HOLP: Difference between revisions
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* With [[Hat-in-Hand]] (as the object doesn't load) | * With [[Hat-in-Hand]] (as the object doesn't load) | ||
* During [[Pause-Buffered Hitstun]] | * During [[Pause-Buffered Hitstun]] | ||
* Using [[ | * Using [[Instant Release|instant release]] | ||
* By changing a model to be blank using [[spiny adoption]] ( | * By changing a model to be blank using [[Spiny Adoption|spiny adoption]] ([[Bob-omb]] only) | ||
==Effect on Objects== | ==Effect on Objects== | ||
When an object is thrown, it will appear at the HOLP. When an object is dropped, it will appear at the HOLP laterally (i.e. share the HOLP's X and Z values) but will be at Mario's height (i.e. it will share his Y value). The exception to this is Bowser, who will always appear directly in front of Mario regardless of the HOLP. | When an object is thrown, it will appear at the HOLP. When an object is dropped, it will appear at the HOLP laterally (i.e. share the HOLP's X and Z values) but will be at Mario's height (i.e. it will share his Y value). The exception to this is [[Bowser]], who will always appear directly in front of Mario regardless of the HOLP. | ||
[[Category:Values]] | [[Category:Values]] |
Revision as of 22:02, 3 December 2018
The HOLP, short for Held Object's Last Position, represents the coordinates at which the object Mario held last was last rendered. The HOLP is not reset when changing courses or files, but is reset to the origin ([0, 0, 0]) when starting the game. When released, objects are re-activated and placed at the HOLP, which is usually in front of Mario. However, if the object was not rendered while being held by Mario, the HOLP would not update during that time, so the object won't appear in front of Mario.
The HOLP is specifically not updated when-
- The camera is 20,300 units away
- The camera is panned away from Mario
- With Hat-in-Hand (as the object doesn't load)
- During Pause-Buffered Hitstun
- Using instant release
- By changing a model to be blank using spiny adoption (Bob-omb only)
Effect on Objects
When an object is thrown, it will appear at the HOLP. When an object is dropped, it will appear at the HOLP laterally (i.e. share the HOLP's X and Z values) but will be at Mario's height (i.e. it will share his Y value). The exception to this is Bowser, who will always appear directly in front of Mario regardless of the HOLP.