RTA: Difference between revisions

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''[https://en.wikipedia.org/wiki/Speedrun See this page on Wikipedia]''
''[https://en.wikipedia.org/wiki/Speedrun See this page on Wikipedia]''


'''RTA''' refers to playthroughs of a game done by a human in real-time without the use of savestates, slowdown, memory watch, and other tools used during the production of a [[TAS]]. The term "RTA" is most often used in the context of '''speedrunning''', which is playing a game as fast as possible RTA. RTA is in stark contrast to TAS, where "perfect" runs are created that can't be matched RTA due to the precision and timing required.
'''RTA''' stands for Real Time Attack, and it refers to playthroughs of a game done by a human in real-time without the use of savestates, slowdown, memory watch, and other tools used during the production of a [[TAS]]. The term "RTA" is most often used in the context of '''speedrunning''', which is playing a game as fast as possible RTA. RTA is in stark contrast to TAS, where "perfect" runs are created that can't be matched RTA due to the precision and timing required.


* [[RTA Guide]]
* [[RTA Guide]]
* [[RTABC]]
* [[RTABC]]

Revision as of 22:06, 24 January 2021

See this page on Wikipedia

RTA stands for Real Time Attack, and it refers to playthroughs of a game done by a human in real-time without the use of savestates, slowdown, memory watch, and other tools used during the production of a TAS. The term "RTA" is most often used in the context of speedrunning, which is playing a game as fast as possible RTA. RTA is in stark contrast to TAS, where "perfect" runs are created that can't be matched RTA due to the precision and timing required.