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  • ...he duration of the star's flight causes the star to overshoot its intended position by 1/30th of the distance it traveled. This is typical for a spawning star. ...ooting, these 20 units are not enough to raise the star above its intended position, even though they usually are.
    2 KB (278 words) - 05:18, 26 September 2022
  • ...a wall 30 units above Mario's position and no wall 150 units above Mario's position. Then, the game checks if there is a ledge Mario can grab on by looking at ...ntation of the wall hitbox and the direction the game uses to find the x,z position the floor is searched in (used in the [[A Button Challenge]] to go to [[Bow
    3 KB (456 words) - 20:53, 4 December 2022
  • ##Loop 4 times: ''Do a quarterstep''. The next intended position is Mario's position plus the de facto speed vector. Each time, set '''step_result''' to a '''(v ...position). <span style="color:green;">Wall push: Change the next intended position based on wall collisions.</span>
    13 KB (2,102 words) - 14:06, 2 October 2023
  • Typically, Mario's position is updated incrementally using his velocity. These increments are called '' # Else, set Mario's y position to the floor, (possibly causing a [[downwarp]]), and update graphics. Retur
    9 KB (1,541 words) - 01:16, 21 January 2024
  • ...n, Yoshi’s Y-velocity is decreased by 2 units/frame per frame and when his position is below 2100, the cutscene ends and Yoshi is deactivated. Yoshi is only intended to walk on the flat part of the castle roof. However, under some circumstan
    4 KB (637 words) - 04:00, 12 February 2021
  • ...ly produces up to 400 speed; after Mario surpasses 400 speed, his intended position will go past the wall. He will therefore either clip through the wall or bo
    1 KB (201 words) - 00:08, 3 October 2023
  • ...the edge of the wall into the water. The last frame on land is in the rock next to the water. This allows for Mario to move the maximum distance before ent
    2 KB (398 words) - 00:43, 8 January 2024
  • ...e), and not putting a simple line of code to correct the spring's apparent position. The lack of this code supports the hypothesis that the code was abandoned ...epaired and the trampoline top is made to lower when Mario gets on it, the intended compression effect can be seen.
    3 KB (563 words) - 01:15, 21 December 2020
  • ...bed. Those objects that do update constantly set their position to Mario's position, displaced by the values in the table to the right. ...and are therefore not in front of him. They are unloaded and thus have no position.
    4 KB (625 words) - 23:38, 4 February 2023
  • ...position increases beyond the highest finite value the game can store his position in, and the game crashes.
    3 KB (468 words) - 00:59, 21 August 2023
  • ...'t move. Mario rotates so that he is parallel to the wall, moving his next position back in bounds, allowing him to move. Mario continues along the wall, his s
    4 KB (660 words) - 14:28, 29 December 2023
  • ...= -32,768 to 2<sup>15</sup> - 1 = 32,767). If a coordinate of the object's position falls outside this range, it "wraps around". For example, if one of these f ...caused by truncation of the ''x'' and/or ''z'' coordinates of an object's position), vertical PUs (where the ''y'' coordinate is truncated) also exist. Howeve
    10 KB (1,664 words) - 22:28, 16 December 2023
  • ...ws Mario to be on one side of the painting on 1 frame and behind it on the next. This page largely serves as an attempt to translate the information on the ...main methods to somewhat consistently get enough speed to continue to the next stage.
    13 KB (2,267 words) - 02:18, 26 January 2024
  • ...In most swimming states, swimming against a wall with a vertical joystick position of 0 allows swimming at both maximum yaw velocity and pitch. ...rategy of getting an extra frame of bonus turning bears resemblance to the next trick in the list, the Zero Pitch Trick.
    12 KB (2,000 words) - 01:57, 30 May 2023
  • ...speed, Mario first frame-walk up the pillar and slide down into the water. Next, Mario generates the remaining speed by first restoring the speed it accumu ...d ground pound precisely. Then, Mario needs to stand at a subpixel-perfect position (x = 4979.16, z = 2481.86) to avoid getting pushed out sideways by the stre
    9 KB (1,611 words) - 18:52, 3 January 2024
  • ...pe BLJ]] to gain speed in the castle grounds. Once Mario's [[intended next position]] is in the [[ceiling]] under the bridge, he continues BLJing, but it acts
    7 KB (1,207 words) - 19:53, 6 July 2021
  • ...gap leading to the left door and entered the red coins room on the right. Next, he transported the scuttlebug in that room close to the door Mario came fr ...96 speed, slow enough to slide on [[Dorrie]] for 3 frames to get a sitting position for punching, but still fast enough to clip through the wall.
    12 KB (2,101 words) - 18:55, 3 January 2024
  • ...se of the star is that you must kill all of the boos, but since you aren't intended to go upstairs in that star the boo upstairs shouldn't count. Mario is requ ...different font and is in a [[Media:SelectScreenFont.gif|slightly different position]] in the U version.
    39 KB (6,761 words) - 02:57, 12 April 2024
  • ...licking on this provides debugging/developer options, most of which aren't intended for the casual user. Nevertheless, some useful options include: * '''Copy Position''': Copies the object's position to the clipboard.
    36 KB (5,817 words) - 20:26, 15 April 2021
  • |The pink Bob-Omb next to the cannon at the starting area in BoB, during the first mission. |The pink Bob-Omb next to the cannon at the starting area in BoB, on any mission except the first.
    49 KB (9,196 words) - 22:27, 25 February 2024
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