HOLP: Difference between revisions

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The HOLP Technique was originally created by Sonicwiifan<ref>[https://youtu.be/xX85HBa7tms?si=Qf8hShhwL-3MukoY Bob-omb Teleport Glitch
31/12/2009]</ref> and Pannenkoek2012<ref>[https://youtu.be/seQ-IL-eNqk?si=iOYX1NbbfF6nhwFc SM64 - Hat Glitches (4/4) - Object Displacement Glitch 18/6/2013]</ref>.
The '''HOLP''', short for '''Held Object's Last Position''', represents the coordinates at which the object [[Mario]] held last was last rendered. The HOLP is not reset when changing [[courses]] or files, but is reset to the origin ([0, 0, 0]) when starting the game. When released, objects are re-activated and placed at the HOLP, which is usually in front of [[Mario]]. However, if the object was not rendered while being held by Mario, the HOLP would not update during that time, so the object won't appear in front of Mario. A similar effect can be observed with the anchor point when executing a [[Chuckya Wrong Throw]].
The '''HOLP''', short for '''Held Object's Last Position''', represents the coordinates at which the object [[Mario]] held last was last rendered. The HOLP is not reset when changing [[courses]] or files, but is reset to the origin ([0, 0, 0]) when starting the game. When released, objects are re-activated and placed at the HOLP, which is usually in front of [[Mario]]. However, if the object was not rendered while being held by Mario, the HOLP would not update during that time, so the object won't appear in front of Mario. A similar effect can be observed with the anchor point when executing a [[Chuckya Wrong Throw]].


The HOLP is specifically not updated when-
The HOLP is specifically not updated when-
* The camera is 20,300 units away
*The camera is 20,300 units away
* The camera is panned away from Mario
*The camera is panned away from Mario
* With [[Hat in Hand]] (as the object doesn't load)
*With [[Hat in Hand]] (as the object doesn't load)
* During [[Pause Buffering|Pause-Buffered Hitstun]]
*During [[Pause Buffering|Pause-Buffered Hitstun]]
* Using [[Instant Release|instant release]]
*Using [[Instant Release|instant release]]
* Holding an object [[BCA| behind the camera]]
*Holding an object [[BCA| behind the camera]]
* By changing a model to be blank using [[Object_Adoption#Spiny_Adoption|spiny adoption]] (cork box only, which doesn't occur in vanilla)
*By changing a model to be blank using [[Object_Adoption#Spiny_Adoption|spiny adoption]] (cork box only, which doesn't occur in vanilla)


==Effect on Objects==
==Effect on Objects==
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[[Category:Values]]
[[Category:Values]]
<references />
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