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==Wii U VC== | ==Wii U VC== | ||
''Main article: [[Virtual Console]]'' | |||
The Wii U has no known interesting glitches that set it apart from either N64 or Wii VC. It is identical to Wii VC, except that the rounding error is absent. | The Wii U has no known interesting glitches that set it apart from either N64 or Wii VC. It is identical to Wii VC, except that the rounding error is absent. | ||
===Japanese=== | ===Japanese=== | ||
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===PAL=== | ===PAL=== | ||
Not commonly used in speedruns. | Not commonly used in speedruns. | ||
==iQue (Chinese)== | ==iQue (Chinese)== | ||
The iQue version of the game runs on a similar console to the N64. Because there are no TASing tools available for this console, it is unknown how the console acts upon a floating-point truncation error, since BLJing and the Bob-omb and Bully angle crashes were patched. It is still being studied and has never been useful in a speedrun for similar reasons to the Shindou version. | The iQue version of the game runs on a similar console to the N64. Because there are no TASing tools available for this console, it is unknown how the console acts upon a floating-point truncation error, since BLJing and the Bob-omb and Bully angle crashes were patched. It is still being studied and has never been useful in a speedrun for similar reasons to the Shindou version. |