1 Key: Difference between revisions

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(Added infobox, removed slight misinformation. Gonna ask bad_boot to write a clock punch explanation. Will be updating more.)
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==Moat Door Skip==
==Moat Door Skip==
The central glitch, known as '''Moat Door Skip''' or '''MDS''' was theorized by [https://www.youtube.com/channel/UClPjENu5gaTOaZ5_99AQL0g Tyler Kehne] in mid-2015 when it was discovered the source of PU's crashing on console was the camera, and simply locking the camera was enough to access PU's on console.<ref>[https://pastebin.com/uH5GhHbp "SM64 Moat Skip Description" by Tyler Kehne]</ref> MDS was revealed to the public when [https://www.youtube.com/channel/UCMmU0XaR0coor7dtJkEAh4A sonicpacker] uploaded a video showcasing it.<ref>[https://youtu.be/v5o_9XKmAfE "SM64 MOAT DOOR SKIP!! - Bypass 1st Bowser Fight" by sonicpacker]</ref> The technique involves using [[PU]] movement to navigate in front of the door under the moat with 0 stars, exploiting the facts that PUs have no water and that the door-opening action takes precedence over entering the water within the course of a frame. Most of the original TASing for the first MDS was done by sonicpacker, although Tyler Kehne TASed the actual PU movement.
The central glitch, known as '''Moat Door Skip''' or '''MDS''' was theorized by [https://www.youtube.com/channel/UClPjENu5gaTOaZ5_99AQL0g Tyler Kehne] in mid-2015 when it was discovered the source of PU's crashing on console was the camera, and simply locking the camera was enough to access PU's on console.<ref>[https://pastebin.com/uH5GhHbp "SM64 Moat Skip Description" by Tyler Kehne]</ref> MDS was revealed to the public when [https://www.youtube.com/channel/UCMmU0XaR0coor7dtJkEAh4A sonicpacker] uploaded a video showcasing it.<ref>[https://youtu.be/v5o_9XKmAfE "SM64 MOAT DOOR SKIP!! - Bypass 1st Bowser Fight" by sonicpacker]</ref> The technique involves using [[PU]] movement to navigate in front of the door under the moat with 0 stars, exploiting the facts that PUs have no water and that the door-opening action takes precedence over entering the water within the course of a frame. Most of the original TASing for the first MDS was done by sonicpacker, although Tyler Kehne TASed the actual PU movement.
===Zig-Zag Strat===
There's 2 videos of zigzag strat. one by sonicpacker, and one by tyler or maybe it was mkdasher or darknight or i dunno. That other zig-zag strat video not by sonicpacker is the better video because it's more zigzaggy.
==Reason for Delay of the Full Run==
==Reason for Delay of the Full Run==
The first ever TAS of 1 Key was released on September 29th, 2016 with a time of 4’21”67,<ref>[http://youtu.be/j5j6l9ULxmI "N64 Super Mario 64 "1 Key" in 4:21.67" by sonicpacker]</ref> which came more than a year after the original reveal. This was due to the fact that getting QPU speed requires visiting [[Vanish Cap under the Moat]] to perform an [[Backwards_Long_Jump#Elevator_BLJ|elevator-BLJ]]. Visiting VCutM without draining the moat originally required 10 stars to get the [[wing cap]] for [[hyperspeed flying]], which was slower than just getting 8 stars, visiting the basement, and draining the moat normally (which made it slower to do this trick). Later, however, a BLJ on the [[castle grounds]] was found that sufficed to enter VCutM.  
The first ever TAS of 1 Key was released on September 29th, 2016 with a time of 4’21”67,<ref>[http://youtu.be/j5j6l9ULxmI "N64 Super Mario 64 "1 Key" in 4:21.67" by sonicpacker]</ref> which came more than a year after the original reveal. This was due to the fact that getting QPU speed requires visiting [[Vanish Cap under the Moat]] to perform an [[Backwards_Long_Jump#Elevator_BLJ|elevator-BLJ]]. Visiting VCutM without draining the moat originally required 10 stars to get the [[wing cap]] for [[hyperspeed flying]], which was slower than just getting 8 stars, visiting the basement, and draining the moat normally (which made it slower to do this trick). Later, however, a BLJ on the [[castle grounds]] was found that sufficed to enter VCutM.  
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