1 Key: Difference between revisions

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214 bytes added ,  13 September 2018
Added infobox, removed slight misinformation. Gonna ask bad_boot to write a clock punch explanation. Will be updating more.
(Rewrote some parts, fixed some errors, added citations, added additional information.)
(Added infobox, removed slight misinformation. Gonna ask bad_boot to write a clock punch explanation. Will be updating more.)
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{{speedrun_infobox
|title=1 Key
|image= 1 Key.jpg
|rta_record=
|rta_holder=
|rta_date=
|tas_record=4:21.23
|tas_authors=Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, ToT, Plush & sm64expert
|tas_date= July 16, 2017
}}
'''1 Key''' is the current evolution of the any% TAS category which involves skipping [[Bowser in the Dark World]], the first Bowser level, by entering the castle using a glitch termed moat door skip.
'''1 Key''' is the current evolution of the any% TAS category which involves skipping [[Bowser in the Dark World]], the first Bowser level, by entering the castle using a glitch termed moat door skip.
==Moat Door Skip==
==Moat Door Skip==
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First, Mario performs a [[Backwards Long Jump#Slope BLJ|slope BLJ]] to gain speed in the castle grounds. Once Mario's [[intended next position]] is in the [[ceiling]] under the bridge, he continues BLJing, but it acts like a [[Backwards Long Jump#Low Ceiling BLJ|low ceiling BLJ]] instead. At this point, Mario has enough negative speed to [[negative jump]] past the grate into VCutM.
First, Mario performs a [[Backwards Long Jump#Slope BLJ|slope BLJ]] to gain speed in the castle grounds. Once Mario's [[intended next position]] is in the [[ceiling]] under the bridge, he continues BLJing, but it acts like a [[Backwards Long Jump#Low Ceiling BLJ|low ceiling BLJ]] instead. At this point, Mario has enough negative speed to [[negative jump]] past the grate into VCutM.
===VCutM===
===VCutM===
Mario quickly falls down to the elevators. He then sets the camera to [[fixed cam]] to avoid [[PU#Floating point truncation crash|a crash on console]]. Mario BLJs in order to get QPU speed (enough speed to perform [[PU#Travel and movement|PU movement]]). Since the elevator begins to turn, this allows Mario to use it get massive vertical [[platform displacement]], which triggers the death barrier. Normally level death resets speed, but because Mario spawns in using a water exit, he is able to conserve his [[sliding speed]]. Then, by pressing Z to slide and C^ to conserve speed on the first frame on Mario is on ground (as water does not update sliding speed), he conserves his QPU speed into the castle grounds. Mario then navigates to the moat door's relative locating in PU's, which works because PU's lack water. The game checks whether Mario should enter a door before it checks if he should swim, which allows Mario to open the door (from behind) when he navigates back to the main map.
Mario quickly falls down to the elevators. He then sets the camera to [[fixed cam]] to avoid [[PU#Floating point truncation crash|a crash on console]]. Mario BLJs in order to get QPU speed (enough speed to perform [[PU#Travel and movement|PU movement]]). Since the elevator begins to turn, this allows Mario to use it get massive vertical [[platform displacement]], which triggers the death barrier. Normally level death resets speed, but because Mario spawns in using a water exit, he is able to conserve his [[sliding speed]]. Then, by pressing Z to slide and C^ to conserve speed on the first frame on Mario is on ground (as water does not update sliding speed), he conserves his QPU speed into the castle grounds. Mario then navigates to the moat door's relative locating in PU's, which he can do since PU's lack water. The game checks whether Mario should enter a door before it checks if he should swim, which allows Mario to open the door (from behind) when he navigates back to the main map.
===Castle Basement===
===Castle Basement===
Mario rapidly swims through the basement and slides down to the 30 Star door area. He performs a [[BLJ#Side BLJ|Side BLJ]] on the stairs, gaining enough speed to skip [[Board Bowser's Sub]] completely, and lands in [[Bowser in the Fire Sea]], skipping the 1st key.
Mario rapidly swims through the basement and slides down to the 30 Star door area. He performs a [[BLJ#Side BLJ|SBLJ]] on the stairs, gaining enough speed to skip [[Board Bowser's Sub]] completely, and lands instead in [[Bowser in the Fire Sea]].
===Bowser in the Fire Sea===
===Bowser in the Fire Sea===
Mario traverses the beginning of the level, using the [[hanging-ceiling upwarp]] glitch to pass the pole. On he elevator, Mario performs an elevator BLJ to gain QPU speed. Then, Mario travels through a PU and performs an [[Overflow Jump]], making use of high negative vertical speed to snap to the area with the bob-ombs (in a PU), before navigating into the warp for the Bowser fight.
Mario traverses the beginning of the level, using the [[hanging-ceiling upwarp]] glitch to pass the pole. On the elevator, Mario performs an elevator BLJ to gain QPU speed. Then, Mario travels through a PU and performs an [[overflow jump]], making use of high negative vertical speed to snap to the area with the bob-ombs (in a PU), before navigating into the warp for the Bowser fight.
===Bowser Fight===
===Bowser Fight===
When the stage is tilted, Mario BLJ's to gain large amounts of speed. With this speed, Mario is able to move farther after grabbing Bowser's tail than normal, which place them closer to the mine than would otherwise be possible. After beating Bowser, Mario enters and pause-exits out of [[Dire, Dire Docks]] to quickly return to the castle lobby.
When the stage is tilted, Mario BLJ's to gain large amounts of speed. With this speed, Mario is able to move farther after grabbing Bowser's tail than normal, which place them closer to the mine than would otherwise be possible. After beating Bowser, Mario enters and pause-exits out of [[Dire, Dire Docks]] to quickly return to the castle lobby.
===Castle Upstairs===
===Castle Upstairs===
Mario uses a [[Glitchy Ledge Grab]] to quickly get up the first set of stairs. Although it is not visible on camera, Mario then performs a Side BLJ to gain speed. He then clips through the 50 Star door. Mario then performs "Clock Punch", described here (scroll down)<ref>http://tasvideos.org/5237S.html</ref>. He then uses wall kicks to navigate past the [[Endless Stairs]] and into [[Bowser in the Sky]].
Mario uses a ledge grab to quickly get up the first set of stairs. Although it is not visible on camera, Mario then performs a Side BLJ to gain speed. He clips through the 50 Star door. Mario then performs "Clock Punch", described here (scroll down)<ref>http://tasvideos.org/5237S.html</ref>. He then uses wall kicks to navigate past the [[Endless Stairs]] and into [[Bowser in the Sky]].
===Bowser in the Sky===
===Bowser in the Sky===
Mario quickly beats the level, using skips to avoid large parts of it. When he gets to the last elevator, he uses a BLJ to reach the pipe quickly.
Mario quickly beats the level, using skips to avoid large parts of it. When he gets to the last elevator, he uses a EBLJ to reach the pipe quickly.
===Final Bowser Fight===
===Final Bowser Fight===
Mario fights Bowser as normal. At the end, Mario uses speed conserved from a BLJ to grab the [[Grand Star]] faster.
Mario fights Bowser as normal. At the end, Mario uses speed conserved from a BLJ to grab the [[Grand Star]] faster.
==References==
==References==
<references/>
<references/>

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