HOLP: Difference between revisions

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(Added BCA to actions that do not update the holp and linked CWT for similarities)
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The HOLP Technique was originally created by Sonicwiifan<ref>[https://youtu.be/xX85HBa7tms?si=Qf8hShhwL-3MukoY Bob-omb Teleport Glitch
]</ref> and Pannenkoek2012<ref>[https://youtu.be/seQ-IL-eNqk?si=iOYX1NbbfF6nhwFc SM64 - Hat Glitches (4/4) - Object Displacement Glitch]</ref>.
The '''HOLP''', short for '''Held Object's Last Position''', represents the coordinates at which the object [[Mario]] held last was last rendered. The HOLP is not reset when changing [[courses]] or files, but is reset to the origin ([0, 0, 0]) when starting the game. When released, objects are re-activated and placed at the HOLP, which is usually in front of [[Mario]]. However, if the object was not rendered while being held by Mario, the HOLP would not update during that time, so the object won't appear in front of Mario. A similar effect can be observed with the anchor point when executing a [[Chuckya Wrong Throw]].
The '''HOLP''', short for '''Held Object's Last Position''', represents the coordinates at which the object [[Mario]] held last was last rendered. The HOLP is not reset when changing [[courses]] or files, but is reset to the origin ([0, 0, 0]) when starting the game. When released, objects are re-activated and placed at the HOLP, which is usually in front of [[Mario]]. However, if the object was not rendered while being held by Mario, the HOLP would not update during that time, so the object won't appear in front of Mario. A similar effect can be observed with the anchor point when executing a [[Chuckya Wrong Throw]].


The HOLP is specifically not updated when-
The HOLP is specifically not updated when-
* The camera is 20,300 units away
*The camera is 20,300 units away
* The camera is panned away from Mario
*The camera is panned away from Mario
* With [[Hat in Hand]] (as the object doesn't load)
*With [[Hat in Hand]] (as the object doesn't load)
* During [[Pause Buffering|Pause-Buffered Hitstun]]
*During [[Pause Buffering|Pause-Buffered Hitstun]]
* Using [[Instant Release|instant release]]
*Using [[Instant Release|instant release]]
* Holding an object [[BCA| behind the camera]]
*Holding an object [[BCA| behind the camera]]
* By changing a model to be blank using [[Object_Adoption#Spiny_Adoption|spiny adoption]] (cork box only, which doesn't occur in vanilla)
*By changing a model to be blank using [[Object_Adoption#Spiny_Adoption|spiny adoption]] (cork box only, which doesn't occur in vanilla)


==Effect on Objects==
==Effect on Objects==
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[[Category:Values]]
[[Category:Values]]
<references />

Revision as of 13:52, 28 June 2024

The HOLP Technique was originally created by Sonicwiifan[1] and Pannenkoek2012[2].

The HOLP, short for Held Object's Last Position, represents the coordinates at which the object Mario held last was last rendered. The HOLP is not reset when changing courses or files, but is reset to the origin ([0, 0, 0]) when starting the game. When released, objects are re-activated and placed at the HOLP, which is usually in front of Mario. However, if the object was not rendered while being held by Mario, the HOLP would not update during that time, so the object won't appear in front of Mario. A similar effect can be observed with the anchor point when executing a Chuckya Wrong Throw.


The HOLP is specifically not updated when-

Effect on Objects

When an object is thrown, it will appear at the HOLP. When an object is dropped, it will appear at the HOLP laterally (i.e. share the HOLP's X and Z values) but will be at Mario's height (i.e. it will share his Y value). The exception to this is Bowser, who will always appear directly in front of Mario regardless of the HOLP.