Dive
This article is about the actions. If you are looking for the action flag, see Diving (action flag).
Dive Slide | |
Properties | |
Hex | 0x00880456 |
Action Flags | Moving, Diving, Attacking |
Action Group | Moving |
ID | 0x56 |
Dive | |
Properties | |
Hex | 0x0188088A |
Action Flags | Air, Diving, Attacking, Allow Vertical Wind |
Action Group | Airborne |
ID | 0x8A |
Dive Picking Up | |
Properties | |
Hex | 0x00000385 |
Action Flags | Stationary |
Action Group | Object |
ID | 0x185 |
Diving is an action that Mario does when the player presses B. It can be used on the ground or in the air. 28 speed is needed to dive in the air (Otherwise, he will do a jump kick), and 29 speed on the ground (Otherwise he will punch). A dive recover (Also known as a rollout or a DR) is commonly used in the A Button Challenge. It is also used commonly in speedruns, both TAS or RTA, right after jumping to make Mario have the horizontal and vertical speed. This is known as a jump dive. Jump dives are commonly repeatedly chained after a Long Jump for the speed needed for a dive. Diving is not to be confused with stomach sliding, which is a type of slide that cannot grab objects, although it often looks identical to diving.