03
Mystery of the Monkey Cage 31"80 51"03 19"23
Blast to the Lonely Mushroom 5"43 11"20 5"77
Wet-Dry World 58"59
Secrets in the Shallows & Sky 27"77 1'17"61 (+100 Coins) 49"84
Top O' the Town 12"20 16"57 4"37
100 Coins & Go to Town for Red Coins 1'15"93 & 1'20"70 1'00"63 (-100 Coins) (+)20"07
Shocking Arrow Lifts! 11"63 14"18 2"55
Express Elevator--Hurry Up! 7"10 19"43 12"33
Quick Race Through Downtown! 31"83 41"40 9"57
Tick Tock Clock 20"53
Stop Time for Red Coins 12"23 16"80 4"57
100 Coins & Stomp on the Thwomp 42"80 & 49"50 1'04"13 14"63
Get a Hand 5"20 9"10 3"90
The Pit and the Pendulums 7"87 12"40 4"53
Timed Jumps on Moving Bars 11"53 18"37 6"84
Roll into the Cage 6"57 9"43 2"86
Rainbow Ride 2'03"08
Cruiser Crossing The Rainbow 15"13 22"57 7"44
The Big House in the Sky 39"43 1'57"37 1'07"94
100 Coins & Somewhere over the Rainbow 1'05"78 & 1'09"95 1'36"20 26"25
Tricky Triangles! 9"00 14"23 5"23
Swingin' in the Breeze 11"17 12"83 1"66
Coins Amassed in a Maze 19"47 24"03 4"56
Castle Secret Stars 56"33
Princess' Secret Slide under 21 Seconds 20"43 20"73 0"30
Bowser in the Dark World Red Coins (with text) 33"17 45"03 11"86
Princess' Secret Slide 24"47 24"80 0"33
Tower of the Wing Cap (with text) 20"43 22"57 2"14
Bowser in the Fire Sea Red Coins 45"77 53"33 7"56
Cavern of the Metal Cap 43"78 51"05 7"27
Vanish Cap under the Moat 26"13 29"73 3"60
Secret Aquarium 40"12 42"52 2"40
Wing Mario over the Rainbow 51"93 58"60 6"67
Bowser in the Sky Red Coins 49"77 1'03"97 14"20

[1]

Explanation/Commentary

Castle Grounds

Mario jumps onto a slope and conserves the sliding speed with kicks (to climb the sleep slope) and then a slide kick, then finally performing a double jump from a kick with high speed to jump over and skip Lakitu.

Castle Lobby

Mario kicks and then long jumps towards the stairs on the left and performs a pause buffered side BLJ on them to reach Cool Cool Mountain almost immediately, bypassing and clipping through the 3 star door.

Cool Cool Mountain

Wall Kicks Will Work

Mario jumps very precisely into a seam in the level geometry near the start of the course to immediately fall down to the star, and kicks off the wall with downwards velocity.

Slip Slidin' Away

Mario immediately triple jumps into the cabin. He then long jumps to the right of the slide and immediately falls down to the lowest outside part. At the bottom, Mario dives uphill just before reaching it to avoid fall damage, and his backwards speed is directed towards the door, opening it. Outside the cabin, Mario finally long jumps towards the star and collects it.

100 Coins & Big Penguin Race

Mario first slide kicks towards a five-coin line directly below him and collects it, while performing dives, jump dives, kicks and recovers to keep speed inclined uphill while collecting the remaining coins up towards the cabin again. He then kills the spindrift and collects the five coins placed above the cabin while entering it, giving him a total of 23 coins. Inside the cabin, Mario races the penguin, keeping speed while also collecting coins and manipulating the penguins rubber-band AI to stay just behind him at all times. After he collects the final coin on the slide (as there are 77 in total inside the cabin), the 100 coin star spawns just before the exit. Mario wall kicks the wall in front of him to redirect his speed towards the star and collects it just as the penguin finishes the race, which also saves time with the 3 star text box. Mario then waits for a short while for the penguin to talk to him and finally collects the star.

Frosty Slide For 8 Red Coins

Mario first goes to the tree near the beginning and performs a side flip to collect the first red coin on top. He then falls a long distance and collects a much lower red coin while sliding towards the red coin at the top of the lift. After this, Mario slides down a slope to double jump high enough to reach the red coin on the tree near the cabin exit, then performs a glitchy wall kick near the cabin to conserve this speed further. Mario then collects the next two red coins at the bottom and enters the warp back to the top, and slides down to collect the red coin below the warp, immediately wall kicking off of its nearby wall and sliding down to collect the final red coin, spawning the star. Finally, Mario lands from sliding and performs a kick to conserve speed from it to reach the star and collect it.

Lil Penguin Lost

Mario triple jumps up to the penguin, grabs him and immediately slides all the way to the bottom of the course and performs a jump at the end of the slide to reach the penguin's mother. (as a kick cannot be performed while holding him) Mario then collects the star spawned from this event.

Snowman's Lost his Head

Mario long jumps towards and then jumps up to the snowman head, triggering the star event. Mario then slides towards a tree and jumps from it, going around the course while reaching the snowman's base in just enough time; and collects the star.

Castle Lobby (2)

Mario performs a side BLJ on the ramp to his right, to bypass various walls and doors to enter the Princess' Secret Slide

Princess' Secret Slide under 21 Seconds

Mario long jumps towards the slide and then bounces off of the wall on his right, making him slide backwards. This is then corrected by another wall bounce, which is used to jump to the end of the slide where Mario dives facing uphill, and completes the slide with a time of 0'123, spawning the under 21 seconds star. Mario leaves the slide and then dive recovers into the star.

Castle Lobby (3)

Mario performs a side BLJ on the stairs to his left to enter BitDW without activating the star door.

Bowser in the Dark World (with red coins)

Mario long jumps towards the block switch and activates it, doing dives and dive recovers back to the red coin by the block. Mario then goes back to collect the second red coin on the other switch activated block and triple jumps up to a wall near the first rotating platforms and kicks off of it. On this, Mario does a BLJ while the platform is rising, rapidly moving around and collecting most of the other red coins in the course; except for a higher one which he side flips and wall kicks up to. From here, Mario dives and recovers towards the star, dive grinding up the ramp without activating the steps; before entering the pipe to fight Bowser for the first time.

Bowser Fight

Mario jumps over Bowser and grabs his tail, swinging him once into a mine, defeating him and collecting his key.

Whomp's Fortress

Blast Away the Wall

Fall into the Caged Island

100 Coins & Red Coins on the Floating Isle

Chip Off Whomp's Block

To the Top of the Fortress

Shoot Into the Wild Blue

Bob-Omb Battlefield

Find the 8 Red Coins

Mario Wings to the Sky

Big Bob-omb on the Summit

100 Coins & Footrace with Koopa the Quick

Shoot to the Island in the Sky

Behind Chain Chomp's Gate

Dire Dire Docks

Hazy Maze Cave

Shifting Sand Land

Lethal Lava Land

Jolly Roger Bay

Big Boo's Haunt

Tiny-Huge Island

Snowman's Land

Tall Tall Mountain

Wet-Dry World

Tick Tock Clock

Rainbow Ride

References