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  • ...nese version of Super Mario 64. As the name implies, the glitch causes the sound played when collecting a [[red coin]] to be played twice. ...the despawn occurs on the same frame as the sound ending, which causes the sound to play again. In US and later versions, this does not occur.
    2 KB (281 words) - 16:03, 26 May 2021

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  • ...nese version of Super Mario 64. As the name implies, the glitch causes the sound played when collecting a [[red coin]] to be played twice. ...the despawn occurs on the same frame as the sound ending, which causes the sound to play again. In US and later versions, this does not occur.
    2 KB (281 words) - 16:03, 26 May 2021
  • #Redirect [[Double Red Coin Sound Glitch]]
    42 bytes (6 words) - 14:34, 10 January 2023
  • #Redirect [[Double Red Coin Sound Glitch]]
    42 bytes (6 words) - 14:35, 10 January 2023
  • == Avoiding Sound Glitch Tutorial (70) == The sound glitch on SSL secrets will only happen on the Japanese version, so if you run 70 s
    887 bytes (142 words) - 21:55, 28 February 2023
  • !Glitch!!Description!!Known Occurrences ...e TTC spinning platforms to near the ceiling of the platform above it. The glitch has only been documented one time and may be hardware related.||[https://yo
    5 KB (832 words) - 14:15, 5 October 2023
  • ===Avoiding Sound Glitch Tutorial (120) ===
    2 KB (248 words) - 16:09, 8 March 2024
  • === Kaze Sound Glitch === ...g played more than once over each other, which is known as the "Kaze Sound Glitch."
    1 KB (208 words) - 00:37, 2 May 2021
  • ...er and possible on both versions, is not done on JP because it risks sound glitch (which would then crash the game).
    956 bytes (149 words) - 10:15, 25 January 2024
  • ...s more complex. It's just a write and the copy menu doesn't allow for this glitch, so this is unlikely to be exploitable. Plus, there's barely anything to wo ...b65e"| N/A || style="background-color: #ffb65e"| N/A || The cause of sound glitch is unknown. Contrary to popular belief, it can sometimes occur on versions
    4 KB (608 words) - 16:21, 27 September 2021
  • ...are usually J-exclusive, however some instances such as the [[BitS]] sound glitch are not. ...id float, the audio thread will crash (sound glitch). Does not happen when sound mode is set to Mono.
    11 KB (1,711 words) - 19:34, 5 March 2024
  • ...on]] of the game, Chain Chomp makes a different noise when he attacks. The sound used in international versions of the game is changed to be more aggressive ...p's cutscene he will fall off past the fence, which causes his cutscene to glitch.
    5 KB (878 words) - 14:17, 12 October 2023
  • No. It is a purely visual glitch and has no effect on gameplay. This is a glitch that occurs on old versions of Mupen when it is closed while minimized.
    7 KB (1,223 words) - 13:59, 10 April 2024
  • ...literals are different between J and U. One of these changes results in a sound difference in Dialog037 (todo: elaborate) ...ersion is run. This version difference is responsible for patching [[Sound Glitch]].
    39 KB (6,761 words) - 02:57, 12 April 2024